Aegisub/aegisub/src/vector2d.h
Amar Takhar 774fb0f674 Fix all the headers in *., this includes:
* Wrapping all headers that are in agi_pre.h with AGI_PRE.
  * Sorting alphabetically.
  * Same operation as r3515.

Note: This is broken when precompiled headers are not in use, I'll fix that after this commit so the two changes don't get jumbled up.

Originally committed to SVN as r3525.
2009-09-11 02:36:34 +00:00

97 lines
2.9 KiB
C++

// Copyright (c) 2007, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file vector2d.h
/// @see vector2d.cpp
/// @ingroup utility visual_ts
///
#pragma once
/// DOCME
/// @class Vector2D
/// @brief DOCME
///
/// DOCME
class Vector2D {
public:
/// DOCME
/// DOCME
float x,y;
Vector2D ();
Vector2D (float _x,float _y);
Vector2D (const Vector2D &vec);
void operator = (const Vector2D param);
bool operator == (const Vector2D param) const;
bool operator != (const Vector2D param) const;
Vector2D operator - () const;
Vector2D operator + (const Vector2D param) const;
Vector2D operator - (const Vector2D param) const;
Vector2D operator * (float param) const;
Vector2D operator / (float param) const;
Vector2D operator += (const Vector2D param);
Vector2D operator -= (const Vector2D param);
Vector2D operator *= (float param);
Vector2D operator /= (float param);
Vector2D Unit () const;
float Cross (const Vector2D param) const;
float Dot (const Vector2D param) const;
float Len () const;
/// @brief DOCME
/// @return
///
float Length () const { return Len(); }
float SquareLen () const;
/// @brief DOCME
///
float SquareLength () const { return SquareLen(); }
};
////////////////////
// Global operators
Vector2D operator * (float f,const Vector2D &v);
Vector2D operator / (float f,const Vector2D &v);