196 lines
6.7 KiB
C++
196 lines
6.7 KiB
C++
// Copyright (c) 2014, Thomas Goyne <plorkyeran@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include "libaegisub/audio/provider.h"
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#include <libaegisub/log.h>
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#include <libaegisub/make_unique.h>
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#include <limits>
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using namespace agi;
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/// Anything integral -> 16 bit signed machine-endian audio converter
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namespace {
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template<class Target>
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class BitdepthConvertAudioProvider final : public AudioProviderWrapper {
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int src_bytes_per_sample;
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mutable std::vector<uint8_t> src_buf;
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public:
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BitdepthConvertAudioProvider(std::unique_ptr<AudioProvider> src) : AudioProviderWrapper(std::move(src)) {
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if (bytes_per_sample > 8)
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throw AudioProviderError("Audio format converter: audio with bitdepths greater than 64 bits/sample is currently unsupported");
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src_bytes_per_sample = bytes_per_sample;
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bytes_per_sample = sizeof(Target);
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}
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void FillBuffer(void *buf, int64_t start, int64_t count) const override {
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src_buf.resize(count * src_bytes_per_sample * channels);
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source->GetAudio(src_buf.data(), start, count);
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auto dest = static_cast<int16_t*>(buf);
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for (int64_t i = 0; i < count * channels; ++i) {
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int64_t sample = 0;
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// 8 bits per sample is assumed to be unsigned with a bias of 127,
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// while everything else is assumed to be signed with zero bias
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if (src_bytes_per_sample == 1)
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sample = src_buf[i] - 128;
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else {
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for (int j = src_bytes_per_sample; j > 0; --j) {
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sample <<= 8;
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sample += src_buf[i * src_bytes_per_sample + j - 1];
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}
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}
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if (static_cast<size_t>(src_bytes_per_sample) > sizeof(Target))
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sample /= 1 << (src_bytes_per_sample - sizeof(Target)) * 8;
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else if (static_cast<size_t>(src_bytes_per_sample) < sizeof(Target))
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sample *= 1 << (sizeof(Target) - src_bytes_per_sample ) * 8;
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dest[i] = static_cast<Target>(sample);
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}
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}
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};
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/// Floating point -> 16 bit signed machine-endian audio converter
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template<class Source, class Target>
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class FloatConvertAudioProvider final : public AudioProviderWrapper {
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mutable std::vector<Source> src_buf;
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public:
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FloatConvertAudioProvider(std::unique_ptr<AudioProvider> src) : AudioProviderWrapper(std::move(src)) {
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bytes_per_sample = sizeof(Target);
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float_samples = false;
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}
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void FillBuffer(void *buf, int64_t start, int64_t count) const override {
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src_buf.resize(count * channels);
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source->GetAudio(&src_buf[0], start, count);
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auto dest = static_cast<Target*>(buf);
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for (size_t i = 0; i < static_cast<size_t>(count * channels); ++i) {
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Source expanded;
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if (src_buf[i] < 0)
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expanded = static_cast<Target>(-src_buf[i] * std::numeric_limits<Target>::min());
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else
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expanded = static_cast<Target>(src_buf[i] * std::numeric_limits<Target>::max());
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if (expanded < std::numeric_limits<Target>::min())
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dest[i] = std::numeric_limits<Target>::min();
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else if (expanded > std::numeric_limits<Target>::max())
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dest[i] = std::numeric_limits<Target>::max();
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else
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dest[i] = static_cast<Target>(expanded);
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}
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}
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};
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/// Non-mono 16-bit signed machine-endian -> mono 16-bit signed machine endian converter
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class DownmixAudioProvider final : public AudioProviderWrapper {
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int src_channels;
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mutable std::vector<int16_t> src_buf;
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public:
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DownmixAudioProvider(std::unique_ptr<AudioProvider> src) : AudioProviderWrapper(std::move(src)) {
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src_channels = channels;
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channels = 1;
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}
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void FillBuffer(void *buf, int64_t start, int64_t count) const override {
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src_buf.resize(count * src_channels);
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source->GetAudio(&src_buf[0], start, count);
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auto dst = static_cast<int16_t*>(buf);
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// Just average the channels together
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while (count-- > 0) {
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int sum = 0;
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for (int c = 0; c < src_channels; ++c)
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sum += src_buf[count * src_channels + c];
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dst[count] = static_cast<int16_t>(sum / src_channels);
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}
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}
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};
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/// Sample doubler with linear interpolation for the samples provider
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/// Requires 16-bit mono input
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class SampleDoublingAudioProvider final : public AudioProviderWrapper {
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public:
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SampleDoublingAudioProvider(std::unique_ptr<AudioProvider> src) : AudioProviderWrapper(std::move(src)) {
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sample_rate *= 2;
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num_samples *= 2;
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decoded_samples = decoded_samples * 2;
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}
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void FillBuffer(void *buf, int64_t start, int64_t count) const override {
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bool not_end = start + count < num_samples;
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int64_t src_count = count / 2;
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source->GetAudio(buf, start / 2, src_count + not_end);
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auto buf16 = reinterpret_cast<int16_t*>(buf);
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if (!not_end) {
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// We weren't able to request a sample past the end so just
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// duplicate the last sample
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buf16[src_count] = buf16[src_count + 1];
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}
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if (count % 2)
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buf16[count - 1] = buf16[src_count];
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// walking backwards so that the conversion can be done in place
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for (int64_t i = src_count - 1; i >= 0; --i) {
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buf16[i * 2] = buf16[i];
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buf16[i * 2 + 1] = (int16_t)(((int32_t)buf16[i] + buf16[i + 1]) / 2);
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}
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}
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};
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}
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namespace agi {
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std::unique_ptr<AudioProvider> CreateConvertAudioProvider(std::unique_ptr<AudioProvider> provider) {
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// Ensure 16-bit audio with proper endianness
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if (provider->AreSamplesFloat()) {
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LOG_D("audio_provider") << "Converting float to S16";
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if (provider->GetBytesPerSample() == sizeof(float))
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provider = agi::make_unique<FloatConvertAudioProvider<float, int16_t>>(std::move(provider));
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else
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provider = agi::make_unique<FloatConvertAudioProvider<double, int16_t>>(std::move(provider));
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}
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if (provider->GetBytesPerSample() != 2) {
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LOG_D("audio_provider") << "Converting " << provider->GetBytesPerSample() << " bytes per sample or wrong endian to S16";
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provider = agi::make_unique<BitdepthConvertAudioProvider<int16_t>>(std::move(provider));
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}
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// We currently only support mono audio
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if (provider->GetChannels() != 1) {
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LOG_D("audio_provider") << "Downmixing to mono from " << provider->GetChannels() << " channels";
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provider = agi::make_unique<DownmixAudioProvider>(std::move(provider));
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}
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// Some players don't like low sample rate audio
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while (provider->GetSampleRate() < 32000) {
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LOG_D("audio_provider") << "Doubling sample rate";
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provider = agi::make_unique<SampleDoublingAudioProvider>(std::move(provider));
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}
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return provider;
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}
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}
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