9492192b73
In preparation for switching to LuaJIT, which doesn't support PUC Lua's thing of using C++ exceptions for lua_error. Requires replacing all uses of lua_error (and things calling lua_error) with custom versions that throw an exception instead and adding an exception -> lua error wrapper at all C++ -> Lua boundaries.
44 lines
1.7 KiB
XML
44 lines
1.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{A7A30702-8162-4E1A-A010-EF51B590C121}</ProjectGuid>
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<RootNamespace>luabins</RootNamespace>
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</PropertyGroup>
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<!-- Aegisub project configuration -->
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<PropertyGroup Label="AegisubConfiguration">
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<AegisubProjectType>lib</AegisubProjectType>
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<SrcDir>..\..\vendor\luabins\src\</SrcDir>
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</PropertyGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
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</ImportGroup>
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<!-- Project specific configuration -->
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SrcDir)..\..\lua51\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<!-- Source files -->
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<ItemGroup>
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<ClCompile Include="$(SrcDir)fwrite.c" />
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<ClCompile Include="$(SrcDir)load.c" />
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<ClCompile Include="$(SrcDir)luabins.c" />
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<ClCompile Include="$(SrcDir)luainternals.c" />
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<ClCompile Include="$(SrcDir)save.c" />
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<ClCompile Include="$(SrcDir)savebuffer.c" />
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<ClCompile Include="$(SrcDir)write.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="$(SrcDir)fwrite.h" />
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<ClInclude Include="$(SrcDir)luabins.h" />
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<ClInclude Include="$(SrcDir)luaheaders.h" />
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<ClInclude Include="$(SrcDir)luainternals.h" />
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<ClInclude Include="$(SrcDir)savebuffer.h" />
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<ClInclude Include="$(SrcDir)saveload.h" />
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<ClInclude Include="$(SrcDir)write.h" />
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</ItemGroup>
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</Project>
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