53b6765dd8
Add agi::ProgressSink and agi::BackgroundRunner interfaces to libaegisub which represent a generic progress sink and a thing which calls funtions that need progress sinks. Make DialogProgress implement agi::BackgroundRunner, invoking the passed function on a worker thread and giving it a progress sink to update the dialog with. Rewrite Automation4::ProgressSink, LuaThreadedCall and all related classes to be based on agi::ProgressSink. Automation now simply uses DialogProgress (although that's merely an implementation detail) and adds a single method to route dialog opening from the worker thread to the GUI thread. Originally committed to SVN as r5634.
70 lines
2.1 KiB
C++
70 lines
2.1 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// $Id$
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/// @file dialog_progress.h
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/// @see dialog_progress.cpp
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/// @ingroup utility
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///
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#ifndef AGI_PRE
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#include <wx/dialog.h>
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#include <wx/timer.h>
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#endif
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#include <libaegisub/background_runner.h>
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#include <libaegisub/scoped_ptr.h>
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class DialogProgressSink;
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class wxButton;
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class wxGauge;
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class wxStaticText;
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class wxTextCtrl;
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/// DOCME
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/// @class DialogProgress
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/// @brief Progress-bar dialog box for displaying during long operations
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class DialogProgress : public wxDialog, public agi::BackgroundRunner {
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DialogProgressSink *ps;
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wxStaticText *title;
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wxStaticText *text;
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wxGauge *gauge;
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wxButton *cancel_button;
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wxTextCtrl *log_output;
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wxTimer pulse_timer;
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void OnSetTitle(wxThreadEvent &evt);
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void OnSetMessage(wxThreadEvent &evt);
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void OnSetProgress(wxThreadEvent &evt);
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void OnSetIndeterminate(wxThreadEvent &evt);
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void OnLog(wxThreadEvent &evt);
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void OnComplete(wxThreadEvent &evt);
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void OnShow(wxShowEvent&);
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void OnCancel(wxCommandEvent &);
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void OnPulseTimer(wxTimerEvent&);
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public:
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/// Constructor
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/// @param parent Parent window of the dialog
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/// @param title Initial title of the dialog
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/// @param message Initial message of the dialog
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DialogProgress(wxWindow *parent, wxString const& title="", wxString const& message="");
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/// BackgroundWorker implementation
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void Run(std::tr1::function<void(agi::ProgressSink *)> task, int priority=-1);
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};
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