Aegisub/aegisub/src/video_out_gl.h
Thomas Goyne 96cf5ea7ed Kill the #ifndef AGI_PRE guards
They don't actually improve compilation performance and make it more
annoying to modify what things are in the precompiled header.
2012-12-02 06:33:29 -08:00

127 lines
4.7 KiB
C++

// Copyright (c) 2009, Thomas Goyne
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file video_out_gl.h
/// @brief OpenGL based video renderer
/// @ingroup video
///
#include <libaegisub/exception.h>
#include <vector>
#include "compat.h"
class AegiVideoFrame;
/// @class VideoOutGL
/// @brief OpenGL based video renderer
class VideoOutGL {
private:
struct TextureInfo;
/// The maximum texture size supported by the user's graphics card
int maxTextureSize;
/// Whether rectangular textures are supported by the user's graphics card
bool supportsRectangularTextures;
/// The internalformat to use
int internalFormat;
/// The frame height which the texture grid has been set up for
int frameWidth;
/// The frame width which the texture grid has been set up for
int frameHeight;
/// The frame format which the texture grid has been set up for
GLenum frameFormat;
/// Whether the grid is set up for flipped video
bool frameFlipped;
/// List of OpenGL texture ids used in the grid
std::vector<GLuint> textureIdList;
/// List of precalculated texture display information
std::vector<TextureInfo> textureList;
/// OpenGL display list which draws the frames
GLuint dl;
/// The total texture count
int textureCount;
/// The number of rows of textures
int textureRows;
/// The number of columns of textures
int textureCols;
void DetectOpenGLCapabilities();
void InitTextures(int width, int height, GLenum format, int bpp, bool flipped);
VideoOutGL(const VideoOutGL &);
VideoOutGL& operator=(const VideoOutGL&);
public:
/// @brief Set the frame to be displayed when Render() is called
/// @param frame The frame to be displayed
void UploadFrameData(const AegiVideoFrame& frame);
/// @brief Render a frame
/// @param x Bottom left x coordinate
/// @param y Bottom left y coordinate
/// @param width Width in pixels of viewport
/// @param height Height in pixels of viewport
void Render(int x, int y, int width, int height);
/// @brief Constructor
VideoOutGL();
/// @brief Destructor
~VideoOutGL();
};
/// @class VideoOutException
/// @extends Aegisub::Exception
/// @brief Base class for all exceptions thrown by VideoOutGL
DEFINE_BASE_EXCEPTION_NOINNER(VideoOutException, agi::Exception)
/// @class VideoOutRenderException
/// @extends VideoOutException
/// @brief An OpenGL error occured while uploading or displaying a frame
class VideoOutRenderException : public VideoOutException {
public:
VideoOutRenderException(const char *func, int err)
: VideoOutException(STD_STR(wxString::Format("%s failed with error code %d", func, err)))
{ }
const char * GetName() const { return "videoout/opengl/render"; }
Exception * Copy() const { return new VideoOutRenderException(*this); }
};
/// @class VideoOutOpenGLException
/// @extends VideoOutException
/// @brief An OpenGL error occured while setting up the video display
class VideoOutInitException : public VideoOutException {
public:
VideoOutInitException(const char *func, int err)
: VideoOutException(STD_STR(wxString::Format("%s failed with error code %d", func, err)))
{ }
VideoOutInitException(const char *err) : VideoOutException(err) { }
const char * GetName() const { return "videoout/opengl/init"; }
Exception * Copy() const { return new VideoOutInitException(*this); }
};