Aegisub/aegisub/libaegisub/include/libaegisub/hotkey.h

135 lines
4.4 KiB
C++

// Copyright (c) 2010, Amar Takhar <verm@aegisub.org>
//
// Permission to use, copy, modify, and distribute this software for any
// purpose with or without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in all copies.
//
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
//
// $Id$
/// @file hotkey.h
/// @brief Hotkey handler
/// @ingroup hotkey menu event window
#ifndef LAGI_PRE
#include <map>
#include <memory>
#include <string>
#include <vector>
#endif
#include <libaegisub/signal.h>
namespace json {
class UnknownElement;
typedef std::map<std::string, UnknownElement> Object;
}
namespace agi {
namespace hotkey {
/// @class Combo
/// A Combo represents a linear sequence of characters set in an std::vector. This makes up
/// a single combination, or "Hotkey".
class Combo {
std::vector<std::string> key_map;
std::string cmd_name;
std::string context;
public:
/// Constructor
/// @param ctx Context
/// @param cmd Command name
Combo(std::string const& ctx, std::string const& cmd, std::vector<std::string> const& keys)
: key_map(keys)
, cmd_name(cmd)
, context(ctx)
{
}
/// String representation of the Combo
std::string Str() const;
/// String suitable for usage in a menu.
std::string StrMenu() const;
/// Get the literal combo map.
/// @return ComboMap (std::vector) of linear key sequence.
const std::vector<std::string>& Get() const { return key_map; }
/// Command name triggered by the combination.
/// @return Command name
const std::string& CmdName() const { return cmd_name; }
/// Context this Combo is triggered in.
const std::string& Context() const { return context; }
};
/// @class Hotkey
/// Holds the map of Combo instances and handles searching for matching key sequences.
class Hotkey {
public:
/// Map to hold Combo instances
typedef std::multimap<std::string, Combo> HotkeyMap;
private:
HotkeyMap str_map; ///< String representation -> Combo
HotkeyMap cmd_map; ///< Command name -> Combo
const std::string config_file; ///< Default user config location.
/// Build hotkey map.
/// @param context Context being parsed.
/// @param object json::Object holding items for context being parsed.
void BuildHotkey(std::string const& context, const json::Object& object);
/// Insert Combo into HotkeyMap instance.
/// @param combo Combo to insert.
void ComboInsert(Combo const& combo);
/// Write active Hotkey configuration to disk.
void Flush();
/// Announce that the loaded hotkeys have been changed
agi::signal::Signal<> HotkeysChanged;
public:
/// Constructor
/// @param file Location of user config file.
/// @param default_config Default config.
Hotkey(const std::string &file, const std::string &default_config);
/// Scan for a matching key.
/// @param context Context requested.
/// @param str Hyphen separated key sequence.
/// @param always Enable the "Always" override context
/// @return Name of command or "" if none match
std::string Scan(const std::string &context, const std::string &str, bool always) const;
/// Get the string representation of the hotkeys for the given command
/// @param context Context requested
/// @param command Command name
/// @return A vector of all hotkeys for that command in the context
std::vector<std::string> GetHotkeys(const std::string &context, const std::string &command) const;
/// Get a string representation of a hotkeys for the given command
/// @param context Context requested
/// @param command Command name
/// @return A hotkey for the given command or "" if there are none
std::string GetHotkey(const std::string &context, const std::string &command) const;
/// Get the raw command name -> combo map for all registered hotkeys
HotkeyMap const& GetHotkeyMap() const { return cmd_map; }
/// Replace the loaded hotkeys with a new set
void SetHotkeyMap(HotkeyMap const& new_map);
DEFINE_SIGNAL_ADDERS(HotkeysChanged, AddHotkeyChangeListener)
};
} // namespace hotkey
} // namespace agi