6087d6ec22
Originally committed to SVN as r1360.
300 lines
10 KiB
C++
300 lines
10 KiB
C++
// Copyright (c) 2006, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#include "main.h"
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#include "dialog_automation.h"
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#include "auto4_base.h"
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#include "options.h"
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#include "utils.h"
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#include <wx/filename.h>
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#include <wx/filedlg.h>
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DialogAutomation::DialogAutomation(wxWindow *parent, Automation4::ScriptManager *_local_manager)
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: wxDialog(parent, -1, _("Automation Manager"), wxDefaultPosition, wxDefaultSize)
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{
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// Set icon
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SetIcon(BitmapToIcon(wxBITMAP(automation_toolbutton)));
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local_manager = _local_manager;
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global_manager = wxGetApp().global_scripts;
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// create main controls
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list = new wxListView(this, Automation_List_Box, wxDefaultPosition, wxSize(600, 175), wxLC_REPORT|wxLC_SINGLE_SEL);
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add_button = new wxButton(this, Automation_Add_Script, _("&Add"));
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remove_button = new wxButton(this, Automation_Remove_Script, _("&Remove"));
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reload_button = new wxButton(this, Automation_Reload_Script, _("Re&load"));
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info_button = new wxButton(this, Automation_Show_Info, _("Show &Info"));
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reload_autoload_button = new wxButton(this, Automation_Reload_Autoload, _("Re&scan Autoload Dir"));
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close_button = new wxButton(this, wxID_CANCEL, _("&Close"));
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// add headers to list view
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list->InsertColumn(0, _T(""), wxLIST_FORMAT_CENTER, 20);
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list->InsertColumn(1, _("Name"), wxLIST_FORMAT_LEFT, 140);
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list->InsertColumn(2, _("Filename"), wxLIST_FORMAT_LEFT, 90);
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list->InsertColumn(3, _("Description"), wxLIST_FORMAT_LEFT, 330);
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// button layout
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wxSizer *button_box = new wxBoxSizer(wxHORIZONTAL);
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button_box->AddStretchSpacer(2);
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button_box->Add(add_button, 0);
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button_box->Add(remove_button, 0);
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button_box->AddSpacer(10);
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button_box->Add(reload_button, 0);
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button_box->Add(info_button, 0);
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button_box->AddSpacer(10);
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button_box->Add(reload_autoload_button, 0);
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button_box->AddSpacer(10);
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button_box->Add(close_button, 0);
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button_box->AddStretchSpacer(2);
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// main layout
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wxSizer *main_box = new wxBoxSizer(wxVERTICAL);
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main_box->Add(list, 1, wxEXPAND|wxALL, 5);
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main_box->Add(button_box, 0, wxEXPAND|wxALL&~wxTOP, 5);
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main_box->SetSizeHints(this);
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SetSizer(main_box);
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Center();
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RebuildList();
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UpdateDisplay();
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}
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void DialogAutomation::RebuildList()
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{
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script_info.clear();
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list->DeleteAllItems();
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// fill the list view
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const std::vector<Automation4::Script*> &local_scripts = local_manager->GetScripts();
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for (std::vector<Automation4::Script*>::const_iterator i = local_scripts.begin(); i != local_scripts.end(); ++i) {
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ExtraScriptInfo ei;
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ei.script = *i;
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ei.is_global = false;
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AddScript(ei);
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}
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const std::vector<Automation4::Script*> &global_scripts = global_manager->GetScripts();
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for (std::vector<Automation4::Script*>::const_iterator i = global_scripts.begin(); i != global_scripts.end(); ++i) {
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ExtraScriptInfo ei;
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ei.script = *i;
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ei.is_global = true;
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AddScript(ei);
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}
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}
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void DialogAutomation::AddScript(ExtraScriptInfo &ei)
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{
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script_info.push_back(ei);
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wxListItem itm;
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if (ei.is_global) {
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itm.SetText(_T("G"));
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} else {
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itm.SetText(_T("L"));
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}
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itm.SetData((int)script_info.size()-1);
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itm.SetId(list->GetItemCount());
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int i = list->InsertItem(itm);
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list->SetItem(i, 1, ei.script->GetName());
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list->SetItem(i, 2, wxFileName(ei.script->GetFilename()).GetFullName());
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list->SetItem(i, 3, ei.script->GetDescription());
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if (ei.script->GetLoadedState() == false) {
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list->SetItemBackgroundColour(i, wxColour(255,128,128));
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}
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}
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void DialogAutomation::UpdateDisplay()
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{
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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bool selected = i >= 0;
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bool global = true;
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if (selected) {
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const ExtraScriptInfo &ei = script_info[list->GetItemData(i)];
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global = ei.is_global;
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}
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add_button->Enable(true);
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remove_button->Enable(selected && !global);
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reload_button->Enable(selected);
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info_button->Enable(true);
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reload_autoload_button->Enable(true);
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close_button->Enable(true);
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}
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BEGIN_EVENT_TABLE(DialogAutomation, wxDialog)
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EVT_BUTTON(Automation_Add_Script,DialogAutomation::OnAdd)
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EVT_BUTTON(Automation_Remove_Script,DialogAutomation::OnRemove)
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EVT_BUTTON(Automation_Reload_Script,DialogAutomation::OnReload)
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EVT_BUTTON(Automation_Show_Info,DialogAutomation::OnInfo)
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EVT_BUTTON(Automation_Reload_Autoload,DialogAutomation::OnReloadAutoload)
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EVT_LIST_ITEM_SELECTED(Automation_List_Box,DialogAutomation::OnSelectionChange)
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EVT_LIST_ITEM_DESELECTED(Automation_List_Box,DialogAutomation::OnSelectionChange)
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END_EVENT_TABLE()
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void DialogAutomation::OnAdd(wxCommandEvent &evt)
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{
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// build filename filter list
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wxString fnfilter, catchall;
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const std::vector<Automation4::ScriptFactory*> &factories = Automation4::ScriptFactory::GetFactories();
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for (int i = 0; i < (int)factories.size(); i++) {
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const Automation4::ScriptFactory *fact = factories[i];
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if (fact->GetEngineName().IsEmpty() || fact->GetFilenamePattern().IsEmpty())
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continue;
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fnfilter = wxString::Format(_T("%s%s scripts (%s)|%s|"), fnfilter.c_str(), fact->GetEngineName().c_str(), fact->GetFilenamePattern().c_str(), fact->GetFilenamePattern().c_str());
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catchall << fact->GetFilenamePattern() << _T(";");
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}
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#ifdef __WINDOWS__
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fnfilter += _T("All files|*.*");
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#else
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fnfilter += _T("All files|*");
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#endif
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if (!catchall.IsEmpty()) {
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catchall.RemoveLast();
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}
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if (factories.size() > 1) {
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fnfilter = _T("All supported scripts|") + catchall + _T("|") + fnfilter;
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}
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wxString fname = wxFileSelector(_("Add Automation script"), Options.AsText(_T("Last open automation path")), wxEmptyString, wxEmptyString, fnfilter, wxFD_OPEN|wxFD_FILE_MUST_EXIST, this);
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if (!fname.IsEmpty()) {
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wxFileName fnpath(fname);
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Options.SetText(_T("Last open automation path"), fnpath.GetPath());
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// TODO: make sure each script is only loaded once. check in both local and global managers!!
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// it doesn't break for macros, but will for export filters, and maybe for file formats,
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// and makes for confusion in the UI anyhow
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try {
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ExtraScriptInfo ei;
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ei.script = Automation4::ScriptFactory::CreateFromFile(fname, false);
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local_manager->Add(ei.script);
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ei.is_global = false;
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AddScript(ei);
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}
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catch (const wchar_t *e) {
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wxLogError(e);
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}
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catch (...) {
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wxLogError(_T("Unknown error loading script"));
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}
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}
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}
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void DialogAutomation::OnRemove(wxCommandEvent &evt)
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{
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (i < 0) return;
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const ExtraScriptInfo &ei = script_info[list->GetItemData(i)];
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if (ei.is_global) return;
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list->DeleteItem(i);
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local_manager->Remove(ei.script);
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// don't bother doing anything in script_info, it's relatively short-lived, and having any indexes change would break stuff
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list->Select(i);
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}
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void DialogAutomation::OnReload(wxCommandEvent &evt)
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{
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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if (i < 0) return;
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const ExtraScriptInfo &ei = script_info[list->GetItemData(i)];
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try {
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ei.script->Reload();
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}
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catch (const wchar_t *e) {
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wxMessageBox(e, _T("Error reloading Automation script"), wxOK|wxICON_ERROR, this);
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}
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catch (...) {
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wxMessageBox(_T("An unknown error occurred reloading Automation script."), _T("Error reloading Automation script"), wxOK|wxICON_ERROR, this);
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}
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list->SetItem(i, 1, ei.script->GetName());
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list->SetItem(i, 2, wxFileName(ei.script->GetFilename()).GetFullName());
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list->SetItem(i, 3, ei.script->GetDescription());
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if (ei.script->GetLoadedState() == false) {
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list->SetItemBackgroundColour(i, wxColour(255,128,128));
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}
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}
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void DialogAutomation::OnInfo(wxCommandEvent &evt)
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{
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int i = list->GetNextItem(-1, wxLIST_NEXT_ALL, wxLIST_STATE_SELECTED);
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ExtraScriptInfo *ei = 0;
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if (i >= 0)
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ei = &script_info[list->GetItemData(i)];
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wxString info = wxString::Format(
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_("Total scripts loaded: %d\nGlobal scripts loaded: %d\nLocal scripts loaded: %d\n\n"),
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local_manager->GetScripts().size() + global_manager->GetScripts().size(),
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global_manager->GetScripts().size(),
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local_manager->GetScripts().size());
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info += _("Scripting engines installed:\n");
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const std::vector<Automation4::ScriptFactory*> &factories = Automation4::ScriptFactory::GetFactories();
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for (std::vector<Automation4::ScriptFactory*>::const_iterator i = factories.begin(); i != factories.end(); ++i) {
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info += wxString::Format(_T("- %s (%s)\n"), (*i)->GetEngineName().c_str(), (*i)->GetFilenamePattern().c_str());
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}
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if (ei) {
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info += wxString::Format(_("\nScript info:\nName: %s\nDescription: %s\nAuthor: %s\nVersion: %s\nFull path: %s\nState: %s"),
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ei->script->GetName().c_str(),
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ei->script->GetDescription().c_str(),
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ei->script->GetAuthor().c_str(),
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ei->script->GetVersion().c_str(),
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ei->script->GetFilename().c_str(),
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ei->script->GetLoadedState() ? _("Correctly loaded") : _("Failed to load"));
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}
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wxMessageBox(info, _("Automation Script Info"));
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}
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void DialogAutomation::OnReloadAutoload(wxCommandEvent &evt)
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{
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global_manager->Reload();
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RebuildList();
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UpdateDisplay();
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}
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void DialogAutomation::OnSelectionChange(wxListEvent &evt)
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{
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UpdateDisplay();
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}
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