b43788fa7f
boost::format is slow to compile, slow to run, and has an unpleasant interface.
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
// Copyright (c) 2011, Thomas Goyne <plorkyeran@aegisub.org>
|
|
//
|
|
// Permission to use, copy, modify, and distribute this software for any
|
|
// purpose with or without fee is hereby granted, provided that the above
|
|
// copyright notice and this permission notice appear in all copies.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
|
// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
|
// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
|
|
/// @file vector2d.cpp
|
|
/// @brief 2D mathematical vector used in visual typesetting
|
|
/// @ingroup utility visual_ts
|
|
///
|
|
|
|
#include "vector2d.h"
|
|
|
|
#include "utils.h"
|
|
|
|
#include <libaegisub/format.h>
|
|
|
|
#include <limits>
|
|
|
|
Vector2D::Vector2D()
|
|
: x(std::numeric_limits<float>::min())
|
|
, y(std::numeric_limits<float>::min())
|
|
{
|
|
}
|
|
|
|
Vector2D operator *(float f, Vector2D v) {
|
|
return Vector2D(v.X() * f, v.Y() * f);
|
|
}
|
|
|
|
Vector2D operator /(float f, Vector2D v) {
|
|
return Vector2D(f / v.X(), f / v.Y());
|
|
}
|
|
|
|
Vector2D operator +(float f, Vector2D v) {
|
|
return Vector2D(v.X() + f, v.Y() + f);
|
|
}
|
|
|
|
Vector2D operator -(float f, Vector2D v) {
|
|
return Vector2D(f - v.X(), f - v.Y());
|
|
}
|
|
|
|
Vector2D Vector2D::Unit() const {
|
|
float len = Len();
|
|
if (len == 0)
|
|
return Vector2D(0, 0);
|
|
return *this / len;
|
|
}
|
|
|
|
Vector2D Vector2D::SingleAxis() const {
|
|
if (abs(x) < abs(y))
|
|
return Vector2D(0, y);
|
|
else
|
|
return Vector2D(x, 0);
|
|
}
|
|
|
|
Vector2D Vector2D::Max(Vector2D param) const {
|
|
return Vector2D(std::max(x, param.x), std::max(y, param.y));
|
|
}
|
|
|
|
Vector2D Vector2D::Min(Vector2D param) const {
|
|
return Vector2D(std::min(x, param.x), std::min(y, param.y));
|
|
}
|
|
|
|
Vector2D Vector2D::Round(float step) const {
|
|
return Vector2D(floorf(x / step + .5f) * step, floorf(y / step + .5f) * step);
|
|
}
|
|
|
|
Vector2D::operator unspecified_bool_type() const {
|
|
return *this == Vector2D() ? nullptr : &Vector2D::x;
|
|
}
|
|
|
|
std::string Vector2D::PStr(char sep) const {
|
|
return "(" + Str(sep) + ")";
|
|
}
|
|
|
|
std::string Vector2D::DStr(char sep) const {
|
|
return agi::format("%d%c%d", (int)x, sep, (int)y);
|
|
}
|
|
|
|
std::string Vector2D::Str(char sep) const {
|
|
return float_to_string(x) + sep + float_to_string(y);
|
|
}
|