fae7261bd0
Originally committed to SVN as r6468.
92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file ass_time.h
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/// @see ass_time.cpp
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/// @ingroup subs_storage
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///
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#pragma once
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#ifndef AGI_PRE
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#include <wx/string.h>
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#endif
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#include <libaegisub/vfr.h>
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/// DOCME
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/// @class AssTime
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/// @brief DOCME
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///
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/// DOCME
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class AssTime {
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/// Time in milliseconds
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int time;
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public:
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AssTime(int ms = 0);
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AssTime(wxString const& text);
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/// Get millisecond, rounded to centisecond precision
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operator int() const { return time / 10 * 10; }
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int GetTimeHours() const; ///< Get the hours portion of this time
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int GetTimeMinutes() const; ///< Get the minutes portion of this time
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int GetTimeSeconds() const; ///< Get the seconds portion of this time
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int GetTimeMiliseconds() const; ///< Get the miliseconds portion of this time
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int GetTimeCentiseconds() const; ///< Get the centiseconds portion of this time
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/// Return the time as a string
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/// @param ms Use milliseconds precision, for non-ASS formats
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wxString GetASSFormated(bool ms=false) const;
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};
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/// DOCME
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/// @class FractionalTime
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/// @brief DOCME
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///
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/// DOCME
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class FractionalTime {
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agi::vfr::Framerate fps;
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bool drop; ///< Enable SMPTE dropframe handling
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/// How often to drop frames when enabled
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static const int frames_per_period = 17982;
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public:
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FractionalTime(agi::vfr::Framerate fps, bool dropframe = false);
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bool IsDrop() const { return drop; }
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agi::vfr::Framerate const& FPS() const { return fps; }
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/// Convert an AssTime to a SMPTE timecode
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wxString ToSMPTE(AssTime time, char sep=':');
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};
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