ea96c6e2ad
Apparently gcc does use final for devirtualization.
276 lines
10 KiB
C++
276 lines
10 KiB
C++
// Copyright (c) 2009-2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file audio_controller.h
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/// @see audio_controller.cpp
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/// @ingroup audio_ui
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#pragma once
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#include <boost/filesystem/path.hpp>
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#include <cstdint>
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#include <memory>
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#include <wx/event.h>
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#include <wx/timer.h>
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#include <wx/power.h>
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#include <libaegisub/exception.h>
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#include <libaegisub/fs_fwd.h>
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#include <libaegisub/signal.h>
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class AudioPlayer;
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class AudioProvider;
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class AudioTimingController;
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namespace agi { struct Context; }
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class TimeRange;
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/// @class AudioController
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/// @brief Manage an open audio stream
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///
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/// Creates and destroys audio providers and players. This behaviour should at
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/// some point be moved to a separate class, as it adds too many
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/// responsibilities to this class, but at the time of writing, it would extend
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/// the scope of reworking components too much.
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///
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/// There is not supposed to be a way to get direct access to the audio
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/// providers or players owned by a controller. If some operation that isn't
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/// possible in the existing design is needed, the controller should be
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/// extended in some way to allow it.
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class AudioController final : public wxEvtHandler {
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/// Project context this controller belongs to
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agi::Context *context;
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/// Slot for subtitles save signal
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agi::signal::Connection subtitle_save_slot;
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/// A new audio stream was opened (and any previously open was closed)
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agi::signal::Signal<AudioProvider*> AnnounceAudioOpen;
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/// The current audio stream was closed
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agi::signal::Signal<> AnnounceAudioClose;
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/// Playback is in progress and the current position was updated
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agi::signal::Signal<int> AnnouncePlaybackPosition;
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/// Playback has stopped
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agi::signal::Signal<> AnnouncePlaybackStop;
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/// The timing controller was replaced
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agi::signal::Signal<> AnnounceTimingControllerChanged;
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/// The audio output object
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std::unique_ptr<AudioPlayer> player;
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/// The audio provider
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std::unique_ptr<AudioProvider> provider;
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/// The current timing mode, if any; owned by the audio controller
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std::unique_ptr<AudioTimingController> timing_controller;
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/// The URL of the currently open audio, if any
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agi::fs::path audio_url;
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enum PlaybackMode {
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PM_NotPlaying,
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PM_Range,
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PM_PrimaryRange,
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PM_ToEnd
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};
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/// The current playback mode
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PlaybackMode playback_mode;
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/// Timer used for playback position updates
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wxTimer playback_timer;
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/// Event handler for the playback timer
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void OnPlaybackTimer(wxTimerEvent &event);
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/// @brief Timing controller signals primary playback range changed
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void OnTimingControllerUpdatedPrimaryRange();
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/// @brief Timing controller signals that the rendering style ranges have changed
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void OnTimingControllerUpdatedStyleRanges();
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/// Subtitles save slot which adds the audio uri to the subtitles
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void OnSubtitlesSave();
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/// Handler for the current audio player changing
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void OnAudioPlayerChanged();
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/// Handler for the current audio provider changing
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void OnAudioProviderChanged();
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#ifdef wxHAS_POWER_EVENTS
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/// Handle computer going into suspend mode by stopping audio and closing device
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void OnComputerSuspending(wxPowerEvent &event);
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/// Handle computer resuming from suspend by re-opening the audio device
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void OnComputerResuming(wxPowerEvent &event);
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#endif
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/// @brief Convert a count of audio samples to a time in milliseconds
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/// @param samples Sample count to convert
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/// @return The number of milliseconds equivalent to the sample-count, rounded down
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int64_t MillisecondsFromSamples(int64_t samples) const;
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/// @brief Convert a time in milliseconds to a count of audio samples
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/// @param ms Time in milliseconds to convert
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/// @return The index of the first sample that is wholly inside the millisecond
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int64_t SamplesFromMilliseconds(int64_t ms) const;
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public:
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/// @brief Constructor
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AudioController(agi::Context *context);
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/// @brief Destructor
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~AudioController();
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/// @brief Open an audio stream
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/// @param url URL of the stream to open
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void OpenAudio(agi::fs::path const& url);
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/// @brief Closes the current audio stream
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void CloseAudio();
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/// @brief Determine whether audio is currently open
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/// @return True if an audio stream is open and can be played back
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bool IsAudioOpen() const;
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/// @brief Get the URL for the current open audio stream
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/// @return The URL for the audio stream
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///
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/// The returned URL can be passed into OpenAudio() later to open the same
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/// stream again.
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agi::fs::path GetAudioURL() const { return audio_url; }
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/// @brief Start or restart audio playback, playing a range
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/// @param range The range of audio to play back
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///
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/// The end of the played back range may be requested changed, but is not
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/// changed automatically from any other operations.
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void PlayRange(const TimeRange &range);
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/// @brief Start or restart audio playback, playing the primary playback range
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///
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/// If the primary playback range is updated during playback, the end of
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/// the active playback range will be updated to match the new selection.
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/// The playback end can not be changed in any other way.
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void PlayPrimaryRange();
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/// @brief Start or restart audio playback, playing from a point to the end of of the primary playback range
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/// @param start_ms Time in milliseconds to start playback at
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///
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/// This behaves like PlayPrimaryRange, but the start point can differ from
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/// the beginning of the primary range.
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void PlayToEndOfPrimary(int start_ms);
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/// @brief Start or restart audio playback, playing from a point to the end of stream
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/// @param start_ms Time in milliseconds to start playback at
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///
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/// Playback to end cannot be converted to a range playback like range
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/// playback can, it will continue until the end is reached, it is stopped,
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/// or restarted.
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void PlayToEnd(int start_ms);
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/// @brief Stop all audio playback
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void Stop();
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/// @brief Determine whether playback is ongoing
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/// @return True if audio is being played back
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bool IsPlaying();
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/// @brief Get the current playback position
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/// @return Approximate current time in milliseconds being heard by the user
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///
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/// Returns 0 if playback is stopped. The return value is only approximate.
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int GetPlaybackPosition();
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/// Get the duration of the currently open audio in milliseconds, or 0 if none
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/// @return Duration in milliseconds
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int GetDuration() const;
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/// @brief Get the primary playback range
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/// @return An immutable TimeRange object
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TimeRange GetPrimaryPlaybackRange() const;
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/// @brief Set the playback audio volume
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/// @param volume The new amplification factor for the audio
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void SetVolume(double volume);
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/// @brief Return the current timing controller
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/// @return The current timing controller or 0
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AudioTimingController * GetTimingController() const { return timing_controller.get(); }
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/// @brief Change the current timing controller
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/// @param new_mode The new timing controller or 0. This may be the same
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/// object as the current timing controller, to signal that the timing
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/// controller has changed the object being timed, e.g. changed to a new
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/// dialogue line.
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void SetTimingController(AudioTimingController *new_controller);
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/// @brief Save a portion of the decoded loaded audio to a wav file
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/// @param filename File to save to
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/// @param range Time range to save
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void SaveClip(agi::fs::path const& filename, TimeRange const& range) const;
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DEFINE_SIGNAL_ADDERS(AnnounceAudioOpen, AddAudioOpenListener)
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DEFINE_SIGNAL_ADDERS(AnnounceAudioClose, AddAudioCloseListener)
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DEFINE_SIGNAL_ADDERS(AnnouncePlaybackPosition, AddPlaybackPositionListener)
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DEFINE_SIGNAL_ADDERS(AnnouncePlaybackStop, AddPlaybackStopListener)
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DEFINE_SIGNAL_ADDERS(AnnounceTimingControllerChanged, AddTimingControllerListener)
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};
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namespace agi {
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/// Base class for all audio-related errors
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DEFINE_BASE_EXCEPTION(AudioError, Exception)
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/// Opening the audio failed for any reason
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DEFINE_SIMPLE_EXCEPTION(AudioOpenError, AudioError, "audio/open")
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/// There are no audio providers available to open audio files
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DEFINE_SIMPLE_EXCEPTION(NoAudioProvidersError, AudioOpenError, "audio/open/no_providers")
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/// The file exists, but no providers could find any audio tracks in it
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DEFINE_SIMPLE_EXCEPTION(AudioDataNotFoundError, AudioOpenError, "audio/open/no_tracks")
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/// There are audio tracks, but no provider could actually read them
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DEFINE_SIMPLE_EXCEPTION(AudioProviderOpenError, AudioOpenError, "audio/open/provider")
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/// The audio cache failed to initialize
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DEFINE_SIMPLE_EXCEPTION(AudioCacheOpenError, AudioOpenError, "audio/open/cache")
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/// There are no audio players available
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DEFINE_SIMPLE_EXCEPTION(NoAudioPlayersError, AudioOpenError, "audio/open/no_players")
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/// The audio player failed to initialize
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DEFINE_SIMPLE_EXCEPTION(AudioPlayerOpenError, AudioOpenError, "audio/open/player")
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}
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