167f09a610
Originally committed to SVN as r5126.
163 lines
4.7 KiB
C++
163 lines
4.7 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file standard_paths.cpp
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/// @brief Encode and decode paths relative to various special locations
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/// @ingroup utility
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///
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///////////
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// Headers
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#include "config.h"
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#ifndef AGI_PRE
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#include <wx/filename.h>
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#include <wx/stdpaths.h>
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#endif
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#include "standard_paths.h"
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/// @brief Get instance
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/// @return
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///
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StandardPaths &StandardPaths::GetInstance() {
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static StandardPaths instance;
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return instance;
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}
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/// @brief Constructor
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///
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StandardPaths::StandardPaths() {
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wxStandardPathsBase &paths = wxStandardPaths::Get();
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#if defined(__UNIX__) && !defined(__APPLE__)
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// Relocation support, this is required to set the prefix to all
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// wx StandardPaths.
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static_cast<wxStandardPaths&>(paths).SetInstallPrefix(wxT(INSTALL_PREFIX));
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#endif
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// Get paths
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#ifdef __WINDOWS__
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wxString dataDir = paths.GetDataDir();
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wxString userDir = paths.GetUserDataDir();
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#elif defined(__APPLE__)
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wxString dataDir = paths.GetDataDir();
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wxString userDir = paths.GetUserDataDir() + _T("-") + _T(AEGISUB_VERSION_DATA);
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#else
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wxString dataDir = paths.GetDataDir() + _T("/") + _T(AEGISUB_VERSION_DATA);
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wxString userDir = paths.GetUserConfigDir() + _T("/.aegisub-") + _T(AEGISUB_VERSION_DATA);
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#endif
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wxString tempDir = paths.GetTempDir();
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// Set paths
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DoSetPathValue(_T("?data"),dataDir);
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DoSetPathValue(_T("?user"),userDir);
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DoSetPathValue(_T("?temp"),tempDir);
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// Create paths if they don't exist
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wxFileName folder(userDir + _T("/"));
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if (!folder.DirExists()) folder.Mkdir(0777,wxPATH_MKDIR_FULL);
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}
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/// @brief Decode path
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/// @param path
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/// @return
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///
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wxString StandardPaths::DoDecodePath(wxString path) {
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// Decode
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if (path[0] == _T('?')) {
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// Split ?part from rest
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path.Replace(_T("\\"),_T("/"));
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int pos = path.Find(_T("/"));
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wxString path1,path2;
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if (pos == wxNOT_FOUND) path1 = path;
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else {
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path1 = path.Left(pos);
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path2 = path.Mid(pos+1);
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}
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// Replace ?part if valid
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std::map<wxString,wxString>::iterator iter = paths.find(path1);
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if (iter == paths.end()) return path;
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wxString final = iter->second + _T("/") + path2;
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final.Replace(_T("//"),_T("/"));
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#ifdef WIN32
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final.Replace(_T("/"),_T("\\"));
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#endif
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return final;
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}
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// Nothing to decode
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else return path;
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}
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/// @brief Encode path
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/// @param path
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/// @return
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///
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wxString StandardPaths::DoEncodePath(const wxString &path) {
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// TODO
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return path;
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}
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/// @brief Set value of a ? path
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/// @param path
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/// @param value
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///
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void StandardPaths::DoSetPathValue(const wxString &path, const wxString &value) {
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paths[path] = value;
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}
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/// @brief Decode a path that for legacy reasons might be relative to another path
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/// @param path parent path.
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/// @param relativeTo relative path.
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/// @returns absolute path
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/// @depreciated Older aegisub versions allowed people to put in single directory names w/out a full path this isn't an issue with 2.2 as preferences will be redone.
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wxString StandardPaths::DecodePathMaybeRelative(const wxString &path, const wxString &relativeTo) {
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wxFileName res(DecodePath(path));
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if (res.IsRelative())
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res.Assign(DecodePath(relativeTo + _T("/") + path));
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return res.GetFullPath();
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}
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