Aegisub/aegisub/src/threaded_frame_source.cpp
Thomas Goyne cae10121ed Fix a bunch of -pedantic stuff
Originally committed to SVN as r6181.
2011-12-28 21:27:06 +00:00

232 lines
7.1 KiB
C++

// Copyright (c) 2010, Thomas Goyne <plorkyeran@aegisub.org>
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file threaded_frame_source.cpp
/// @see threaded_frame_source.h
/// @ingroup video
///
#include "threaded_frame_source.h"
#ifndef AGI_PRE
#include <iterator>
#include <functional>
#endif
#include "ass_dialogue.h"
#include "ass_exporter.h"
#include "ass_file.h"
#include "compat.h"
#include "include/aegisub/context.h"
#include "include/aegisub/subtitles_provider.h"
#include "video_provider_manager.h"
// Test if a line is a dialogue line which is not visible at the given time
struct invisible_line : public std::unary_function<const AssEntry*, bool> {
double time;
invisible_line(double time) : time(time * 1000.) { }
bool operator()(const AssEntry *entry) const {
const AssDialogue *diag = dynamic_cast<const AssDialogue*>(entry);
return diag && (diag->Start > time || diag->End <= time);
}
};
static void delete_frame(AegiVideoFrame *frame) {
frame->Clear();
delete frame;
}
std::tr1::shared_ptr<AegiVideoFrame> ThreadedFrameSource::ProcFrame(int frameNum, double time, bool raw) {
std::tr1::shared_ptr<AegiVideoFrame> frame(new AegiVideoFrame, delete_frame);
{
wxMutexLocker locker(providerMutex);
try {
frame->CopyFrom(videoProvider->GetFrame(frameNum));
}
catch (VideoProviderError const& err) { throw VideoProviderErrorEvent(err); }
}
// This deliberately results in a call to LoadSubtitles while a render
// is pending making the queued render use the new file
if (!raw && provider) {
try {
wxMutexLocker locker(fileMutex);
if (subs.get() && singleFrame != frameNum) {
// Generally edits and seeks come in groups; if the last thing done
// was seek it is more likely that the user will seek again and
// vice versa. As such, if this is the first frame requested after
// an edit, only export the currently visible lines (because the
// other lines will probably not be viewed before the file changes
// again), and if it's a different frame, export the entire file.
if (singleFrame == -1) {
// This will crash if any of the export filters try to use
// anything but the subtitles, but that wouldn't be safe to
// do anyway
agi::Context c;
memset(&c, 0, sizeof c);
c.ass = subs.get();
AssExporter exporter(&c);
exporter.AddAutoFilters();
exporter.ExportTransform();
singleFrame = frameNum;
// Copying a nontrivially sized AssFile is fairly slow, so
// instead muck around with its innards to just temporarily
// remove the non-visible lines without deleting them
std::list<AssEntry*> visible;
std::remove_copy_if(subs->Line.begin(), subs->Line.end(),
std::back_inserter(visible),
invisible_line(time));
try {
std::swap(subs->Line, visible);
provider->LoadSubtitles(subs.get());
std::swap(subs->Line, visible);
}
catch(...) {
std::swap(subs->Line, visible);
throw;
}
}
else {
provider->LoadSubtitles(subs.get());
subs.reset();
}
}
}
catch (wxString const& err) { throw SubtitlesProviderErrorEvent(err); }
provider->DrawSubtitles(*frame, time);
}
return frame;
}
void *ThreadedFrameSource::Entry() {
while (!TestDestroy() && run) {
double time;
int frameNum;
std::auto_ptr<AssFile> newSubs;
{
wxMutexLocker jobLocker(jobMutex);
if (nextTime == -1.) {
jobReady.Wait();
continue;
}
time = nextTime;
frameNum = nextFrame;
nextTime = -1.;
newSubs = nextSubs;
}
if (newSubs.get()) {
wxMutexLocker fileLocker(fileMutex);
subs = newSubs;
singleFrame = -1;
}
try {
FrameReadyEvent *evt = new FrameReadyEvent(ProcFrame(frameNum, time), time);
evt->SetEventType(EVT_FRAME_READY);
parent->QueueEvent(evt);
}
catch (wxEvent const& err) {
// Pass error back to parent thread
parent->QueueEvent(err.Clone());
}
}
return EXIT_SUCCESS;
}
static SubtitlesProvider *get_subs_provider(wxEvtHandler *parent) {
try {
return SubtitlesProviderFactory::GetProvider();
}
catch (wxString const& err) {
parent->AddPendingEvent(SubtitlesProviderErrorEvent(err));
return 0;
}
}
ThreadedFrameSource::ThreadedFrameSource(wxString videoFileName, wxEvtHandler *parent)
: wxThread(wxTHREAD_JOINABLE)
, provider(get_subs_provider(parent))
, videoProvider(VideoProviderFactory::GetProvider(videoFileName))
, parent(parent)
, nextTime(-1.)
, jobReady(jobMutex)
, run(true)
{
Create();
Run();
}
ThreadedFrameSource::~ThreadedFrameSource() {
run = false;
jobReady.Signal();
Wait();
}
void ThreadedFrameSource::LoadSubtitles(AssFile *subs) throw() {
subs = new AssFile(*subs);
wxMutexLocker locker(jobMutex);
// Set nextSubs and let the worker thread move it to subs so that we don't
// have to lock fileMutex on the GUI thread, as that can be locked for
// extended periods of time with slow-rendering subtitles
nextSubs.reset(subs);
}
void ThreadedFrameSource::RequestFrame(int frame, double time) throw() {
wxMutexLocker locker(jobMutex);
nextTime = time;
nextFrame = frame;
jobReady.Signal();
}
std::tr1::shared_ptr<AegiVideoFrame> ThreadedFrameSource::GetFrame(int frame, double time, bool raw) {
return ProcFrame(frame, time, raw);
}
wxDEFINE_EVENT(EVT_FRAME_READY, FrameReadyEvent);
wxDEFINE_EVENT(EVT_VIDEO_ERROR, VideoProviderErrorEvent);
wxDEFINE_EVENT(EVT_SUBTITLES_ERROR, SubtitlesProviderErrorEvent);
VideoProviderErrorEvent::VideoProviderErrorEvent(VideoProviderError const& err)
: agi::Exception(err.GetMessage(), &err)
{
SetEventType(EVT_VIDEO_ERROR);
}
SubtitlesProviderErrorEvent::SubtitlesProviderErrorEvent(wxString err)
: agi::Exception(STD_STR(err), NULL)
{
SetEventType(EVT_SUBTITLES_ERROR);
}