d5577b994c
This makes adding lead in/out work correctly when autocommit is disabled, and improves the behavior of adding lead-in when in karaoke mode. Originally committed to SVN as r6502.
773 lines
24 KiB
C++
773 lines
24 KiB
C++
// Copyright (c) 2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_timing_dialogue.cpp
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/// @brief Default timing mode for dialogue subtitles
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/// @ingroup audio_ui
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#ifndef AGI_PRE
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#include <stdint.h>
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#include <wx/pen.h>
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#endif
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#include "ass_dialogue.h"
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#include "ass_file.h"
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#include "ass_time.h"
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#include "audio_renderer.h"
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#include "audio_timing.h"
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#include "command/command.h"
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#include "include/aegisub/context.h"
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#include "main.h"
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#include "pen.h"
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#include "selection_controller.h"
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#include "utils.h"
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class TimeableLine;
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/// @class DialogueTimingMarker
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/// @brief AudioMarker implementation for AudioTimingControllerDialogue
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///
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/// Audio marker intended to live in pairs of two, taking styles depending
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/// on which marker in the pair is to the left and which is to the right.
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class DialogueTimingMarker : public AudioMarker {
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/// Current ms position of this marker
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int position;
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/// Draw style for the marker
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const Pen *style;
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/// Feet style for the marker
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FeetStyle feet;
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/// Rendering style of the owning line, needed for sorting
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AudioRenderingStyle type;
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/// The line which owns this marker
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TimeableLine *line;
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public:
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int GetPosition() const { return position; }
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wxPen GetStyle() const { return *style; }
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FeetStyle GetFeet() const { return feet; }
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bool CanSnap() const { return true; }
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/// Move the marker to a new position
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/// @param new_position The position to move the marker to, in milliseconds
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///
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/// This notifies the owning line of the change, so that it can ensure that
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/// this marker has the appropriate rendering style.
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void SetPosition(int new_position);
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/// Constructor
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/// @param position Initial position of this marker
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/// @param style Rendering style of this marker
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/// @param feet Foot style of this marker
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/// @param type Type of this marker, used only for sorting
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/// @param line Line which this is a marker for
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DialogueTimingMarker(int position, const Pen *style, FeetStyle feet, AudioRenderingStyle type, TimeableLine *line)
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: position(position)
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, style(style)
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, feet(feet)
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, type(type)
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, line(line)
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{
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}
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DialogueTimingMarker(DialogueTimingMarker const& other, TimeableLine *line)
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: position(other.position)
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, style(other.style)
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, feet(other.feet)
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, type(other.type)
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, line(line)
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{
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}
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/// Get the line which this is a marker for
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TimeableLine *GetLine() const { return line; }
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/// Implicit decay to the position of the marker
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operator int() const { return position; }
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/// Comparison operator
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///
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/// Compares first on position, then on audio rendering style so that the
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/// markers for the active line end up after those for the inactive lines.
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bool operator<(DialogueTimingMarker const& other) const
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{
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if (position < other.position) return true;
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if (position > other.position) return false;
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return type < other.type;
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}
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/// Swap the rendering style of this marker with that of the passed marker
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void SwapStyles(DialogueTimingMarker &other)
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{
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std::swap(style, other.style);
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std::swap(feet, other.feet);
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}
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};
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/// A comparison predicate for pointers to dialogue markers and millisecond positions
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struct marker_ptr_cmp
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{
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bool operator()(const DialogueTimingMarker *lft, const DialogueTimingMarker *rgt) const
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{
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return *lft < *rgt;
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}
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bool operator()(const DialogueTimingMarker *lft, int rgt) const
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{
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return *lft < rgt;
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}
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bool operator()(int lft, const DialogueTimingMarker *rgt) const
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{
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return lft < *rgt;
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}
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};
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/// @class TimeableLine
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/// @brief A single dialogue line which can be timed via AudioTimingControllerDialogue
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///
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/// This class provides markers and styling ranges for a single dialogue line,
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/// both active and inactive. In addition, it can apply changes made via those
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/// markers to the tracked dialogue line.
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class TimeableLine {
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/// The current tracked dialogue line
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AssDialogue *line;
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/// The rendering style of this line
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AudioRenderingStyle style;
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/// One of the markers. Initially the left marker, but the user may change this.
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DialogueTimingMarker marker1;
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/// One of the markers. Initially the right marker, but the user may change this.
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DialogueTimingMarker marker2;
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/// Pointer to whichever marker happens to be on the left
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DialogueTimingMarker *left_marker;
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/// Pointer to whichever marker happens to be on the right
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DialogueTimingMarker *right_marker;
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public:
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/// Constructor
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/// @param style Rendering style to use for this line's time range
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/// @param style_left The rendering style for the start marker
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/// @param style_right The rendering style for the end marker
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TimeableLine(AudioRenderingStyle style, const Pen *style_left, const Pen *style_right)
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: line(0)
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, style(style)
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, marker1(0, style_left, AudioMarker::Feet_Right, style, this)
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, marker2(0, style_right, AudioMarker::Feet_Left, style, this)
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, left_marker(&marker1)
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, right_marker(&marker2)
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{
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}
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/// Explicit copy constructor needed due to that the markers have a pointer to this
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TimeableLine(TimeableLine const& other)
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: line(other.line)
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, style(other.style)
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, marker1(*other.left_marker, this)
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, marker2(*other.right_marker, this)
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, left_marker(&marker1)
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, right_marker(&marker2)
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{
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}
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/// Get the tracked dialogue line
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AssDialogue *GetLine() const { return line; }
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/// Get the time range for this line
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operator TimeRange() const { return TimeRange(*left_marker, *right_marker); }
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/// Add this line's style to the style ranges
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void GetStyleRange(AudioRenderingStyleRanges *ranges) const
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{
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ranges->AddRange(*left_marker, *right_marker, style);
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}
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/// Get this line's markers
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/// @param c Vector to add the markers to
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void GetMarkers(std::vector<DialogueTimingMarker*> *c) const
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{
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c->push_back(left_marker);
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c->push_back(right_marker);
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}
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/// Get the leftmost of the markers
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DialogueTimingMarker *GetLeftMarker() { return left_marker; }
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const DialogueTimingMarker *GetLeftMarker() const { return left_marker; }
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/// Get the rightmost of the markers
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DialogueTimingMarker *GetRightMarker() { return right_marker; }
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const DialogueTimingMarker *GetRightMarker() const { return right_marker; }
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/// Does this line have a marker in the given range?
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bool ContainsMarker(TimeRange const& range) const
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{
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return range.contains(marker1) || range.contains(marker2);
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}
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/// Check if the markers have the correct styles, and correct them if needed
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void CheckMarkers()
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{
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if (*right_marker < *left_marker)
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{
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marker1.SwapStyles(marker2);
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std::swap(left_marker, right_marker);
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}
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}
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/// Apply any changes made here to the tracked dialogue line
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void Apply()
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{
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if (line)
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{
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line->Start = left_marker->GetPosition();
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line->End = right_marker->GetPosition();
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}
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}
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/// Set the dialogue line which this is tracking and reset the markers to
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/// the line's time range
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void SetLine(AssDialogue *new_line)
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{
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line = new_line;
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marker1.SetPosition(new_line->Start);
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marker2.SetPosition(new_line->End);
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}
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};
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void DialogueTimingMarker::SetPosition(int new_position) {
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position = new_position;
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line->CheckMarkers();
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}
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/// @class AudioTimingControllerDialogue
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/// @brief Default timing mode for dialogue subtitles
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///
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/// Displays a start and end marker for an active subtitle line, and possibly
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/// some of the inactive lines. The markers for the active line can be dragged,
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/// updating the audio selection and the start/end time of that line. In
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/// addition, any markers for inactive lines that start/end at the same time
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/// as the active line starts/ends can optionally be dragged along with the
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/// active line's markers, updating those lines as well.
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class AudioTimingControllerDialogue : public AudioTimingController, private SelectionListener<AssDialogue> {
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/// The rendering style for the active line's start marker
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Pen style_left;
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/// The rendering style for the active line's end marker
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Pen style_right;
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/// The rendering style for the start and end markers of inactive lines
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Pen style_inactive;
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/// The currently active line
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TimeableLine active_line;
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/// Inactive lines which are currently modifiable
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std::list<TimeableLine> inactive_lines;
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/// All audio markers for active and inactive lines, sorted by position
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std::vector<DialogueTimingMarker*> markers;
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/// Marker provider for video keyframes
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AudioMarkerProviderKeyframes keyframes_provider;
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/// Marker provider for video playback position
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VideoPositionMarkerProvider video_position_provider;
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/// The set of lines which have been modified and need to have their
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/// changes applied on commit
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std::set<TimeableLine*> modified_lines;
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/// Commit id for coalescing purposes when in auto commit mode
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int commit_id;
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/// The owning project context
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agi::Context *context;
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/// Autocommit option
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const agi::OptionValue *auto_commit;
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const agi::OptionValue *inactive_line_mode;
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const agi::OptionValue *inactive_line_comments;
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agi::signal::Connection commit_connection;
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agi::signal::Connection audio_open_connection;
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agi::signal::Connection inactive_line_mode_connection;
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agi::signal::Connection inactive_line_comment_connection;
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/// Update the audio controller's selection
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void UpdateSelection();
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/// Regenerate the list of timeable inactive lines
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void RegenerateInactiveLines();
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/// Add a line to the list of timeable inactive lines
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void AddInactiveLine(AssDialogue *diag);
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/// Regenerate the list of active and inactive line markers
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void RegenerateMarkers();
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/// @brief Set the position of markers and announce the change to the world
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/// @param upd_markers Markers to move
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/// @param ms New position of the markers
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void SetMarkers(std::vector<AudioMarker*> const& upd_markers, int ms);
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/// Snap a position to a nearby marker, if any
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/// @param position Position to snap
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/// @param snap_range Maximum distance to snap in milliseconds
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/// @param exclude Markers which should be excluded from the potential snaps
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int SnapPosition(int position, int snap_range, std::vector<AudioMarker*> const& exclude) const;
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/// Commit all pending changes to the file
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/// @param user_triggered Is this a user-initiated commit or an autocommit
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void DoCommit(bool user_triggered);
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// SubtitleSelectionListener interface
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void OnActiveLineChanged(AssDialogue *new_line);
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void OnSelectedSetChanged(const Selection &lines_added, const Selection &lines_removed);
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// AssFile events
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void OnFileChanged(int type);
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public:
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// AudioMarkerProvider interface
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void GetMarkers(const TimeRange &range, AudioMarkerVector &out_markers) const;
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// AudioTimingController interface
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wxString GetWarningMessage() const;
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TimeRange GetIdealVisibleTimeRange() const;
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TimeRange GetPrimaryPlaybackRange() const;
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void GetRenderingStyles(AudioRenderingStyleRanges &ranges) const;
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void GetLabels(TimeRange const& range, std::vector<AudioLabel> &out) const { }
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void Next();
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void Prev();
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void Commit();
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void Revert();
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void AddLeadIn();
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void AddLeadOut();
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bool IsNearbyMarker(int ms, int sensitivity) const;
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std::vector<AudioMarker*> OnLeftClick(int ms, bool ctrl_down, int sensitivity, int snap_range);
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std::vector<AudioMarker*> OnRightClick(int ms, bool, int sensitivity, int snap_range);
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void OnMarkerDrag(std::vector<AudioMarker*> const& markers, int new_position, int snap_range);
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/// Constructor
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/// @param c Project context
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AudioTimingControllerDialogue(agi::Context *c);
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/// Destructor
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~AudioTimingControllerDialogue();
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};
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AudioTimingController *CreateDialogueTimingController(agi::Context *c)
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{
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return new AudioTimingControllerDialogue(c);
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}
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AudioTimingControllerDialogue::AudioTimingControllerDialogue(agi::Context *c)
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: style_left("Colour/Audio Display/Line boundary Start", "Audio/Line Boundaries Thickness")
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, style_right("Colour/Audio Display/Line boundary End", "Audio/Line Boundaries Thickness")
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, style_inactive("Colour/Audio Display/Line Boundary Inactive Line", "Audio/Line Boundaries Thickness")
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, active_line(AudioStyle_Primary, &style_left, &style_right)
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, keyframes_provider(c, "Audio/Display/Draw/Keyframes in Dialogue Mode")
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, video_position_provider(c)
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, commit_id(-1)
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, context(c)
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, auto_commit(OPT_GET("Audio/Auto/Commit"))
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, inactive_line_mode(OPT_GET("Audio/Inactive Lines Display Mode"))
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, inactive_line_comments(OPT_GET("Audio/Display/Draw/Inactive Comments"))
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, commit_connection(c->ass->AddCommitListener(&AudioTimingControllerDialogue::OnFileChanged, this))
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, inactive_line_mode_connection(OPT_SUB("Audio/Inactive Lines Display Mode", &AudioTimingControllerDialogue::RegenerateInactiveLines, this))
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, inactive_line_comment_connection(OPT_SUB("Audio/Display/Draw/Inactive Comments", &AudioTimingControllerDialogue::RegenerateInactiveLines, this))
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{
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c->selectionController->AddSelectionListener(this);
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keyframes_provider.AddMarkerMovedListener(std::tr1::bind(std::tr1::ref(AnnounceMarkerMoved)));
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video_position_provider.AddMarkerMovedListener(std::tr1::bind(std::tr1::ref(AnnounceMarkerMoved)));
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Revert();
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}
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AudioTimingControllerDialogue::~AudioTimingControllerDialogue()
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{
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context->selectionController->RemoveSelectionListener(this);
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}
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void AudioTimingControllerDialogue::GetMarkers(const TimeRange &range, AudioMarkerVector &out_markers) const
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{
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// The order matters here; later markers are painted on top of earlier
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// markers, so the markers that we want to end up on top need to appear last
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// Copy inactive line markers in the range
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copy(
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lower_bound(markers.begin(), markers.end(), range.begin(), marker_ptr_cmp()),
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upper_bound(markers.begin(), markers.end(), range.end(), marker_ptr_cmp()),
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back_inserter(out_markers));
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keyframes_provider.GetMarkers(range, out_markers);
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video_position_provider.GetMarkers(range, out_markers);
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}
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void AudioTimingControllerDialogue::OnActiveLineChanged(AssDialogue *new_line)
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{
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Revert();
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}
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void AudioTimingControllerDialogue::OnSelectedSetChanged(const Selection &lines_added, const Selection &lines_removed)
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{
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/// @todo Create new passive markers, perhaps
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}
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void AudioTimingControllerDialogue::OnFileChanged(int type) {
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if (type & AssFile::COMMIT_DIAG_TIME)
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Revert();
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else if (type & AssFile::COMMIT_DIAG_ADDREM)
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RegenerateInactiveLines();
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}
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wxString AudioTimingControllerDialogue::GetWarningMessage() const
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{
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// We have no warning messages currently, maybe add the old "Modified" message back later?
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return wxString();
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}
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TimeRange AudioTimingControllerDialogue::GetIdealVisibleTimeRange() const
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{
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return GetPrimaryPlaybackRange();
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}
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TimeRange AudioTimingControllerDialogue::GetPrimaryPlaybackRange() const
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{
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return active_line;
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}
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void AudioTimingControllerDialogue::GetRenderingStyles(AudioRenderingStyleRanges &ranges) const
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{
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active_line.GetStyleRange(&ranges);
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for_each(inactive_lines.begin(), inactive_lines.end(),
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bind(&TimeableLine::GetStyleRange, std::tr1::placeholders::_1, &ranges));
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}
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void AudioTimingControllerDialogue::Next()
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{
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context->selectionController->NextLine();
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}
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void AudioTimingControllerDialogue::Prev()
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{
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context->selectionController->PrevLine();
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}
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void AudioTimingControllerDialogue::Commit()
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{
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DoCommit(true);
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}
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void AudioTimingControllerDialogue::DoCommit(bool user_triggered)
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{
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// Store back new times
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if (modified_lines.size())
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{
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for_each(modified_lines.begin(), modified_lines.end(),
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std::tr1::mem_fn(&TimeableLine::Apply));
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commit_connection.Block();
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if (user_triggered)
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{
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context->ass->Commit(_("timing"), AssFile::COMMIT_DIAG_TIME);
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commit_id = -1; // never coalesce with a manually triggered commit
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}
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else
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{
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AssDialogue *amend = modified_lines.size() == 1 ? (*modified_lines.begin())->GetLine() : 0;
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commit_id = context->ass->Commit(_("timing"), AssFile::COMMIT_DIAG_TIME, commit_id, amend);
|
|
}
|
|
|
|
commit_connection.Unblock();
|
|
modified_lines.clear();
|
|
}
|
|
|
|
if (user_triggered && OPT_GET("Audio/Next Line on Commit")->GetBool())
|
|
{
|
|
int new_end_ms = *active_line.GetRightMarker();
|
|
|
|
cmd::call("grid/line/next/create", context);
|
|
|
|
if (*active_line.GetRightMarker() == 0) {
|
|
const int default_duration = OPT_GET("Timing/Default Duration")->GetInt();
|
|
// Setting right first here so that they don't get switched and the
|
|
// same marker gets set twice
|
|
active_line.GetRightMarker()->SetPosition(new_end_ms + default_duration);
|
|
active_line.GetLeftMarker()->SetPosition(new_end_ms);
|
|
sort(markers.begin(), markers.end(), marker_ptr_cmp());
|
|
modified_lines.insert(&active_line);
|
|
UpdateSelection();
|
|
}
|
|
}
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::Revert()
|
|
{
|
|
if (AssDialogue *line = context->selectionController->GetActiveLine())
|
|
{
|
|
active_line.SetLine(line);
|
|
modified_lines.clear();
|
|
AnnounceUpdatedPrimaryRange();
|
|
if (inactive_line_mode->GetInt() == 0)
|
|
AnnounceUpdatedStyleRanges();
|
|
}
|
|
|
|
RegenerateInactiveLines();
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::AddLeadIn()
|
|
{
|
|
DialogueTimingMarker *m = active_line.GetLeftMarker();
|
|
SetMarkers(std::vector<AudioMarker*>(1, m), *m - OPT_GET("Audio/Lead/IN")->GetInt());
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::AddLeadOut()
|
|
{
|
|
DialogueTimingMarker *m = active_line.GetRightMarker();
|
|
SetMarkers(std::vector<AudioMarker*>(1, m), *m + OPT_GET("Audio/Lead/OUT")->GetInt());
|
|
}
|
|
|
|
bool AudioTimingControllerDialogue::IsNearbyMarker(int ms, int sensitivity) const
|
|
{
|
|
assert(sensitivity >= 0);
|
|
return active_line.ContainsMarker(TimeRange(ms-sensitivity, ms+sensitivity));
|
|
}
|
|
|
|
std::vector<AudioMarker*> AudioTimingControllerDialogue::OnLeftClick(int ms, bool ctrl_down, int sensitivity, int snap_range)
|
|
{
|
|
assert(sensitivity >= 0);
|
|
assert(snap_range >= 0);
|
|
|
|
DialogueTimingMarker *left = active_line.GetLeftMarker();
|
|
DialogueTimingMarker *right = active_line.GetRightMarker();
|
|
|
|
int dist_l = tabs(*left - ms);
|
|
int dist_r = tabs(*right - ms);
|
|
|
|
if (dist_l > sensitivity && dist_r > sensitivity)
|
|
{
|
|
// Clicked far from either marker:
|
|
// Insta-set the left marker to the clicked position and return the
|
|
// right as the dragged one, such that if the user does start dragging,
|
|
// he will create a new selection from scratch
|
|
std::vector<AudioMarker*> ret(1, left);
|
|
SetMarkers(ret, SnapPosition(ms, snap_range, ret));
|
|
ret[0] = right;
|
|
return ret;
|
|
}
|
|
|
|
DialogueTimingMarker *clicked = dist_l <= dist_r ? left : right;
|
|
std::vector<AudioMarker*> ret;
|
|
|
|
if (ctrl_down)
|
|
{
|
|
// The use of GetPosition here is important, as otherwise it'll start
|
|
// after lines ending at the same time as the active line begins
|
|
std::vector<DialogueTimingMarker*>::iterator it =
|
|
lower_bound(markers.begin(), markers.end(), clicked->GetPosition(), marker_ptr_cmp());
|
|
for(; it != markers.end() && !(*clicked < **it); ++it)
|
|
ret.push_back(*it);
|
|
}
|
|
else
|
|
ret.push_back(clicked);
|
|
|
|
// Left-click within drag range should still move the left marker to the
|
|
// clicked position, but not the right marker
|
|
if (clicked == left)
|
|
SetMarkers(ret, SnapPosition(ms, snap_range, ret));
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::vector<AudioMarker*> AudioTimingControllerDialogue::OnRightClick(int ms, bool, int sensitivity, int snap_range)
|
|
{
|
|
std::vector<AudioMarker*> ret(1, active_line.GetRightMarker());
|
|
SetMarkers(ret, SnapPosition(ms, snap_range, ret));
|
|
return ret;
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::OnMarkerDrag(std::vector<AudioMarker*> const& markers, int new_position, int snap_range)
|
|
{
|
|
SetMarkers(markers, SnapPosition(new_position, snap_range, markers));
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::UpdateSelection()
|
|
{
|
|
AnnounceUpdatedPrimaryRange();
|
|
AnnounceUpdatedStyleRanges();
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::SetMarkers(std::vector<AudioMarker*> const& upd_markers, int ms)
|
|
{
|
|
// Since we're moving markers, the sorted list of markers will need to be
|
|
// resorted. To avoid resorting the entire thing, find the subrange that
|
|
// is effected.
|
|
int min_ms = ms;
|
|
int max_ms = ms;
|
|
for (size_t i = 0; i < upd_markers.size(); ++i)
|
|
{
|
|
DialogueTimingMarker *marker = static_cast<DialogueTimingMarker*>(upd_markers[i]);
|
|
min_ms = std::min<int>(*marker, min_ms);
|
|
max_ms = std::max<int>(*marker, max_ms);
|
|
}
|
|
|
|
std::vector<DialogueTimingMarker*>::iterator
|
|
begin = lower_bound(markers.begin(), markers.end(), min_ms, marker_ptr_cmp()),
|
|
end = upper_bound(begin, markers.end(), max_ms, marker_ptr_cmp());
|
|
|
|
// Update the markers
|
|
for (size_t i = 0; i < upd_markers.size(); ++i)
|
|
{
|
|
DialogueTimingMarker *marker = static_cast<DialogueTimingMarker*>(upd_markers[i]);
|
|
marker->SetPosition(ms);
|
|
modified_lines.insert(marker->GetLine());
|
|
}
|
|
|
|
// Resort the range
|
|
sort(begin, end, marker_ptr_cmp());
|
|
|
|
if (auto_commit->GetBool()) DoCommit(false);
|
|
UpdateSelection();
|
|
|
|
AnnounceMarkerMoved();
|
|
}
|
|
|
|
static bool noncomment_dialogue(AssEntry *e)
|
|
{
|
|
if (AssDialogue *diag = dynamic_cast<AssDialogue*>(e))
|
|
return !diag->Comment;
|
|
return false;
|
|
}
|
|
|
|
static bool dialogue(AssEntry *e)
|
|
{
|
|
return !!dynamic_cast<AssDialogue*>(e);
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::RegenerateInactiveLines()
|
|
{
|
|
bool (*predicate)(AssEntry*) = inactive_line_comments->GetBool() ? dialogue : noncomment_dialogue;
|
|
|
|
bool was_empty = inactive_lines.empty();
|
|
inactive_lines.clear();
|
|
|
|
switch (int mode = inactive_line_mode->GetInt())
|
|
{
|
|
case 1: // Previous line only
|
|
case 2: // Previous and next lines
|
|
if (AssDialogue *line = context->selectionController->GetActiveLine())
|
|
{
|
|
std::list<AssEntry*>::iterator current_line =
|
|
find(context->ass->Line.begin(), context->ass->Line.end(), line);
|
|
|
|
std::list<AssEntry*>::iterator prev = current_line;
|
|
while (--prev != context->ass->Line.begin() && !predicate(*prev)) ;
|
|
if (prev != context->ass->Line.begin())
|
|
AddInactiveLine(static_cast<AssDialogue*>(*prev));
|
|
|
|
if (mode == 2)
|
|
{
|
|
std::list<AssEntry*>::iterator next =
|
|
find_if(++current_line, context->ass->Line.end(), predicate);
|
|
if (next != context->ass->Line.end())
|
|
AddInactiveLine(static_cast<AssDialogue*>(*next));
|
|
}
|
|
}
|
|
break;
|
|
case 3: // All inactive lines
|
|
{
|
|
AssDialogue *active_line = context->selectionController->GetActiveLine();
|
|
for (std::list<AssEntry*>::const_iterator it = context->ass->Line.begin(); it != context->ass->Line.end(); ++it)
|
|
{
|
|
if (*it != active_line && predicate(*it))
|
|
AddInactiveLine(static_cast<AssDialogue*>(*it));
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
if (was_empty)
|
|
{
|
|
RegenerateMarkers();
|
|
return;
|
|
}
|
|
}
|
|
|
|
AnnounceUpdatedStyleRanges();
|
|
|
|
RegenerateMarkers();
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::AddInactiveLine(AssDialogue *diag)
|
|
{
|
|
inactive_lines.push_back(TimeableLine(AudioStyle_Inactive, &style_inactive, &style_inactive));
|
|
inactive_lines.back().SetLine(diag);
|
|
}
|
|
|
|
void AudioTimingControllerDialogue::RegenerateMarkers()
|
|
{
|
|
markers.clear();
|
|
|
|
active_line.GetMarkers(&markers);
|
|
for_each(inactive_lines.begin(), inactive_lines.end(),
|
|
bind(&TimeableLine::GetMarkers, std::tr1::placeholders::_1, &markers));
|
|
sort(markers.begin(), markers.end(), marker_ptr_cmp());
|
|
|
|
AnnounceMarkerMoved();
|
|
}
|
|
|
|
int AudioTimingControllerDialogue::SnapPosition(int position, int snap_range, std::vector<AudioMarker*> const& exclude) const
|
|
{
|
|
if (snap_range <= 0)
|
|
return position;
|
|
|
|
TimeRange snap_time_range(position - snap_range, position + snap_range);
|
|
const AudioMarker *snap_marker = 0;
|
|
AudioMarkerVector potential_snaps;
|
|
GetMarkers(snap_time_range, potential_snaps);
|
|
for (AudioMarkerVector::iterator mi = potential_snaps.begin(); mi != potential_snaps.end(); ++mi)
|
|
{
|
|
if ((*mi)->CanSnap() && find(exclude.begin(), exclude.end(), *mi) == exclude.end())
|
|
{
|
|
if (!snap_marker)
|
|
snap_marker = *mi;
|
|
else if (tabs((*mi)->GetPosition() - position) < tabs(snap_marker->GetPosition() - position))
|
|
snap_marker = *mi;
|
|
}
|
|
}
|
|
|
|
if (snap_marker)
|
|
return snap_marker->GetPosition();
|
|
return position;
|
|
}
|