83 lines
2.8 KiB
C++
83 lines
2.8 KiB
C++
// Copyright (c) 2008, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file plugin_manager.cpp
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/// @brief Keep track of and set up variable parts of the application
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/// @ingroup main
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///
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#include "config.h"
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#include "include/aegisub/audio_player.h"
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#include "include/aegisub/audio_provider.h"
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#include "include/aegisub/spellchecker.h"
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#include "include/aegisub/subtitles_provider.h"
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#include "plugin_manager.h"
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#include "video_provider_manager.h"
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#ifdef WITH_AUTO4_LUA
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#include "auto4_lua_factory.h"
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#endif
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PluginManager::PluginManager() {
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init = false;
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lua = nullptr;
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}
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PluginManager::~PluginManager() {
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VideoProviderFactory::Clear();
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AudioProviderFactory::Clear();
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AudioPlayerFactory::Clear();
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SubtitlesProviderFactory::Clear();
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SpellCheckerFactory::Clear();
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#ifdef WITH_AUTO4_LUA
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Automation4::ScriptFactory::Unregister(lua);
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#endif
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}
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/// @brief Registers all built-in plugins
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void PluginManager::RegisterBuiltInPlugins() {
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if (!init) {
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// Managers
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VideoProviderFactory::RegisterProviders();
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AudioProviderFactory::RegisterProviders();
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AudioPlayerFactory::RegisterProviders();
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SubtitlesProviderFactory::RegisterProviders();
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SpellCheckerFactory::RegisterProviders();
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// Automation languages
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#ifdef WITH_AUTO4_LUA
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lua = new Automation4::LuaScriptFactory();
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#endif
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}
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// Done
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init = true;
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}
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