Aegisub/core/audio_player.cpp
Rodrigo Braz Monteiro 68431d0c1a Very early abstraction of audio classes
Originally committed to SVN as r167.
2006-02-25 04:54:21 +00:00

85 lines
2.6 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include <wx/wxprec.h>
#include "audio_player.h"
#include "audio_provider.h"
///////////////
// Constructor
AudioPlayer::AudioPlayer() {
provider = NULL;
}
//////////////
// Destructor
AudioPlayer::~AudioPlayer() {
}
////////////////
// Set provider
void AudioPlayer::SetProvider(AudioProvider *_provider) {
provider = _provider;
}
/////////////////////
// Ask to stop later
void AudioPlayer::RequestStop() {
wxCommandEvent event(wxEVT_STOP_AUDIO, 1000);
event.SetEventObject(this);
wxMutexGuiEnter();
AddPendingEvent(event);
wxMutexGuiLeave();
}
/////////
// Event
DEFINE_EVENT_TYPE(wxEVT_STOP_AUDIO)
BEGIN_EVENT_TABLE(AudioPlayer, wxEvtHandler)
EVT_COMMAND (1000, wxEVT_STOP_AUDIO, AudioPlayer::OnStopAudio)
END_EVENT_TABLE()
void AudioPlayer::OnStopAudio(wxCommandEvent &event) {
Stop(false);
}