1e0f08c0ed
Use boost::filesystem::path for all paths, and std::string for all other strings, converting to/from wxString as close to the actual uses of wx as possible. Where possible, replace the uses of non-UI wxWidgets functionality with the additions to the standard library in C++11, or the equivalents in boost. Move the path token management logic to libaegisub (and rewrite it in the process). Add a basic thread pool based on asio and std::thread to libaegisub. This touches nearly every file in the project and a nontrivial amount of code had to be rewritten entirely, so there's probably a lot of broken stuff.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Copyright (c) 2012, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include "config.h"
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#include "scintilla_text_selection_controller.h"
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#include "scintilla_text_ctrl.h"
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ScintillaTextSelectionController::ScintillaTextSelectionController(ScintillaTextCtrl *ctrl)
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: ctrl(ctrl)
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{
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}
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void ScintillaTextSelectionController::SetInsertionPoint(int position) {
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ctrl->SetInsertionPoint(position);
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}
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int ScintillaTextSelectionController::GetInsertionPoint() const {
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return ctrl->GetInsertionPoint();
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}
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void ScintillaTextSelectionController::SetSelection(int start, int end) {
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ctrl->SetSelection(start, end);
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}
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int ScintillaTextSelectionController::GetSelectionStart() const {
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return ctrl->GetSelectionStart();
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}
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int ScintillaTextSelectionController::GetSelectionEnd() const {
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return ctrl->GetSelectionEnd();
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}
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