a0bf50dc8a
Has no real effect, it's what VS 2013 already uses and detailed logging reveals that the build system doesn't even recognize v4 and assumes v12 anyway. Might prevent builds with outdated tools.
187 lines
9.7 KiB
XML
187 lines
9.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{BB3FED86-DB7A-4DC7-964A-260FB86CDE61}</ProjectGuid>
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<RootNamespace>libaegisub</RootNamespace>
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</PropertyGroup>
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<!-- Aegisub project configuration -->
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<PropertyGroup Label="AegisubConfiguration">
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<AegisubProjectType>lib</AegisubProjectType>
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<SrcDir>..\..\libaegisub\</SrcDir>
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</PropertyGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(MSBuildThisFileDirectory)..\aegisub.props" />
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</ImportGroup>
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<!-- Project specific configuration -->
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>
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$(SrcDir);
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$(SrcDir)include;
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%(AdditionalIncludeDirectories)
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</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>
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NOMINMAX;
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_WIN32_WINNT=0x0501;
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_CRT_NONSTDC_NO_DEPRECATE;
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%(PreprocessorDefinitions)
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</PreprocessorDefinitions>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>lagi_pre.h</PrecompiledHeaderFile>
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<ForcedIncludeFiles>lagi_pre.h</ForcedIncludeFiles>
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<InputRelativeSourceDir>$(SrcDir)</InputRelativeSourceDir>
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</ClCompile>
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</ItemDefinitionGroup>
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<!-- Project References -->
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<ItemGroup>
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<ProjectReference Include="..\boost\boost.vcxproj">
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<Project>{a649d828-a399-4d81-adef-94cfdba7847f}</Project>
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</ProjectReference>
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<ProjectReference Include="..\icu\icu.vcxproj">
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<Project>{f934ab7b-186b-4e96-b20c-a58c38c1b818}</Project>
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</ProjectReference>
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<ProjectReference Include="..\libiconv\libiconv.vcxproj">
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<Project>{965054d2-44f2-4eb2-9879-051cc3d7ef08}</Project>
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</ProjectReference>
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<ProjectReference Include="..\luabins\luabins.vcxproj">
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<Project>{A7A30702-8162-4E1A-A010-EF51B590C121}</Project>
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</ProjectReference>
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<ProjectReference Include="..\luajit\luajit.vcxproj">
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<Project>{5391a8b1-9c70-4dc4-92ad-d3e34c6b803f}</Project>
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</ProjectReference>
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<ProjectReference Include="..\universalchardet\universalchardet.vcxproj">
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<Project>{7b56955d-5162-4698-aa5b-47484edc8783}</Project>
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</ProjectReference>
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</ItemGroup>
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<!-- Source files -->
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<ItemGroup>
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<ClInclude Include="$(SrcDir)common\charset_6937.h" />
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<ClInclude Include="$(SrcDir)common\parser.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\cajun\writer.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\calltip_provider.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\character_count.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\charset.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\charset_conv.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\scoped_ptr.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\signal.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\spellchecker.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\split.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\vfr.h" />
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<ClInclude Include="$(SrcDir)include\libaegisub\ycbcr_conv.h" />
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<ClInclude Include="$(SrcDir)lua\modules\lpeg.h" />
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<ClCompile Include="$(SrcDir)windows\lagi_pre.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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<ClCompile Include="$(SrcDir)ass\dialogue_parser.cpp" />
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<ClCompile Include="$(SrcDir)ass\uuencode.cpp" />
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<ClCompile Include="$(SrcDir)audio\provider.cpp" />
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<ClCompile Include="$(SrcDir)audio\provider_convert.cpp" />
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<ClCompile Include="$(SrcDir)audio\provider_dummy.cpp" />
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<ClCompile Include="$(SrcDir)audio\provider_hd.cpp" />
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<ClCompile Include="$(SrcDir)audio\provider_lock.cpp" />
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<ClCompile Include="$(SrcDir)audio\provider_pcm.cpp" />
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<ClCompile Include="$(SrcDir)audio\provider_ram.cpp" />
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<ClCompile Include="$(SrcDir)windows\access.cpp" />
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<ClCompile Include="$(SrcDir)windows\charset_conv_win.cpp" />
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