c0cfe8afce
Originally committed to SVN as r5987.
308 lines
7.4 KiB
C++
308 lines
7.4 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
//
|
|
// $Id$
|
|
|
|
/// @file spline.cpp
|
|
/// @brief Manage vector drawings for visual typesetting tools
|
|
/// @ingroup visual_ts
|
|
///
|
|
|
|
#include "config.h"
|
|
|
|
#ifndef AGI_PRE
|
|
#include <limits>
|
|
|
|
#include <wx/tokenzr.h>
|
|
#endif
|
|
|
|
#include "spline.h"
|
|
|
|
#include "utils.h"
|
|
#include "visual_tool.h"
|
|
|
|
Spline::Spline(const VisualToolBase &scale) : scale(scale) {
|
|
}
|
|
|
|
/// @brief Encode to ASS
|
|
wxString Spline::EncodeToASS() {
|
|
wxString result;
|
|
result.reserve(size() * 10);
|
|
char last = 0;
|
|
|
|
for (iterator cur = begin(); cur != end(); ++cur) {
|
|
switch (cur->type) {
|
|
case SplineCurve::POINT:
|
|
if (last != 'm') {
|
|
result += "m ";
|
|
last = 'm';
|
|
}
|
|
result += scale.ToScriptCoords(cur->p1).DStr(' ');
|
|
break;
|
|
|
|
case SplineCurve::LINE:
|
|
if (last != 'l') {
|
|
result += "l ";
|
|
last = 'l';
|
|
}
|
|
result += scale.ToScriptCoords(cur->p2).DStr(' ');
|
|
break;
|
|
|
|
case SplineCurve::BICUBIC:
|
|
if (last != 'b') {
|
|
result += "b ";
|
|
last = 'b';
|
|
}
|
|
result += scale.ToScriptCoords(cur->p2).DStr(' ') + " ";
|
|
result += scale.ToScriptCoords(cur->p3).DStr(' ') + " ";
|
|
result += scale.ToScriptCoords(cur->p4).DStr(' ');
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
result += " ";
|
|
}
|
|
return result;
|
|
}
|
|
|
|
void Spline::DecodeFromASS(wxString str) {
|
|
// Clear current
|
|
clear();
|
|
std::vector<float> stack;
|
|
|
|
// Prepare
|
|
char command = 'm';
|
|
Vector2D pt(0, 0);
|
|
|
|
// Tokenize the string
|
|
wxStringTokenizer tkn(str, " ");
|
|
while (tkn.HasMoreTokens()) {
|
|
wxString token = tkn.GetNextToken();
|
|
double n;
|
|
if (token.ToCDouble(&n)) {
|
|
stack.push_back(n);
|
|
|
|
// Move
|
|
if (stack.size() == 2 && command == 'm') {
|
|
pt = scale.FromScriptCoords(Vector2D(stack[0], stack[1]));
|
|
stack.clear();
|
|
|
|
push_back(pt);
|
|
}
|
|
|
|
// Line
|
|
if (stack.size() == 2 && command == 'l') {
|
|
SplineCurve curve(pt, scale.FromScriptCoords(Vector2D(stack[0], stack[1])));
|
|
push_back(curve);
|
|
|
|
pt = curve.p2;
|
|
stack.clear();
|
|
}
|
|
|
|
// Bicubic
|
|
else if (stack.size() == 6 && command == 'b') {
|
|
SplineCurve curve(pt,
|
|
scale.FromScriptCoords(Vector2D(stack[0], stack[1])),
|
|
scale.FromScriptCoords(Vector2D(stack[2], stack[3])),
|
|
scale.FromScriptCoords(Vector2D(stack[4], stack[5])));
|
|
push_back(curve);
|
|
|
|
pt = curve.p4;
|
|
stack.clear();
|
|
}
|
|
}
|
|
|
|
// Got something else
|
|
else if (token.size() == 1) {
|
|
command = token[0];
|
|
stack.clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Spline::MovePoint(iterator curve,int point,Vector2D pos) {
|
|
iterator prev = curve;
|
|
if (curve != begin()) --prev;
|
|
iterator next = curve;
|
|
++next;
|
|
if (next != end() && next->type == SplineCurve::POINT)
|
|
next = end();
|
|
|
|
// Modify
|
|
if (point == 0) {
|
|
curve->p1 = pos;
|
|
if (curve != begin() && curve->type != SplineCurve::POINT)
|
|
prev->EndPoint() = pos;
|
|
if (next != end() && curve->type == SplineCurve::POINT)
|
|
next->p1 = pos;
|
|
}
|
|
else if (point == 1) {
|
|
curve->p2 = pos;
|
|
if (next != end() && curve->type == SplineCurve::LINE)
|
|
next->p1 = pos;
|
|
}
|
|
else if (point == 2) {
|
|
curve->p3 = pos;
|
|
}
|
|
else if (point == 3) {
|
|
curve->p4 = pos;
|
|
if (next != end())
|
|
next->p1 = pos;
|
|
}
|
|
}
|
|
|
|
static int render_bicubic(Spline::iterator cur, std::vector<float> &points) {
|
|
int len = int(
|
|
(cur->p2 - cur->p1).Len() +
|
|
(cur->p3 - cur->p2).Len() +
|
|
(cur->p4 - cur->p3).Len());
|
|
int steps = len/8;
|
|
|
|
for (int i = 0; i <= steps; ++i) {
|
|
// Get t and t-1 (u)
|
|
float t = i / float(steps);
|
|
Vector2D p = cur->GetPoint(t);
|
|
points.push_back(p.X());
|
|
points.push_back(p.Y());
|
|
}
|
|
|
|
return steps + 1;
|
|
}
|
|
|
|
void Spline::GetPointList(std::vector<float>& points, std::vector<int>& first, std::vector<int>& count) {
|
|
points.clear();
|
|
first.clear();
|
|
count.clear();
|
|
|
|
points.reserve((size() + 1) * 2);
|
|
int curCount = 0;
|
|
|
|
// Generate points for each curve
|
|
for (iterator cur = begin(); cur != end(); ++cur) {
|
|
switch (cur->type) {
|
|
case SplineCurve::POINT:
|
|
if (curCount > 0)
|
|
count.push_back(curCount);
|
|
|
|
// start new path
|
|
first.push_back(points.size() / 2);
|
|
points.push_back(cur->p1.X());
|
|
points.push_back(cur->p1.Y());
|
|
curCount = 1;
|
|
break;
|
|
|
|
case SplineCurve::LINE:
|
|
points.push_back(cur->p2.X());
|
|
points.push_back(cur->p2.Y());
|
|
++curCount;
|
|
break;
|
|
|
|
case SplineCurve::BICUBIC:
|
|
curCount += render_bicubic(cur, points);
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
count.push_back(curCount);
|
|
}
|
|
|
|
void Spline::GetPointList(std::vector<float> &points, iterator curve) {
|
|
points.clear();
|
|
if (curve == end()) return;
|
|
switch (curve->type) {
|
|
case SplineCurve::LINE:
|
|
points.push_back(curve->p1.X());
|
|
points.push_back(curve->p1.Y());
|
|
points.push_back(curve->p2.X());
|
|
points.push_back(curve->p2.Y());
|
|
break;
|
|
|
|
case SplineCurve::BICUBIC:
|
|
render_bicubic(curve, points);
|
|
break;
|
|
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
void Spline::GetClosestParametricPoint(Vector2D reference,iterator &curve,float &t,Vector2D &pt) {
|
|
curve = end();
|
|
t = 0.f;
|
|
if (empty()) return;
|
|
|
|
// Close the shape
|
|
push_back(SplineCurve(back().EndPoint(), front().p1));
|
|
|
|
float closest = std::numeric_limits<float>::infinity();
|
|
for (iterator cur = begin(); cur != end(); ++cur) {
|
|
float param = cur->GetClosestParam(reference);
|
|
Vector2D p1 = cur->GetPoint(param);
|
|
float dist = (p1-reference).SquareLen();
|
|
if (dist < closest) {
|
|
closest = dist;
|
|
t = param;
|
|
curve = cur;
|
|
pt = p1;
|
|
}
|
|
}
|
|
|
|
if (&*curve == &back()) {
|
|
curve = end();
|
|
}
|
|
|
|
// Remove closing and return
|
|
pop_back();
|
|
}
|
|
|
|
Vector2D Spline::GetClosestPoint(Vector2D reference) {
|
|
iterator curve;
|
|
float t;
|
|
Vector2D point;
|
|
GetClosestParametricPoint(reference, curve, t, point);
|
|
return point;
|
|
}
|
|
|
|
void Spline::Smooth(float smooth) {
|
|
// See if there are enough curves
|
|
if (size() < 3) return;
|
|
|
|
// Smooth curve
|
|
iterator curve1 = end();
|
|
--curve1;
|
|
for (iterator cur = begin(); cur != end(); ) {
|
|
iterator curve0 = curve1;
|
|
curve1 = cur;
|
|
++cur;
|
|
iterator curve2 = cur == end() ? begin() : cur;
|
|
|
|
curve1->Smooth(curve0->p1, curve2->p2, smooth);
|
|
}
|
|
}
|