Aegisub/src/aegisublocale.cpp

124 lines
4.4 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file aegisublocale.cpp
/// @brief Enumerate available locales for picking translation on Windows
/// @ingroup utility
///
#include "aegisublocale.h"
#include "compat.h"
#include "options.h"
#include "utils.h"
#include <libaegisub/path.h>
#include <algorithm>
#include <clocale>
#include <functional>
#include <wx/intl.h>
#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
#ifndef AEGISUB_CATALOG
#define AEGISUB_CATALOG "aegisub"
#endif
wxTranslations *AegisubLocale::GetTranslations() {
wxTranslations *translations = wxTranslations::Get();
if (!translations) {
wxTranslations::Set(translations = new wxTranslations);
wxFileTranslationsLoader::AddCatalogLookupPathPrefix(config::path->Decode("?data/locale/").wstring());
#if !defined(_WIN32) && !defined(__APPLE__) && !defined(APPIMAGE_BUILD)
wxFileTranslationsLoader::AddCatalogLookupPathPrefix(P_LOCALE);
#endif
}
return translations;
}
void AegisubLocale::Init(std::string const& language) {
wxTranslations *translations = GetTranslations();
translations->SetLanguage(to_wx(language));
translations->AddCatalog(AEGISUB_CATALOG);
translations->AddStdCatalog();
setlocale(LC_NUMERIC, "C");
setlocale(LC_CTYPE, "C");
active_language = language;
}
bool AegisubLocale::HasLanguage(std::string const& language) {
auto langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG);
return std::find(langs.begin(), langs.end(), to_wx(language)) != langs.end();
}
std::string AegisubLocale::PickLanguage() {
if (active_language.empty()) {
wxString os_ui_language = GetTranslations()->GetBestTranslation(AEGISUB_CATALOG);
if (!os_ui_language.empty())
return from_wx(os_ui_language);
}
wxArrayString langs = GetTranslations()->GetAvailableTranslations(AEGISUB_CATALOG);
// No translations available, so don't bother asking the user
if (langs.empty() && active_language.empty())
return "en_US";
langs.insert(langs.begin(), "en_US");
// Check if user local language is available, if so, make it first
const wxLanguageInfo *info = wxLocale::GetLanguageInfo(wxLocale::GetSystemLanguage());
if (info) {
auto it = std::find(langs.begin(), langs.end(), info->CanonicalName);
if (it != langs.end())
std::rotate(langs.begin(), it, it + 1);
}
// Generate names
wxArrayString langNames;
for (auto const& lang : langs)
langNames.push_back(LocalizedLanguageName(lang));
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxOK | wxCENTRE;
if (!active_language.empty())
style |= wxCANCEL;
wxSingleChoiceDialog dialog(nullptr, "Please choose a language:", "Language", langNames,
(void **)nullptr,
style);
if (dialog.ShowModal() == wxID_OK) {
int picked = dialog.GetSelection();
auto new_lang = from_wx(langs[picked]);
if (new_lang != active_language)
return new_lang;
}
return "";
}