Aegisub/aegisub/src/vfr.cpp
Amar Takhar 6ee2f98349 Note: This was done using a script! it's far from perfect but 95% of the work has been done already formatting-wise.
Document all functions, class, struct, union, enum, macro, variable, typedefs.  This isn't the actual document in itself but empty documentation using any old documentation if it was there.

This was done using exuberant ctags to get tag info, then a TCL script to parse/remove old comments and convert them into Doxygen-style.

Some notes:
 * Anything labeled 'DOCME' needs to be documented, @param and @return have been left blank as it would be annoying to delete the 'DOCME' from every one of those.
 * Some multiline comments may have been munged into single line comments
 * Leave the /// comments above global variables with a space, if they're harder to read then we'll be less likey to use them.
 * Enum comments can go after the enumeration itself '[value] /// comment'
 * include/aegisub/*.h haven't been converted yet, this will be done in a later commit
 * Some documentation blocks are in the wrong place, in the .h when it should be in the .cpp, or vice versa.

See http://devel.aegisub.org/wiki/Doxygen for some details on Doxygen and a 'style guide'.

Originally committed to SVN as r3312.
2009-07-29 22:59:22 +00:00

556 lines
12 KiB
C++

// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file vfr.cpp
/// @brief Handle variable frame rate files
/// @ingroup video_input
///
///////////
// Headers
#include "config.h"
#include <wx/filename.h>
#include "options.h"
#include "vfr.h"
#include "utils.h"
#include "text_file_reader.h"
#include "text_file_writer.h"
/// @brief V2 Clear function
///
void FrameRate::Clear () {
Frame.clear();
}
/// @brief V2 Add frame
/// @param ms
///
void FrameRate::AddFrame(int ms) {
Frame.push_back(ms);
}
/// @brief V2 Get Average
///
void FrameRate::CalcAverage() {
if (Frame.size() <= 1)
throw _("No timecodes to average");
AverageFrameRate = double(Frame.back()) / (Frame.size()-1);
}
/// @brief Constructor FrameRate //////////////////////
///
FrameRate::FrameRate() {
Unload();
}
/// @brief Destructor
///
FrameRate::~FrameRate() {
Unload();
}
/// @brief Loads VFR file
/// @param filename
///
void FrameRate::Load(wxString filename) {
using namespace std;
Unload();
// Check if file exists
wxFileName filetest(filename);
if (!filetest.FileExists()) throw _T("File not found.");
// Open file
TextFileReader file(filename);
try {
// Read header
wxString curLine;
curLine = file.ReadLineFromFile();
wxString header = curLine;
bool first = (header.Left(7).Lower() == _T("assume "));
// V1, code converted from avcvfr9
if (header == _T("# timecode format v1") || first) {
// Locate the default fps line
do {
// Get next line
if (!first) curLine = file.ReadLineFromFile();
first = false;
// Skip empty lines and comments
if (curLine == _T("") || curLine.Left(1) == _T("#")) continue;
else if (curLine.Left(7).Lower() != _T("assume ")) throw _T("Encountered data before 'Assume <fps>' line");
else {
if (!curLine.Mid(6).ToDouble(&AverageFrameRate) || AverageFrameRate <= 0) throw _T("Invalid 'Assume <fps>' line");
break;
}
} while (file.HasMoreLines());
// Read and expand all timecodes to v2
wxString curline;
double currenttime = 0;
int lposition = -1;
long lstart;
long lend;
double lfps;
while (file.HasMoreLines()) {
curLine = file.ReadLineFromFile();
// Skip empty lines and comments
if (curLine == _T("") || curLine.Left(1) == _T("#"))
continue;
wxString tmp = curLine.AfterFirst(_T(','));
wxString temp = curLine.BeforeFirst(_T(','));
if (!temp.ToLong(&lstart) || lstart < 0)
throw _T("Timecode parsing error, invalid start format found");
temp = tmp.BeforeLast(_T(','));
if (!temp.ToLong(&lend) || lend < 0)
throw _T("Timecode parsing error, invalid end format found");
temp = tmp.AfterLast(_T(','));
if (!temp.ToDouble(&lfps) || lfps <= 0)
throw _T("Timecode parsing error, invalid fps format found");
if (lstart <= lposition)
throw _T("Timecode parsing error, out of order or overlapping timecode range found");
for (int i = 0; i <= lstart - lposition - 2; i++)
AddFrame((int)(floor(currenttime+(i*1000) / AverageFrameRate)));
currenttime += ((lstart - lposition - 1)*1000) / AverageFrameRate;
for (int i = 0; i <= lend - lstart; i++)
AddFrame((int)(floor(currenttime+(i*1000) / lfps)));
currenttime += ((lend - lstart + 1)*1000) / lfps;
lposition = lend;
}
AddFrame(currenttime);
last_time = currenttime;
last_frame = (int)Frame.size() - 1;
}
// V2
else if (header == _T("# timecode format v2")) {
// Assigns new VFR file
FrameRateType = VFR;
long lftime = -1;
long cftime = 0;
last_frame = 0;
// Reads body
while (file.HasMoreLines()) {
curLine = file.ReadLineFromFile();
//skip empty lines and comments
if (curLine == _T("") || curLine.Left(1) == _T("#"))
continue;
wxString tmp = curLine.BeforeFirst(_T('.'));
tmp.ToLong(&cftime);
if (lftime >= cftime)
throw _T("Out of order/too close timecodes found");
AddFrame(cftime);
lftime = cftime;
}
last_time = cftime;
last_frame = (int)Frame.size() - 1;
CalcAverage();
}
// Unknown
else {
throw _T("Unknown time code file format.");
}
}
catch (...) {
Unload();
throw;
}
// Close file
loaded = true;
vfrFile = filename;
FrameRateType = VFR;
// Add to recent
Options.AddToRecentList(filename,_T("Recent timecodes"));
}
/// @brief Save
/// @param filename
///
void FrameRate::Save(wxString filename) {
TextFileWriter file(filename,_T("ASCII"));
file.WriteLineToFile(_T("# timecode format v2"));
for (size_t i=0;i<Frame.size();i++) {
file.WriteLineToFile(wxString::Format(_T("%f"),(float)Frame[i]));
}
}
/// @brief Unload
///
void FrameRate::Unload () {
FrameRateType = NONE;
AverageFrameRate = 0;
last_time = 0;
last_frame = 0;
Clear();
loaded = false;
vfrFile = _T("");
}
/// @brief Sets to CFR
/// @param fps
///
void FrameRate::SetCFR(double fps) {
Unload();
loaded = true;
FrameRateType = CFR;
AverageFrameRate = fps;
}
/// @brief Sets to VFR
/// @param newTimes
///
void FrameRate::SetVFR(std::vector<int> newTimes) {
// Prepare
Unload();
loaded = true;
FrameRateType = VFR;
// Set new VFR;
Frame = newTimes;
CalcAverage();
last_time = newTimes.back();
last_frame = (int)newTimes.size();
}
/// @brief Gets frame number at time
/// @param ms
/// @param useceil
/// @return
///
int FrameRate::PFrameAtTime(int ms,bool useceil) {
// Check if it's loaded
if (!loaded) return -1;
// Normalize miliseconds
ms = MAX(ms,0);
// Get for constant frame rate
if (FrameRateType == CFR || Frame.size() == 0) {
double value = double(ms) * AverageFrameRate / 1000.0;
if (useceil) return (int)ceil(value);
else return (int)floor(value);
}
// Get for variable frame rate
else if (FrameRateType == VFR) {
// Get last
double trueLast;
//if (useceil) trueLast = ceil(last_time);
//else trueLast = floor(last_time);
trueLast = Frame[Frame.size()-1];
// Inside VFR range
if (ms <= trueLast) {
// Prepare binary search
size_t start = 0;
size_t end = last_frame;
size_t cur;
bool largerEqual;
// Do binary search
while (start <= end) {
// Current frame being checked
cur = (start+end)>>1;
// Is it larger or equal to searched time?
largerEqual = Frame[cur] >= ms;
// If it is, is the previous smaller?
// If so, this is the frame we're looking for
if (largerEqual && (cur == 0 || Frame[cur-1] < ms)) {
if (useceil) return (int)cur;
return (int)(cur)-1;
}
// Not found, continue search
if (largerEqual) end = cur-1;
else start = cur+1;
}
}
// After VFR range
else {
if (useceil) return (int)(last_frame + ceil((ms-last_time) * AverageFrameRate / 1000));
else return (int)(last_frame + floor((ms-last_time) * AverageFrameRate / 1000));
}
}
return -1;
}
/// @brief Gets time at frame
/// @param frame
/// @return
///
int FrameRate::PTimeAtFrame(int frame) {
// Not loaded
if (!loaded) return -1;
// For negative/zero times, fallback to zero
if (frame <= 0) return 0;
// Constant frame rate
if (FrameRateType == CFR || Frame.size() == 0) {
return (int)floor(double(frame) / AverageFrameRate * 1000.0);
}
// Variable frame rate
else if (FrameRateType == VFR) {
// Is it inside frame rate range? If so, just get the value from timecodes table
if (frame < (signed) Frame.size()) return Frame.at(frame);
// Otherwise, calculate it
else return (int)floor(Frame.back() + double(frame-Frame.size()+1) / AverageFrameRate * 1000.0);
}
// Unknown frame rate type
return -1;
}
/// @brief otherwise for start frames returns the adjusted time for end frames when start=false Get correct frame at time
/// @param ms
/// @param start
/// @return
///
int FrameRate::GetFrameAtTime(int ms,bool start) {
return PFrameAtTime(ms,start);
}
/// @brief compensates and returns an end time when start=false Get correct time at frame
/// @param frame
/// @param start
/// @param exact
/// @return
///
int FrameRate::GetTimeAtFrame(int frame,bool start,bool exact) {
int finalTime;
// Exact, for display
if (exact) {
finalTime = PTimeAtFrame(frame);
}
// Adjusted, for subs sync
else {
if (start) {
finalTime = (PTimeAtFrame(frame-1) + PTimeAtFrame(frame))/2;
}
else {
//if (FrameRateType == VFR) finalTime = PTimeAtFrame(frame);
//else finalTime = (PTimeAtFrame(frame) + PTimeAtFrame(frame+1))/2;
finalTime = (PTimeAtFrame(frame) + PTimeAtFrame(frame+1))/2;
}
}
return finalTime;
}
/// @brief Get the current list of frames/times
/// @return
///
std::vector<int> FrameRate::GetFrameTimeList() {
return Frame;
}
/// @brief e.g., in a mix of 24fps and 30fps, returns 120fps Calculate the common FPS for evil stuff
/// @return
///
double FrameRate::GetCommonFPS() {
// Variables
int curDist;
int lastDist = 0;
int sectionStart = 0;
double curFps;
// List of likely frame rates
std::vector<double> frameRates;
frameRates.push_back(15.0 / 1.001);
frameRates.push_back(15);
frameRates.push_back(24.0 / 1.001);
frameRates.push_back(24);
frameRates.push_back(30.0 / 1.001);
frameRates.push_back(30);
frameRates.push_back(120.0 / 1.001);
frameRates.push_back(120);
// List of rates found
std::vector<double> found;
// Find the relative fps of each area
for (unsigned int i=1;i<Frame.size();i++) {
// Find the current frame distance
curDist = Frame[i]-Frame[i-1];
// See if it's close enough to the last
if ((abs(curDist - lastDist) < 2 || i-1 == (unsigned) sectionStart) && i != Frame.size()-1) {
lastDist = curDist;
continue;
}
// Calculate section fps
curFps = (i - sectionStart - 1) * 1000.0 / double(Frame[i-1]-Frame[sectionStart]);
sectionStart = i;
lastDist = curDist;
// See if it's close enough to one of the likely rates
for (unsigned int j=0;j<frameRates.size();j++) {
if (curFps-0.01 <= frameRates[j] && curFps+0.01 >= frameRates[j]) {
curFps = frameRates[j];
break;
}
}
// See if it's on list
bool onList = false;
for (unsigned int j=0;j<found.size();j++) {
if (found[j] == curFps) {
onList = true;
break;
}
}
// If not, add it
if (!onList) found.push_back(curFps);
}
// Find common between them
double v1,v2,minInt,tempd;
int tempi1,tempi2;
while (found.size() > 1) {
// Extract last two values
v1 = found.back();
found.pop_back();
v2 = found.back();
found.pop_back();
// Divide them
v2 = v1/v2;
// Find what it takes to make it an integer
for (minInt = 1;minInt<20;minInt++) {
tempd = v2 * minInt;
tempi1 = (int)(tempd-0.001);
tempi2 = (int)(tempd+0.001);
if (tempi1 != tempi2) break;
}
if (minInt != 20) v1 = v1*minInt;
// See if it's close enough to one of the likely rates
for (unsigned int j=0;j<frameRates.size();j++) {
if (v1-0.01 <= frameRates[j] && v1+0.01 >= frameRates[j]) {
v1 = frameRates[j];
break;
}
}
// Re-insert obtained result
found.push_back(v1);
}
return found.back();
}
/// DOCME
FrameRate VFR_Output;
/// DOCME
FrameRate VFR_Input;