2adcc76cf6
This requires shuffling a bunch of stuff around to get a CLI lua executable that uses an automation-like environment, but that's something that'll be nice to have in the future anyway. Busted indirectly depends on lfs and we currently can't use external binary modules, so add a copy of lfs to the repo and build it with Aegisub.
145 lines
4.7 KiB
C++
145 lines
4.7 KiB
C++
// Copyright (c) 2014, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include "libaegisub/lua/script_reader.h"
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#include "libaegisub/file_mapping.h"
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#include "libaegisub/log.h"
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#include "libaegisub/lua/utils.h"
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#include <boost/algorithm/string/replace.hpp>
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#include <boost/tokenizer.hpp>
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#include <lauxlib.h>
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namespace agi { namespace lua {
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bool LoadFile(lua_State *L, agi::fs::path const& raw_filename) {
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auto filename = raw_filename;
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try {
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filename = agi::fs::Canonicalize(raw_filename);
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}
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catch (agi::fs::FileSystemUnknownError const& e) {
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LOG_E("auto4/lua") << "Error canonicalizing path: " << e.GetChainedMessage();
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}
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agi::read_file_mapping file(filename);
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auto buff = file.read();
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size_t size = static_cast<size_t>(file.size());
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// Discard the BOM if present
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if (size >= 3 && buff[0] == -17 && buff[1] == -69 && buff[2] == -65) {
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buff += 3;
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size -= 3;
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}
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if (!agi::fs::HasExtension(filename, "moon"))
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return luaL_loadbuffer(L, buff, size, filename.string().c_str()) == 0;
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// Save the text we'll be loading for the line number rewriting in the
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// error handling
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push_value(L, buff);
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lua_setfield(L, LUA_REGISTRYINDEX, ("raw moonscript: " + filename.string()).c_str());
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// We have a MoonScript file, so we need to load it with that
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// It might be nice to have a dedicated lua state for compiling
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// MoonScript to Lua
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if (luaL_dostring(L, "return require('moonscript').loadstring"))
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return false; // Leaves error message on stack
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lua_pushlstring(L, buff, size);
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lua_pushstring(L, filename.string().c_str());
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if (lua_pcall(L, 2, 2, 0))
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return false; // Leaves error message on stack
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// loadstring returns nil, error on error or a function on success
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if (lua_isnil(L, 1)) {
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lua_remove(L, 1);
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return false;
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}
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lua_pop(L, 1); // Remove the extra nil for the stackchecker
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return true;
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}
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static int module_loader(lua_State *L) {
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int pretop = lua_gettop(L);
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std::string module(luaL_checkstring(L, -1));
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boost::replace_all(module, ".", LUA_DIRSEP);
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// Get the lua package include path (which the user may have modified)
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lua_getglobal(L, "package");
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lua_getfield(L, -1, "path");
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std::string package_paths(luaL_checkstring(L, -1));
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lua_pop(L, 2);
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boost::char_separator<char> sep(";");
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for (auto filename : boost::tokenizer<boost::char_separator<char>>(package_paths, sep)) {
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boost::replace_all(filename, "?", module);
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// If there's a .moon file at that path, load it instead of the
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// .lua file
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agi::fs::path path = filename;
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if (agi::fs::HasExtension(path, "lua")) {
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agi::fs::path moonpath = path;
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moonpath.replace_extension("moon");
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if (agi::fs::FileExists(moonpath))
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path = moonpath;
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}
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try {
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if (!LoadFile(L, path))
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return luaL_error(L, "Error loading Lua module \"%s\":\n%s", path.string().c_str(), luaL_checkstring(L, 1));
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break;
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}
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catch (agi::fs::FileNotFound const&) {
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// Not an error so swallow and continue on
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}
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catch (agi::fs::NotAFile const&) {
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// Not an error so swallow and continue on
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}
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catch (agi::Exception const& e) {
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return luaL_error(L, "Error loading Lua module \"%s\":\n%s", path.string().c_str(), e.GetChainedMessage().c_str());
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}
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}
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return lua_gettop(L) - pretop;
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}
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void Install(lua_State *L, std::vector<fs::path> const& include_path) {
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// set the module load path to include_path
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lua_getglobal(L, "package");
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push_value(L, "path");
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#ifdef _WIN32
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// No point in checking any of the default locations on Windows since
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// there won't be anything there
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push_value(L, "");
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#else
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push_value(L, "path");
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lua_gettable(L, -3);
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#endif
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for (auto const& path : include_path) {
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lua_pushfstring(L, ";%s/?.lua;%s/?/init.lua", path.string().c_str(), path.string().c_str());
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lua_concat(L, 2);
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}
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lua_settable(L, -3);
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// Replace the default lua module loader with our unicode compatible one
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lua_getfield(L, -1, "loaders");
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push_value(L, module_loader);
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lua_rawseti(L, -2, 2);
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lua_pop(L, 2);
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}
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} }
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