Aegisub/contrib/lua50
Niels Martin Hansen 77791217a0 Refactor Visual Studio 2008 build and make libauto3 and Lua 5.0 build on VC9.
* The most important project properties (especially paths) are now stored in VSProps files in generalised ways.
* Projects share VSProps files so they place output files in same locations and thus agree on where to find them.
* Avoid inconsistencies between build configurations/platforms as has happened often before.
* Now distributable binaries (aegisub.exe and aegisub-auto3.dll) will be placed in $(SolutionDir)/bin/, static libraries under $(SolutionDir)/lib/ and object files etc. under $(SolutionDir)/build/. Note that those locations are controlled by where the solution file is placed in the file system.
* libauto3 is no longer pulled in by a #pragma in auto4_auto3.c, but must instead be pulled in by making the aegisub project depend on the auto3 project, which must in turn depend on the lua50 project.
* Final binary filenames are now somewhat different. You get aegisub32.exe, aegisub64d.exe, aegisub-auto3lib32d.dll and more.
* There's still more that can be factored out, things like optimisation flags and defines.

Originally committed to SVN as r2819.
2009-04-17 21:53:48 +00:00
..
doc SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00
include SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00
src Force use of ANSI versions of Windows API's for runtime+loading of DLL's, causing problems when building with UNICODE defined. 2009-04-17 20:20:37 +00:00
COPYRIGHT SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00
DIFFS SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00
HISTORY SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00
includedirs.vsprops Refactor Visual Studio 2008 build and make libauto3 and Lua 5.0 build on VC9. 2009-04-17 21:53:48 +00:00
lua.vcproj SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00
lua50_vc9.vcproj Refactor Visual Studio 2008 build and make libauto3 and Lua 5.0 build on VC9. 2009-04-17 21:53:48 +00:00
README SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00
README.Aegisub SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00
UPDATE SVN Transition Step 2/7 2009-03-08 08:20:07 +00:00

This is Lua 5.0.
See HISTORY for a summary of changes since the last released version.

* What is Lua?
  ------------
  Lua is a powerful, light-weight programming language designed for extending
  applications. Lua is also frequently used as a general-purpose, stand-alone
  language. Lua is free software.

  For complete information, visit Lua's web site at http://www.lua.org/ .
  For an executive summary, see http://www.lua.org/about.html .

  Lua has been used in many different projects around the world.
  For a short list, see http://www.lua.org/uses.html .

* Availability
  ------------
  Lua is freely available for both academic and commercial purposes.
  See COPYRIGHT and http://www.lua.org/license.html for details.
  Lua can be downloaded from its official site http://www.lua.org/ and
  several other sites aroung the world. For a complete list of mirror sites,
  see http://www.lua.org/mirrors.html .

* Installation
  ------------
  Lua is implemented in pure ANSI C, and compiles unmodified in all known
  platforms that have an ANSI C compiler. Under Unix, simply typing "make"
  should work. See INSTALL for detailed instructions.

* Contacting the authors
  ----------------------
  Send your comments, questions, and bug reports to lua@tecgraf.puc-rio.br.
  For more information about the authors, see http://www.lua.org/authors.html .
  For reporting bugs, try also the mailing list: lua-l@tecgraf.puc-rio.br.
  For more information about this list, including instructions on how to
  subscribe and access the archives, see http://www.lua.org/lua-l.html .

* Origin
  ------
  Lua is developed at Tecgraf, the Computer Graphics Technology Group
  of PUC-Rio (the Pontifical Catholic University of Rio de Janeiro in Brazil).
  Tecgraf is a laboratory of the Department of Computer Science.

(end of README)