ea96c6e2ad
Apparently gcc does use final for devirtualization.
87 lines
3.7 KiB
C++
87 lines
3.7 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file dialog_timing_processor.h
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/// @see dialog_timing_processor.cpp
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/// @ingroup tools_ui
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///
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#include <vector>
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#include <wx/dialog.h>
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namespace agi { struct Context; }
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class AssDialogue;
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class wxButton;
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class wxCheckBox;
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class wxCheckListBox;
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class wxSlider;
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/// @class DialogTimingProcessor
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/// @brief Automatic postprocessor for correcting common timing issues
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class DialogTimingProcessor final : public wxDialog {
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agi::Context *c; ///< Project context
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int leadIn; ///< Lead-in to add in milliseconds
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int leadOut; ///< Lead-out to add in milliseconds
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int beforeStart; ///< Maximum time in milliseconds to move start time of line backwards to land on a keyframe
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int afterStart; ///< Maximum time in milliseconds to move start time of line forwards to land on a keyframe
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int beforeEnd; ///< Maximum time in milliseconds to move end time of line backwards to land on a keyframe
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int afterEnd; ///< Maximum time in milliseconds to move end time of line forwards to land on a keyframe
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int adjGap; ///< Maximum gap in milliseconds to snap adjacent lines to each other
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int adjOverlap; ///< Maximum overlap in milliseconds to snap adjacent lines to each other
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wxCheckBox *onlySelection; ///< Only process selected lines of the selected styles
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wxCheckBox *hasLeadIn; ///< Enable adding lead-in
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wxCheckBox *hasLeadOut; ///< Enable adding lead-out
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wxCheckBox *keysEnable; ///< Enable snapping to keyframes
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wxCheckBox *adjsEnable; ///< Enable snapping adjacent lines to each other
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wxSlider *adjacentBias; ///< Bias between shifting start and end times when snapping adjacent lines
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wxCheckListBox *StyleList; ///< List of styles to process
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wxButton *ApplyButton; ///< Button to apply the processing
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void OnApply(wxCommandEvent &event);
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/// Check or uncheck all styles
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void CheckAll(bool check);
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/// Enable and disable text boxes based on which checkboxes are checked
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void UpdateControls();
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/// Process the file
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void Process();
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/// Get a list of dialogue lines in the file sorted by start time
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std::vector<AssDialogue*> SortDialogues();
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public:
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/// Constructor
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/// @param c Project context
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DialogTimingProcessor(agi::Context *c);
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};
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