Aegisub/aegisub/tools/common-respack.cpp
Amar Takhar c3c14b0815 Change how libresrc is built:
* Instead of putting code into the .(c|h) files place it into two new files libresrc.(c|h)
 * Bitmaps now go into bitmaps.(c|h)
 * Default configs into default_config.(c|h)

With this approach we can easily embed any resources by simply calling it with common-respack and not having to do anything else.

Originally committed to SVN as r4169.
2010-03-03 00:44:17 +00:00

151 lines
4.6 KiB
C++

// Copyright (c) 2009, Thomas Goyne
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
#include <fstream>
#include <iostream>
#include <wx/dir.h>
#include <wx/filename.h>
#include <wx/string.h>
#include <wx/regex.h>
#include <wx/arrstr.h>
using namespace std;
class FileIterator {
private:
unsigned int currentItem;
bool inDir;
wxDir currentDir;
wxArrayString items;
public:
FileIterator(int argc, const char **argv);
bool Next(wxString *filename);
};
FileIterator::FileIterator(int argc, const char **argv)
: currentItem(2), inDir(false), currentDir(), items(argc, argv) {
if (argc == 2) {
// No names passed on the command line, so read them from stdin
char buffer[1024];
while (cin.getline(buffer, 1024), cin.good()) {
items.Add(buffer);
}
}
}
bool FileIterator::Next(wxString *filename) {
// Currently iterating through a directory, just return the next file in that directory (if any)
if (inDir) {
if (currentDir.GetNext(filename)) {
wxString path = currentDir.GetName();
*filename = wxFileName(path, *filename).GetFullPath();
return true;
}
inDir = false;
}
// No more items
if (currentItem >= items.GetCount()) return false;
wxFileName next;
// Test if it's a directory
if (wxFileName::DirExists(items[currentItem])) {
currentDir.Open(items[currentItem]);
currentItem++;
if (currentDir.GetFirst(filename, "", wxDIR_FILES)) {
wxString path = currentDir.GetName();
*filename = wxFileName(path, *filename).GetFullPath();
inDir = true;
return true;
}
// dir is empty, process next item instead
return Next(filename);
}
// Test if it's a file
if (wxFileName::FileExists(items[currentItem])) {
*filename = items[currentItem];
currentItem++;
return true;
}
// Entry is neither a file nor a directory, just skip it
return Next(filename);
}
int main(int argc, const char *argv[]) {
if (argc < 2) {
return 1;
}
wxFileName headerFileName(argv[1]);
headerFileName.SetExt(L"h");
ofstream outH(headerFileName.GetFullPath().char_str());
ofstream outC(argv[1]);
wxRegEx nameCleaner("[^A-Za-z_0-9]");
wxString filename;
FileIterator iter(argc, argv);
while (iter.Next(&filename)) {
ifstream infile(filename.char_str(), ios::binary);
infile.seekg(0, ios::end);
int infile_end = infile.tellg();
infile.seekg(0, ios::beg);
wxFileName file(filename);
wxString identifier = file.GetName();
// Hack to work around inserting files in the current directory
if (file.GetDirs().Last() != ".")
identifier.Append("_" + file.GetDirs().Last());
nameCleaner.ReplaceAll(&identifier, "_");
outC << "#include \"libresrc.h\"" << endl;
outC << "const unsigned char " << identifier << "[] = {";
bool first = true;
char c[1];
while (infile.read(c, 1).gcount() > 0) {
if (!first) outC << ",";
outC << (int)*(unsigned char *)c;
first = false;
}
outC << "};" << endl;
outH << "extern const unsigned char " << identifier << "[" << infile_end << "];" << endl;
}
return 0;
}