2940fa93d1
Originally committed to SVN as r1151.
335 lines
10 KiB
C++
335 lines
10 KiB
C++
// Copyright (c) 2005, 2006, Rodrigo Braz Monteiro
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// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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#include <assert.h>
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#include "audio_spectrum.h"
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#include "fft.h"
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#include "colorspace.h"
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#include "options.h"
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#include "utils.h"
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// Audio spectrum FFT data cache
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AudioSpectrumCache::CacheLine AudioSpectrumCache::null_line;
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unsigned long AudioSpectrumCache::line_length;
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void AudioSpectrumCache::SetLineLength(unsigned long new_length)
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{
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line_length = new_length;
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null_line.resize(new_length, 0);
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}
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// Bottom level FFT cache, holds actual power data itself
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class FinalSpectrumCache : public AudioSpectrumCache {
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private:
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std::vector<CacheLine> data;
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unsigned long start, length; // start and end of range
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public:
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CacheLine& GetLine(unsigned long i)
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{
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// This check ought to be redundant
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if (i >= start && i-start < length)
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return data[i - start];
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else
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return null_line;
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}
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FinalSpectrumCache(AudioProvider *provider, unsigned long _start, unsigned long _length)
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{
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start = _start;
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length = _length;
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assert(length > 2);
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// First fill the data vector with blanks
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// Both start and end are included in the range stored, so we have end-start+1 elements
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data.resize(length, null_line);
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// Start sample number of the next line calculated
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// line_length is half of the number of samples used to calculate a line, since half of the output from
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// a Fourier transform of real data is redundant, and not interesting for the purpose of creating
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// a frequenmcy/power spectrum.
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__int64 sample = start * line_length*2;
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// Raw sample data
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short *raw_sample_data = new short[line_length*2];
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float *sample_data = new float[line_length*2];
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// Real and imaginary components of the output
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float *out_r = new float[line_length*2];
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float *out_i = new float[line_length*2];
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FFT fft; // TODO: use FFTW instead? A wavelet?
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for (unsigned long i = 0; i < length; ++i) {
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provider->GetAudio(raw_sample_data, sample, line_length*2);
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for (size_t j = 0; j < line_length; ++j) {
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sample_data[j*2] = (float)raw_sample_data[j*2];
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sample_data[j*2+1] = (float)raw_sample_data[j*2+1];
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}
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fft.Transform(line_length*2, sample_data, out_r, out_i);
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CacheLine &line = data[i];
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for (size_t j = 0; j < line_length; ++j) {
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line[j] = sqrt(out_r[j]*out_r[j] + out_i[j]*out_i[j]);
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}
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sample += line_length*2;
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}
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delete[] raw_sample_data;
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delete[] sample_data;
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delete[] out_r;
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delete[] out_i;
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}
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virtual ~FinalSpectrumCache()
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{
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}
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};
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// Non-bottom-level cache, refers to other caches to do the work
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class IntermediateSpectrumCache : public AudioSpectrumCache {
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private:
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std::vector<AudioSpectrumCache*> sub_caches;
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unsigned long start, length, subcache_length;
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bool subcaches_are_final;
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int depth;
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AudioProvider *provider;
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public:
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CacheLine &GetLine(unsigned long i)
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{
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if (i >= start && i-start <= length) {
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// Determine which sub-cache this line resides in
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size_t subcache = (i-start) / subcache_length;
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assert(subcache < sub_caches.size());
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if (!sub_caches[subcache]) {
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if (subcaches_are_final) {
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sub_caches[subcache] = new FinalSpectrumCache(provider, start+subcache*subcache_length, subcache_length);
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} else {
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sub_caches[subcache] = new IntermediateSpectrumCache(provider, start+subcache*subcache_length, subcache_length, depth+1);
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}
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}
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return sub_caches[subcache]->GetLine(i);
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} else {
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return null_line;
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}
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}
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IntermediateSpectrumCache(AudioProvider *_provider, unsigned long _start, unsigned long _length, int _depth)
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{
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provider = _provider;
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start = _start;
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length = _length;
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depth = _depth;
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// FIXME: this calculation probably needs tweaking
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int num_subcaches = 1;
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unsigned long tmp = length;
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while (tmp > 0) {
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tmp /= 16;
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num_subcaches *= 2;
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}
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subcache_length = length / (num_subcaches-1);
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subcaches_are_final = num_subcaches <= 4;
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sub_caches.resize(num_subcaches, 0);
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}
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virtual ~IntermediateSpectrumCache()
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{
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for (size_t i = 0; i < sub_caches.size(); ++i)
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if (sub_caches[i])
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delete sub_caches[i];
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}
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};
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// AudioSpectrum
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AudioSpectrum::AudioSpectrum(AudioProvider *_provider, unsigned long _line_length)
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{
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provider = _provider;
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line_length = _line_length;
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__int64 _num_lines = provider->GetNumSamples() / line_length / 2;
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//assert (_num_lines < (1<<31)); // hope it fits into 32 bits...
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num_lines = (unsigned long)_num_lines;
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AudioSpectrumCache::SetLineLength(line_length);
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cache = new IntermediateSpectrumCache(provider, 0, num_lines, 0);
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power_scale = 1;
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minband = Options.AsInt(_T("Audio Spectrum Cutoff"));
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maxband = line_length - minband * 2/3; // TODO: make this customisable?
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// Generate colour maps
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unsigned char *palptr = colours_normal;
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for (int i = 0; i < 256; i++) {
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//hsl_to_rgb(170 + i * 2/3, 128 + i/2, i, palptr+0, palptr+1, palptr+2); // Previous
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hsl_to_rgb((255+128-i)/2, 128 + i/2, MIN(255,2*i), palptr+0, palptr+1, palptr+2); // Icy blue
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palptr += 3;
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}
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palptr = colours_selected;
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for (int i = 0; i < 256; i++) {
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//hsl_to_rgb(170 + i * 2/3, 128 + i/2, i*3/4+64, palptr+0, palptr+1, palptr+2);
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hsl_to_rgb((255+128-i)/2, 128 + i/2, MIN(255,3*i/2+64), palptr+0, palptr+1, palptr+2); // Icy blue
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palptr += 3;
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}
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}
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AudioSpectrum::~AudioSpectrum()
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{
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delete cache;
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}
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void AudioSpectrum::RenderRange(__int64 range_start, __int64 range_end, bool selected, unsigned char *img, int imgleft, int imgwidth, int imgpitch, int imgheight)
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{
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unsigned long first_line = (unsigned long)(range_start / line_length / 2);
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unsigned long last_line = (unsigned long)(range_end / line_length / 2);
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float *power = new float[line_length];
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int last_imgcol_rendered = -1;
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unsigned char *palette;
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if (selected)
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palette = colours_selected;
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else
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palette = colours_normal;
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// Some scaling constants
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const int maxpower = (1 << (16 - 1))*256;
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const double upscale = power_scale * 16384 / line_length;
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const double onethirdmaxpower = maxpower / 3, twothirdmaxpower = maxpower * 2/3;
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const double logoverscale = log(maxpower*upscale - twothirdmaxpower);
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for (unsigned long i = first_line; i <= last_line; ++i) {
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// Handle horizontal compression and don't unneededly re-render columns
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int imgcol = imgleft + imgwidth * (i - first_line) / (last_line - first_line + 1);
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if (imgcol <= last_imgcol_rendered)
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continue;
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AudioSpectrumCache::CacheLine &line = cache->GetLine(i);
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// Calculate the signal power over frequency
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// "Compressed" scale
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for (unsigned int j = 0; j < line_length; j++) {
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// First do a simple linear scale power calculation -- 8 gives a reasonable default scaling
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power[j] = line[j] * upscale;
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if (power[j] > maxpower * 2/3) {
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double p = power[j] - twothirdmaxpower;
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p = log(p) * onethirdmaxpower / logoverscale;
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power[j] = p + twothirdmaxpower;
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}
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}
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#define WRITE_PIXEL \
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if (intensity < 0) intensity = 0; \
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if (intensity > 255) intensity = 255; \
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img[((imgheight-y-1)*imgpitch+x)*3 + 0] = palette[intensity*3+0]; \
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img[((imgheight-y-1)*imgpitch+x)*3 + 1] = palette[intensity*3+1]; \
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img[((imgheight-y-1)*imgpitch+x)*3 + 2] = palette[intensity*3+2];
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// Handle horizontal expansion
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int next_line_imgcol = imgleft + imgwidth * (i - first_line + 1) / (last_line - first_line + 1);
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if (next_line_imgcol >= imgpitch)
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next_line_imgcol = imgpitch-1;
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for (int x = imgcol; x <= next_line_imgcol; ++x) {
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// Decide which rendering algo to use
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if (maxband - minband > imgheight) {
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// more than one frequency sample per pixel (vertically compress data)
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// pick the largest value per pixel for display
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// Iterate over pixels, picking a range of samples for each
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for (int y = 0; y < imgheight; ++y) {
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int sample1 = maxband * y/imgheight + minband;
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int sample2 = maxband * (y+1)/imgheight + minband;
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float maxval = 0;
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for (int samp = sample1; samp <= sample2; samp++) {
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if (power[samp] > maxval) maxval = power[samp];
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}
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int intensity = int(256 * maxval / maxpower);
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WRITE_PIXEL
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}
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}
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else {
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// less than one frequency sample per pixel (vertically expand data)
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// interpolate between pixels
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// can also happen with exactly one sample per pixel, but how often is that?
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// Iterate over pixels, picking the nearest power values
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for (int y = 0; y < imgheight; ++y) {
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float ideal = (float)(y+1.)/imgheight * maxband;
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float sample1 = power[(int)floor(ideal)+minband];
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float sample2 = power[(int)ceil(ideal)+minband];
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float frac = ideal - floor(ideal);
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int intensity = int(((1-frac)*sample1 + frac*sample2) / maxpower * 256);
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WRITE_PIXEL
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}
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}
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}
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#undef WRITE_PIXEL
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}
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delete[] power;
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}
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void AudioSpectrum::SetScaling(float _power_scale)
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{
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power_scale = _power_scale;
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}
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