Aegisub/aegisub/src/plugin_manager.cpp
Niels Martin Hansen 0475b95e60 Further removal of traces of Auto4 Perl and Ruby. (Is this some Pokemon game?)
Updates #930.

Originally committed to SVN as r3210.
2009-07-23 01:57:53 +00:00

100 lines
3 KiB
C++

// Copyright (c) 2008, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// -----------------------------------------------------------------------------
//
// AEGISUB
//
// Website: http://aegisub.cellosoft.com
// Contact: mailto:zeratul@cellosoft.com
//
///////////
// Headers
#include "config.h"
#include "plugin_manager.h"
#include "video_provider_manager.h"
#include "audio_provider_manager.h"
#include "audio_player_manager.h"
#include "subtitles_provider_manager.h"
#include "spellchecker_manager.h"
///////////////
// Constructor
PluginManager::PluginManager() {
init = false;
#ifdef WITH_AUTO4_LUA
lua = NULL;
#endif
}
//////////////
// Destructor
PluginManager::~PluginManager() {
VideoProviderFactoryManager::ClearProviders();
AudioProviderFactoryManager::ClearProviders();
AudioPlayerFactoryManager::ClearProviders();
SubtitlesProviderFactoryManager::ClearProviders();
SpellCheckerFactoryManager::ClearProviders();
#ifdef WITH_AUTO4_LUA
if (lua) {
lua->Unregister(lua);
delete lua;
lua = NULL;
}
#endif
}
//////////////////////////////////
// Registers all built-in plugins
void PluginManager::RegisterBuiltInPlugins() {
if (!init) {
// Managers
VideoProviderFactoryManager::RegisterProviders();
AudioProviderFactoryManager::RegisterProviders();
AudioPlayerFactoryManager::RegisterProviders();
SubtitlesProviderFactoryManager::RegisterProviders();
SpellCheckerFactoryManager::RegisterProviders();
// Automation languages
#ifdef WITH_AUTO4_LUA
lua = new Automation4::LuaScriptFactory();
lua->RegisterFactory();
#endif
}
// Done
init = true;
}