104 lines
2.2 KiB
C++
104 lines
2.2 KiB
C++
// Copyright (c) 2009, Amar Takhar <verm@aegisub.org>
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose with or without fee is hereby granted, provided that the above
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// copyright notice and this permission notice appear in all copies.
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//
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// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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//
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// $Id: platform_unix.cpp 3592 2009-09-27 04:15:41Z greg $
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/// @file platform_unix.cpp
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/// @brief Unix Platform extension.
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/// @ingroup unix
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#ifndef R_PRECOMP
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#include <wx/string.h>
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#include <wx/app.h>
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#include <wx/apptrait.h>
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#endif
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#include "include/platform.h"
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#include "platform_windows.h"
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std::string PlatformWindows::OSVersion() {
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return "";
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}
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std::string PlatformWindows::DesktopEnvironment() {
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return wxTheApp->GetTraits()->GetDesktopEnvironment();
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}
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std::string PlatformWindows::CPUId() {
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return "";
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};
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std::string PlatformWindows::CPUSpeed() {
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return "";
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};
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std::string PlatformWindows::CPUCores() {
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return "";
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};
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std::string PlatformWindows::CPUCount() {
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return "";
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};
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std::string PlatformWindows::CPUFeatures() {
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return "";
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};
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std::string PlatformWindows::CPUFeatures2() {
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return "";
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};
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std::string PlatformWindows::Memory() {
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return "";
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};
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std::string PlatformWindows::ServicePack() {
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return "";
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};
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std::string PlatformWindows::DriverGraphicsVersion() {
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return "";
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};
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std::string PlatformWindows::DirectShowFilters() {
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return "";
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};
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std::string PlatformWindows::AntiVirus() {
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return "";
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};
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std::string PlatformWindows::Firewall() {
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return "";
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};
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std::string PlatformWindows::DLLVersions() {
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return "";
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};
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std::string PlatformWindows::OpenGLVendor() {
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return "";
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};
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std::string PlatformWindows::OpenGLRenderer() {
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return "";
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};
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std::string PlatformWindows::OpenGLVersion() {
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return "";
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};
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std::string PlatformWindows::OpenGLExt() {
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return "";
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};
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