f2c62dad3d
Originally committed to SVN as r6104.
153 lines
5.6 KiB
C++
153 lines
5.6 KiB
C++
// Copyright (c) 2009, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_renderer_spectrum.h
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/// @see audio_renderer_spectrum.cpp
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/// @ingroup audio_ui
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///
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/// Calculate and render a frequency-power spectrum for PCM audio data.
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#ifndef AGI_PRE
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#include <stdint.h>
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#include <vector>
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#endif
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#include "audio_renderer.h"
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#include <libaegisub/scoped_ptr.h>
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#ifdef WITH_FFTW3
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#include <fftw3.h>
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#endif
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class AudioColorScheme;
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class AudioSpectrumCache;
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struct AudioSpectrumCacheBlockFactory;
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/// @class AudioSpectrumRenderer
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/// @brief Render frequency-power spectrum graphs for audio data.
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///
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/// Renders frequency-power spectrum graphs of PCM audio data using a derivation function
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/// such as the fast fourier transform.
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class AudioSpectrumRenderer : public AudioRendererBitmapProvider {
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friend struct AudioSpectrumCacheBlockFactory;
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/// Internal cache management for the spectrum
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agi::scoped_ptr<AudioSpectrumCache> cache;
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/// Colour table used for regular rendering
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agi::scoped_ptr<AudioColorScheme> colors_normal;
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/// Colour table used for rendering the audio selection
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agi::scoped_ptr<AudioColorScheme> colors_selected;
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/// Colour table used for rendering inactive lines
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agi::scoped_ptr<AudioColorScheme> colors_inactive;
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/// Binary logarithm of number of samples to use in deriving frequency-power data
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size_t derivation_size;
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/// Binary logarithm of number of samples between the start of derivations
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size_t derivation_dist;
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/// @brief Reset in response to changing audio provider
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///
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/// Overrides the OnSetProvider event handler in the base class, to reset things
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/// when the audio provider is changed.
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void OnSetProvider();
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/// @brief Recreates the cache
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///
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/// To be called when the number of blocks in cache might have changed,
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/// e.g. new audio provider or new resolution.
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void RecreateCache();
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/// @brief Fill a block with frequency-power data for a time range
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/// @param block_index Index of the block to fill data for
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/// @param[out] block Address to write the data to
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void FillBlock(size_t block_index, float *block);
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/// @brief Convert audio data to float range [-1;+1)
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/// @param count Samples to convert
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/// @param dest Buffer to fill
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template<class T>
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void ConvertToFloat(size_t count, T *dest);
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#ifdef WITH_FFTW3
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/// FFTW plan data
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fftw_plan dft_plan;
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/// Pre-allocated input array for FFTW
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double *dft_input;
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/// Pre-allocated output array for FFTW
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fftw_complex *dft_output;
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#else
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/// Pre-allocated scratch area for doing FFT derivations
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std::vector<float> fft_scratch;
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#endif
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/// Pre-allocated scratch area for storing raw audio data
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std::vector<int16_t> audio_scratch;
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/// Get the color scheme for a rendering style
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const AudioColorScheme *GetColorScheme(AudioRenderingStyle style) const;
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public:
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/// @brief Constructor
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/// @param color_scheme_name Name of the color scheme to use
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AudioSpectrumRenderer(std::string const& color_scheme_name);
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/// @brief Destructor
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~AudioSpectrumRenderer();
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/// @brief Render a range of audio spectrum
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/// @param bmp [in,out] Bitmap to render into, also carries length information
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/// @param start First column of pixel data in display to render
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/// @param style Style to render audio in
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void Render(wxBitmap &bmp, int start, AudioRenderingStyle style);
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/// @brief Render blank area
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void RenderBlank(wxDC &dc, const wxRect &rect, AudioRenderingStyle style);
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/// @brief Set the derivation resolution
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/// @param derivation_size Binary logarithm of number of samples to use in deriving frequency-power data
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/// @param derivation_dist Binary logarithm of number of samples between the start of derivations
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///
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/// The derivations done will each use 2^derivation_size audio samples and at a distance
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/// of 2^derivation_dist samples.
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///
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/// The derivation distance must be smaller than or equal to the size. If the distance
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/// is specified too large, it will be clamped to the size.
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void SetResolution(size_t derivation_size, size_t derivation_dist);
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/// @brief Cleans up the cache
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/// @param max_size Maximum size in bytes for the cache
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void AgeCache(size_t max_size);
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};
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