a72c3abb3c
Originally committed to SVN as r1995.
194 lines
6.2 KiB
C++
194 lines
6.2 KiB
C++
// Copyright (c) 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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// Scripting engine for legacy Automation 3 compatibility
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#pragma once
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#ifndef _AUTO4_AUTO3_H
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#define _AUTO4_AUTO3_H
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#include <wx/thread.h>
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#include <wx/event.h>
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#include "auto4_base.h"
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#include "../auto3/auto3.h"
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#include "ass_file.h"
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#include "ass_entry.h"
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#include "ass_dialogue.h"
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#include "ass_style.h"
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namespace Automation4 {
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class Auto3ProgressSink : public ProgressSink {
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private:
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Auto3Interpreter *script;
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static void SetStatus(void *cbdata, const char *msg);
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static void OutputDebug(void *cbdata, const char *msg);
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static void ReportProgress(void *cbdata, float progress);
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public:
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Auto3ProgressSink(Auto3Interpreter *_script, wxWindow *parent);
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virtual ~Auto3ProgressSink();
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};
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class Auto3ConfigDialog : public ScriptConfigDialog {
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private:
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Auto3ConfigOption *options;
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struct Control {
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wxStaticText *label;
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wxControl *control;
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Auto3ConfigOption *option;
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Control() : label(0), control(0), option(0) {}
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};
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std::vector<Control> controls;
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protected:
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wxWindow* CreateWindow(wxWindow *parent);
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public:
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Auto3ConfigDialog(Auto3Interpreter *script);
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virtual ~Auto3ConfigDialog();
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void ReadBack(); // from auto4 base
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wxString Serialise(); // make a string from the option name+value pairs
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void Unserialise(const wxString &settings); // set the option values from a serialized string
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};
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class Auto3Filter : public FeatureFilter {
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private:
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Auto3ConfigDialog *config;
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AssFile *_file;
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Auto3Interpreter *script;
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protected:
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ScriptConfigDialog* GenerateConfigDialog(wxWindow *parent);
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void Init();
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public:
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Auto3Filter(const wxString &_name, const wxString &_description, Auto3Interpreter *_script);
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void ProcessSubs(AssFile *subs, wxWindow *export_dialog);
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virtual ~Auto3Filter() { }
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};
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class Auto3ThreadedProcessor : public wxThread {
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private:
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Auto3Interpreter *script;
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AssFile *file;
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Auto3ConfigDialog *config;
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Auto3ProgressSink *sink;
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// Iterators used for read/write callbacks
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std::list<AssEntry*>::iterator style_pointer;
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std::list<AssEntry*>::iterator subs_pointer;
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// Char buffers holding data used in callbacks
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wxCharBuffer stylename, stylefont, stylecolor[4], diagstyle, diagactor, diageffect, diagtext;
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// Read/write callback functions
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static void ResetStylePointer(void *cbdata);
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static void ResetSubsPointer(void *cbdata);
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static void GetMetaInfo(void *cbdata, int *res_x, int *res_y);
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static int GetNextStyle(
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void *cbdata, char **name, char **fontname, int *fontsize, char **color1, char **color2, char **color3, char **color4,
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int *bold, int *italic, int *underline, int *strikeout, float *scale_x, float *scale_y, float *spacing, float *angle,
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int *borderstyle, float *outline, float *shadow, int *align, int *margin_l, int *margin_r, int *margin_v, int *encoding);
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static int GetNextSub(void *cbdata, int *layer, int *start_time, int *end_time, char **style, char **actor,
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int *margin_l, int *margin_r, int *margin_v, char **effect, char **text, int *comment);
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static void StartSubsWrite(void *cbdata);
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static void WriteSub(void *cbdata, int layer, int start_time, int end_time, const char *style, const char *actor,
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int margin_l, int margin_r, int margin_v, const char *effect, const char *text, int comment);
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public:
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Auto3ThreadedProcessor(Auto3Interpreter *_script, AssFile *_file, Auto3ConfigDialog *_config, Auto3ProgressSink *_sink);
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virtual ExitCode Entry();
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};
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class Auto3Script : public Script {
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private:
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Auto3Filter *filter;
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Auto3Interpreter *script;
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static filename_t ResolveInclude(void *cbdata, const char *incname);
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static void TextExtents(void *cbdata, const char *text, const char *fontname, int fontsize, int bold, int italic,
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int spacing, float scale_x, float scale_y, int encoding,
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float *out_width, float *out_height, float *out_descent, float *out_extlead);
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static int FrameFromMs(void *cbdata, int ms);
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static int MsFromFrame(void *cbdata, int frame);
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void Create();
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void Destroy();
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public:
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Auto3Script(const wxString &filename);
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virtual ~Auto3Script();
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virtual void Reload();
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};
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// Auto3ScriptFactory
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class Auto3ScriptFactory : public ScriptFactory {
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public:
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Auto3ScriptFactory()
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{
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engine_name = _T("Legacy Automation 3");
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filename_pattern = _T("*.auto3");
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Register(this);
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}
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~Auto3ScriptFactory() { }
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virtual Script* Produce(const wxString &filename) const
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{
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if (filename.Right(6).Lower() == _T(".auto3")) {
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return new Auto3Script(filename);
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} else {
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return 0;
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}
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}
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};
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};
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#endif
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