101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
// Copyright (c) 2005, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file dialog_automation.h
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/// @see dialog_automation.cpp
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/// @ingroup secondary_ui
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///
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#include <vector>
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#include <wx/dialog.h>
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#include <libaegisub/signal.h>
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namespace Automation4 {
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class ScriptManager;
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class AutoloadScriptManager;
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class Script;
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}
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namespace agi { struct Context; }
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class wxButton;
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class wxListEvent;
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class wxListView;
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class DialogAutomation : public wxDialog {
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agi::Context *context;
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/// Struct to attach a flag for global/local to scripts
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struct ExtraScriptInfo {
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Automation4::Script *script;
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bool is_global;
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};
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/// Currently loaded scripts
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std::vector<ExtraScriptInfo> script_info;
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/// File-local script manager
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Automation4::ScriptManager *local_manager;
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/// Listener for external changes to the local scripts
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agi::signal::Connection local_scripts_changed;
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/// Global script manager
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Automation4::ScriptManager *global_manager;
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/// Listener for external changes to the global scripts
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agi::signal::Connection global_scripts_changed;
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/// List of loaded scripts
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wxListView *list;
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/// Unload a local script
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wxButton *remove_button;
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/// Reload a script
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wxButton *reload_button;
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void RebuildList();
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void AddScript(Automation4::Script *script, bool is_global);
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void SetScriptInfo(int i, Automation4::Script *script);
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void UpdateDisplay();
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void OnAdd(wxCommandEvent &);
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void OnRemove(wxCommandEvent &);
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void OnReload(wxCommandEvent &);
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void OnInfo(wxCommandEvent &);
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void OnReloadAutoload(wxCommandEvent &);
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public:
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DialogAutomation(agi::Context *context);
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};
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