1e0f08c0ed
Use boost::filesystem::path for all paths, and std::string for all other strings, converting to/from wxString as close to the actual uses of wx as possible. Where possible, replace the uses of non-UI wxWidgets functionality with the additions to the standard library in C++11, or the equivalents in boost. Move the path token management logic to libaegisub (and rewrite it in the process). Add a basic thread pool based on asio and std::thread to libaegisub. This touches nearly every file in the project and a nontrivial amount of code had to be rewritten entirely, so there's probably a lot of broken stuff.
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file visual_tool_cross.cpp
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/// @brief Crosshair double-click-to-position visual typesetting tool
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/// @ingroup visual_ts
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#include "config.h"
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#include "visual_tool_cross.h"
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#include "gl_text.h"
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#include "include/aegisub/context.h"
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#include "video_display.h"
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#include <libaegisub/color.h>
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#include <boost/format.hpp>
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VisualToolCross::VisualToolCross(VideoDisplay *parent, agi::Context *context)
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: VisualTool<VisualDraggableFeature>(parent, context)
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, gl_text(new OpenGLText)
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{
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parent->SetCursor(wxCursor(wxCURSOR_BLANK));
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}
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VisualToolCross::~VisualToolCross() {
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parent->SetCursor(wxNullCursor);
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}
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void VisualToolCross::OnDoubleClick() {
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Vector2D d = ToScriptCoords(mouse_pos) - GetLinePosition(active_line);
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for (auto line : c->selectionController->GetSelectedSet()) {
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Vector2D p1, p2;
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int t1, t2;
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if (GetLineMove(line, p1, p2, t1, t2)) {
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if (t1 > 0 || t2 > 0)
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SetOverride(line, "\\move", str(boost::format("(%s,%s,%d,%d)") % Text(p1 + d) % Text(p2 + d) % t1 % t2));
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else
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SetOverride(line, "\\move", str(boost::format("(%s,%s)") % Text(p1 + d) % Text(p2 + d)));
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}
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else
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SetOverride(line, "\\pos", "(" + Text(GetLinePosition(line) + d) + ")");
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if (Vector2D org = GetLineOrigin(line))
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SetOverride(line, "\\org", "(" + Text(org + d) + ")");
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}
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Commit(_("positioning"));
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}
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void VisualToolCross::Draw() {
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if (!mouse_pos) return;
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// Draw cross
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gl.SetInvert();
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gl.SetLineColour(*wxWHITE, 1.0, 1);
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float lines[] = {
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0.f, mouse_pos.Y(),
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video_res.X() + video_pos.X() * 2, mouse_pos.Y(),
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mouse_pos.X(), 0.f,
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mouse_pos.X(), video_res.Y() + video_pos.Y() * 2
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};
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gl.DrawLines(2, lines, 4);
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gl.ClearInvert();
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std::string mouse_text = Text(ToScriptCoords(shift_down ? video_res - mouse_pos : mouse_pos));
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int tw, th;
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gl_text->SetFont("Verdana", 12, true, false);
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gl_text->SetColour(agi::Color(255, 255, 255, 255));
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gl_text->GetExtent(mouse_text, tw, th);
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// Place the text in the corner of the cross closest to the center of the video
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int dx = mouse_pos.X();
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int dy = mouse_pos.Y();
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if (dx > video_res.X() / 2)
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dx -= tw + 4;
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else
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dx += 4;
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if (dy < video_res.Y() / 2)
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dy += 3;
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else
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dy -= th + 3;
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gl_text->Print(mouse_text, dx, dy);
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}
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std::string VisualToolCross::Text(Vector2D v) {
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return video_res.X() > script_res.X() ? v.Str() : v.DStr();
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}
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