77791217a0
* The most important project properties (especially paths) are now stored in VSProps files in generalised ways. * Projects share VSProps files so they place output files in same locations and thus agree on where to find them. * Avoid inconsistencies between build configurations/platforms as has happened often before. * Now distributable binaries (aegisub.exe and aegisub-auto3.dll) will be placed in $(SolutionDir)/bin/, static libraries under $(SolutionDir)/lib/ and object files etc. under $(SolutionDir)/build/. Note that those locations are controlled by where the solution file is placed in the file system. * libauto3 is no longer pulled in by a #pragma in auto4_auto3.c, but must instead be pulled in by making the aegisub project depend on the auto3 project, which must in turn depend on the lua50 project. * Final binary filenames are now somewhat different. You get aegisub32.exe, aegisub64d.exe, aegisub-auto3lib32d.dll and more. * There's still more that can be factored out, things like optimisation flags and defines. Originally committed to SVN as r2819. |
||
---|---|---|
.. | ||
doc | ||
include | ||
src | ||
COPYRIGHT | ||
DIFFS | ||
HISTORY | ||
includedirs.vsprops | ||
lua.vcproj | ||
lua50_vc9.vcproj | ||
README | ||
README.Aegisub | ||
UPDATE |
This is Lua 5.0. See HISTORY for a summary of changes since the last released version. * What is Lua? ------------ Lua is a powerful, light-weight programming language designed for extending applications. Lua is also frequently used as a general-purpose, stand-alone language. Lua is free software. For complete information, visit Lua's web site at http://www.lua.org/ . For an executive summary, see http://www.lua.org/about.html . Lua has been used in many different projects around the world. For a short list, see http://www.lua.org/uses.html . * Availability ------------ Lua is freely available for both academic and commercial purposes. See COPYRIGHT and http://www.lua.org/license.html for details. Lua can be downloaded from its official site http://www.lua.org/ and several other sites aroung the world. For a complete list of mirror sites, see http://www.lua.org/mirrors.html . * Installation ------------ Lua is implemented in pure ANSI C, and compiles unmodified in all known platforms that have an ANSI C compiler. Under Unix, simply typing "make" should work. See INSTALL for detailed instructions. * Contacting the authors ---------------------- Send your comments, questions, and bug reports to lua@tecgraf.puc-rio.br. For more information about the authors, see http://www.lua.org/authors.html . For reporting bugs, try also the mailing list: lua-l@tecgraf.puc-rio.br. For more information about this list, including instructions on how to subscribe and access the archives, see http://www.lua.org/lua-l.html . * Origin ------ Lua is developed at Tecgraf, the Computer Graphics Technology Group of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil). Tecgraf is a laboratory of the Department of Computer Science. (end of README)