94260f649d
Originally committed to SVN as r1082.
113 lines
3.6 KiB
C++
113 lines
3.6 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// -----------------------------------------------------------------------------
|
|
//
|
|
// AEGISUB
|
|
//
|
|
// Website: http://aegisub.cellosoft.com
|
|
// Contact: mailto:zeratul@cellosoft.com
|
|
//
|
|
|
|
|
|
#pragma once
|
|
|
|
///////////
|
|
// Headers
|
|
#include "ass_entry.h"
|
|
|
|
|
|
/////////////////////////
|
|
// Class to store colors
|
|
class AssColor {
|
|
public:
|
|
int r; // Red component
|
|
int g; // Green component
|
|
int b; // Blue component
|
|
int a; // Alpha component
|
|
|
|
AssColor();
|
|
AssColor(wxColour &color);
|
|
|
|
bool operator==(AssColor &col) const;
|
|
bool operator!=(AssColor &col) const;
|
|
|
|
wxColor GetWXColor(); // Return as a wxColor
|
|
void SetWXColor(const wxColor &color); // Sets from a wxColor
|
|
void Parse(const wxString value); // Parse SSA or ASS-style color
|
|
wxString GetASSFormatted(bool alpha,bool stripped=false,bool isStyle=false); // Gets color formated in ASS format
|
|
wxString GetSSAFormatted();
|
|
};
|
|
|
|
|
|
/////////////////////////
|
|
// Class to store styles
|
|
class AssStyle : public AssEntry {
|
|
public:
|
|
wxString name;
|
|
wxString font;
|
|
double fontsize;
|
|
|
|
AssColor primary;
|
|
AssColor secondary;
|
|
AssColor outline;
|
|
AssColor shadow;
|
|
|
|
bool bold;
|
|
bool italic;
|
|
bool underline;
|
|
bool strikeout;
|
|
|
|
double scalex;
|
|
double scaley;
|
|
double spacing;
|
|
double angle;
|
|
int borderstyle;
|
|
double outline_w;
|
|
double shadow_w;
|
|
int alignment;
|
|
int Margin[4];
|
|
int encoding;
|
|
int relativeTo;
|
|
|
|
ASS_EntryType GetType() { return ENTRY_STYLE; }
|
|
|
|
bool Parse(wxString data,int version=1); // Parses raw ASS/SSA data into everything else
|
|
void UpdateData(); // Updates raw data
|
|
wxString GetSSAText(); // Retrieves SSA-formatted style
|
|
|
|
wxString GetMarginString(int which); // Returns the margin value as a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
|
|
void SetMarginString(const wxString value,int which); // Sets margin value from a string (0 = left, 1 = right, 2 = vertical/top, 3 = bottom)
|
|
static void GetEncodings(wxArrayString &encodingStrings);
|
|
|
|
AssEntry *Clone();
|
|
bool IsEqualTo(AssStyle *style);
|
|
|
|
AssStyle();
|
|
AssStyle(wxString data,int version=1);
|
|
~AssStyle();
|
|
};
|