3e708eab10
Originally committed to SVN as r5588.
305 lines
11 KiB
C++
305 lines
11 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
|
|
// Copyright (c) 2009-2010, Niels Martin Hansen
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
//
|
|
// $Id$
|
|
|
|
/// @file audio_display.h
|
|
/// @see audio_display.cpp
|
|
/// @ingroup audio_ui
|
|
///
|
|
|
|
#ifndef AGI_PRE
|
|
#include <list>
|
|
#include <stdint.h>
|
|
|
|
#include <wx/gdicmn.h>
|
|
#include <wx/string.h>
|
|
#include <wx/window.h>
|
|
#endif
|
|
|
|
#include <libaegisub/scoped_ptr.h>
|
|
#include <libaegisub/signal.h>
|
|
|
|
namespace agi { struct Context; }
|
|
|
|
class AudioRenderer;
|
|
class AudioRendererBitmapProvider;
|
|
class AudioKaraoke;
|
|
class AudioProvider;
|
|
|
|
// Helper classes used in implementation of the audio display
|
|
class AudioDisplayScrollbar;
|
|
class AudioDisplayTimeline;
|
|
class AudioDisplaySelection;
|
|
|
|
/// @class AudioDisplayInteractionObject
|
|
/// @brief Interface for objects on the audio display that can respond to mouse events
|
|
class AudioDisplayInteractionObject {
|
|
public:
|
|
/// @brief The user is interacting with the object using the mouse
|
|
/// @param event Mouse event data
|
|
/// @return True to take mouse capture, false to release mouse capture
|
|
///
|
|
/// Assuming no object has the mouse capture, the audio display uses other methods
|
|
/// in the object implementing this interface to determine whether a mouse event
|
|
/// should go to the object. If the mouse event goes to the object, this method
|
|
/// is called.
|
|
///
|
|
/// If this method returns true, the audio display takes the mouse capture and
|
|
/// stores a pointer to the AudioDisplayInteractionObject interface for the object
|
|
/// and redirects the next mouse event to that object.
|
|
///
|
|
/// If the object that has the mouse capture returns false from this method, the
|
|
/// capture is released and regular processing is done for the next event.
|
|
///
|
|
/// If the object does not have mouse capture and returns false from this method,
|
|
/// no capture is taken or released and regular processing is done for the next
|
|
/// mouse event.
|
|
virtual bool OnMouseEvent(wxMouseEvent &event) = 0;
|
|
|
|
/// @brief Destructor
|
|
///
|
|
/// Empty virtual destructor for the cases that need it.
|
|
virtual ~AudioDisplayInteractionObject() { }
|
|
};
|
|
|
|
|
|
/// @class AudioDisplay
|
|
/// @brief Primary view/UI for interaction with audio timing
|
|
///
|
|
/// The audio display is the common view that allows the user to interact with the active
|
|
/// timing controller. The audio display also renders audio according to the audio controller
|
|
/// and the timing controller, using an audio renderer instance.
|
|
class AudioDisplay: public wxWindow {
|
|
private:
|
|
std::list<agi::signal::Connection> slots;
|
|
agi::Context *context;
|
|
|
|
/// The audio renderer manager
|
|
agi::scoped_ptr<AudioRenderer> audio_renderer;
|
|
|
|
/// The current audio renderer
|
|
agi::scoped_ptr<AudioRendererBitmapProvider> audio_renderer_provider;
|
|
|
|
/// Our current audio provider
|
|
AudioProvider *provider;
|
|
|
|
/// The controller managing us
|
|
AudioController *controller;
|
|
|
|
|
|
/// Scrollbar helper object
|
|
agi::scoped_ptr<AudioDisplayScrollbar> scrollbar;
|
|
|
|
/// Timeline helper object
|
|
agi::scoped_ptr<AudioDisplayTimeline> timeline;
|
|
|
|
|
|
/// Current object on display being dragged, if any
|
|
AudioDisplayInteractionObject *dragged_object;
|
|
/// Change the dragged object and update mouse capture
|
|
void SetDraggedObject(AudioDisplayInteractionObject *new_obj);
|
|
|
|
|
|
/// Leftmost pixel in the virtual audio image being displayed
|
|
int scroll_left;
|
|
|
|
/// Total width of the audio in pixels
|
|
int pixel_audio_width;
|
|
|
|
/// Horizontal zoom measured in audio samples per pixel
|
|
int pixel_samples;
|
|
|
|
/// Amplitude scaling ("vertical zoom") as a factor, 1.0 is neutral
|
|
float scale_amplitude;
|
|
|
|
/// Top of the main audio area in pixels
|
|
int audio_top;
|
|
|
|
/// Height of main audio area in pixels
|
|
int audio_height;
|
|
|
|
|
|
/// Zoom level given as a number, see SetZoomLevel for details
|
|
int zoom_level;
|
|
// Mouse wheel zoom accumulator
|
|
int mouse_zoom_accum;
|
|
|
|
|
|
/// Absolute pixel position of the tracking cursor (mouse or playback)
|
|
int track_cursor_pos;
|
|
/// Label to show by track cursor
|
|
wxString track_cursor_label;
|
|
/// Bounding rectangle last drawn track cursor label
|
|
wxRect track_cursor_label_rect;
|
|
/// @brief Move the tracking cursor
|
|
/// @param new_pos New absolute pixel position of the tracking cursor
|
|
/// @param show_time Display timestamp by the tracking cursor?
|
|
void SetTrackCursor(int new_pos, bool show_time);
|
|
/// @brief Remove the tracking cursor from the display
|
|
void RemoveTrackCursor();
|
|
|
|
/// Previous audio selection for optimizing redraw when selection changes
|
|
SampleRange old_selection;
|
|
|
|
/// @brief Reload all rendering settings from Options and reset caches
|
|
///
|
|
/// This can be called if some rendering quality settings have been changed
|
|
/// in Options and need to be reloaded to take effect.
|
|
void ReloadRenderingSettings();
|
|
|
|
/// wxWidgets paint event
|
|
void OnPaint(wxPaintEvent &event);
|
|
/// wxWidgets mouse input event
|
|
void OnMouseEvent(wxMouseEvent &event);
|
|
/// wxWidgets control size changed event
|
|
void OnSize(wxSizeEvent &event);
|
|
/// wxWidgets input focus changed event
|
|
void OnFocus(wxFocusEvent &event);
|
|
/// wxWidgets keypress event
|
|
void OnKeyDown(wxKeyEvent& event);
|
|
|
|
// AudioControllerAudioEventListener implementation
|
|
void OnAudioOpen(AudioProvider *provider);
|
|
void OnPlaybackPosition(int64_t sample_position);
|
|
void OnSelectionChanged();
|
|
void OnMarkerMoved();
|
|
|
|
public:
|
|
|
|
AudioDisplay(wxWindow *parent, AudioController *controller, agi::Context *context);
|
|
~AudioDisplay();
|
|
|
|
|
|
/// @brief Scroll the audio display
|
|
/// @param pixel_amount Number of pixels to scroll the view
|
|
///
|
|
/// A positive amount moves the display to the right, making later parts of the audio visible.
|
|
void ScrollBy(int pixel_amount);
|
|
|
|
/// @brief Scroll the audio display
|
|
/// @param pixel_position Absolute pixel to put at left edge of the audio display
|
|
///
|
|
/// This is the principal scrolling function. All other scrolling functions eventually
|
|
/// call this function to perform the actual scrolling.
|
|
void ScrollPixelToLeft(int pixel_position);
|
|
|
|
/// @brief Scroll the audio display
|
|
/// @param pixel_position Absolute pixel to put in center of the audio display
|
|
void ScrollPixelToCenter(int pixel_position);
|
|
|
|
/// @brief Scroll the audio display
|
|
/// @param sample_position Audio sample to put at left edge of the audio display
|
|
void ScrollSampleToLeft(int64_t sample_position);
|
|
|
|
/// @brief Scroll the audio display
|
|
/// @param sample_position Audio sample to put in center of the audio display
|
|
void ScrollSampleToCenter(int64_t sample_position);
|
|
|
|
/// @brief Scroll the audio display
|
|
/// @param range Range of audio samples to ensure is in view
|
|
///
|
|
/// If the entire range is already visible inside the display, nothing is scrolled. If
|
|
/// just one of the two endpoints is visible, the display is scrolled such that the
|
|
/// visible endpoint stays in view but more of the rest of the range becomes visible.
|
|
///
|
|
/// If the entire range fits inside the display, the display is centered over the range.
|
|
/// For this calculation, the display is considered smaller by some margins, see below.
|
|
///
|
|
/// If the range does not fit within the display with margins subtracted, the start of
|
|
/// the range is ensured visible and as much of the rest of the range is brought into
|
|
/// view.
|
|
///
|
|
/// For the purpose of this function, a 5 percent margin is assumed at each end of the
|
|
/// audio display such that a range endpoint that is ensured to be in view never gets
|
|
/// closer to the edge of the display than the margin. The edge that is not ensured to
|
|
/// be in view might be outside of view or might be closer to the display edge than the
|
|
/// margin.
|
|
void ScrollSampleRangeInView(const SampleRange &range);
|
|
|
|
|
|
/// @brief Change the zoom level
|
|
/// @param new_zoom_level The new zoom level to use
|
|
///
|
|
/// A zoom level of 0 is the default zoom level, all other levels are based on this.
|
|
/// Negative zoom levels zoom out, positive zoom in.
|
|
///
|
|
/// The zoom levels generally go from +30 to -30. It is possible to zoom in more than
|
|
/// +30
|
|
void SetZoomLevel(int new_zoom_level);
|
|
|
|
/// @brief Get the zoom level
|
|
/// @return The zoom level
|
|
///
|
|
/// See SetZoomLevel for a description of zoom levels.
|
|
int GetZoomLevel() const;
|
|
|
|
/// @brief Get a textual description of a zoom level
|
|
/// @param level The zoom level to describe
|
|
/// @return A translated string describing a zoom level
|
|
///
|
|
/// The zoom level description can tell the user details about how much audio is
|
|
/// actually displayed.
|
|
wxString GetZoomLevelDescription(int level) const;
|
|
|
|
/// @brief Get the zoom factor in percent for a zoom level
|
|
/// @param level The zoom level to get the factor of
|
|
/// @return The zoom factor in percent
|
|
///
|
|
/// Positive: 125, 150, 175, 200, 225, ...
|
|
///
|
|
/// Negative: 90, 80, 70, 60, 50, 45, 40, 35, 30, 25, 20, 19, 18, 17, ..., 1
|
|
///
|
|
/// Too negative numbers get clamped.
|
|
static int GetZoomLevelFactor(int level);
|
|
|
|
|
|
/// @brief Set amplitude scale factor
|
|
/// @param scale New amplitude scale factor, 1.0 is no scaling
|
|
void SetAmplitudeScale(float scale);
|
|
|
|
/// @brief Get amplitude scale factor
|
|
/// @return The amplitude scaling factor
|
|
float GetAmplitudeScale() const;
|
|
|
|
|
|
/// @brief Get a sample index from an X coordinate relative to current scroll
|
|
int64_t SamplesFromRelativeX(int x) const { return (scroll_left + x) * pixel_samples; }
|
|
/// @brief Get a sample index from an absolute X coordinate
|
|
int64_t SamplesFromAbsoluteX(int x) const { return x * pixel_samples; }
|
|
/// @brief Get an X coordinate relative to the current scroll from a sample index
|
|
int RelativeXFromSamples(int64_t samples) const { return samples/pixel_samples - scroll_left; }
|
|
/// @brief Get an absolute X coordinate from a sample index
|
|
int AbsoluteXFromSamples(int64_t samples) const { return samples/pixel_samples; }
|
|
|
|
|
|
DECLARE_EVENT_TABLE()
|
|
};
|
|
|