a445512970
Originally committed to SVN as r5929.
852 lines
22 KiB
C++
852 lines
22 KiB
C++
// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file auto4_lua.cpp
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/// @brief Lua 5.1-based scripting engine
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/// @ingroup scripting
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///
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#include "config.h"
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#ifdef WITH_AUTO4_LUA
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#include "auto4_lua.h"
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#ifndef AGI_PRE
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#include <cassert>
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#include <algorithm>
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#include <wx/filefn.h>
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#include <wx/filename.h>
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#include <wx/log.h>
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#include <wx/msgdlg.h>
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#include <wx/tokenzr.h>
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#include <wx/window.h>
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#endif
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#include <libaegisub/access.h>
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#include <libaegisub/log.h>
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#include <libaegisub/scoped_ptr.h>
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#include "ass_dialogue.h"
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#include "ass_file.h"
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#include "ass_style.h"
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#include "auto4_lua_factory.h"
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#include "auto4_lua_scriptreader.h"
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#include "include/aegisub/context.h"
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#include "main.h"
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#include "selection_controller.h"
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#include "video_context.h"
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#include "utils.h"
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// This must be below the headers above.
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#ifdef __WINDOWS__
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#include "../../contrib/lua51/src/lualib.h"
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#include "../../contrib/lua51/src/lauxlib.h"
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#else
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#include <lua.hpp>
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#endif
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namespace {
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inline void push_value(lua_State *L, lua_CFunction fn)
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{
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lua_pushcfunction(L, fn);
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}
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inline void push_value(lua_State *L, int n)
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{
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lua_pushinteger(L, n);
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}
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inline void push_value(lua_State *L, double n)
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{
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lua_pushnumber(L, n);
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}
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template<class T>
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inline void set_field(lua_State *L, const char *name, T value)
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{
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push_value(L, value);
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lua_setfield(L, -2, name);
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}
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inline wxString get_wxstring(lua_State *L, int idx)
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{
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return wxString(lua_tostring(L, idx), wxConvUTF8);
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}
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inline wxString check_wxstring(lua_State *L, int idx)
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{
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return wxString(luaL_checkstring(L, idx), wxConvUTF8);
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}
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wxString get_global_string(lua_State *L, const char *name)
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{
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lua_getglobal(L, name);
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wxString ret;
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if (lua_isstring(L, -1))
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ret = get_wxstring(L, -1);
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lua_pop(L, 1);
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return ret;
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}
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void set_context(lua_State *L, const agi::Context *c)
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{
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// Explicit cast is needed to discard the const
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lua_pushlightuserdata(L, (void *)c);
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lua_setfield(L, LUA_REGISTRYINDEX, "project_context");
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}
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const agi::Context *get_context(lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, "project_context");
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assert(lua_islightuserdata(L, -1));
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const agi::Context * c = static_cast<const agi::Context *>(lua_touserdata(L, -1));
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lua_pop(L, 1);
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return c;
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}
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}
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// LuaStackcheck
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#if 0
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struct LuaStackcheck {
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lua_State *L;
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int startstack;
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void check_stack(int additional)
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{
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int top = lua_gettop(L);
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if (top - additional != startstack) {
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LOG_D("automation/lua") << "lua stack size mismatch.";
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dump();
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assert(top - additional == startstack);
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}
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}
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void dump()
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{
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int top = lua_gettop(L);
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LOG_D("automation/lua/stackdump") << "--- dumping lua stack...";
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for (int i = top; i > 0; i--) {
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lua_pushvalue(L, i);
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wxString type(lua_typename(L, lua_type(L, -1)), wxConvUTF8);
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if (lua_isstring(L, i)) {
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LOG_D("automation/lua/stackdump") << type << ": " << luatostring(L, -1);
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} else {
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LOG_D("automation/lua/stackdump") << type;
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}
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lua_pop(L, 1);
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}
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LOG_D("automation/lua") << "--- end dump";
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}
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LuaStackcheck(lua_State *L) : L(L) { startstack = lua_gettop(L); }
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~LuaStackcheck() { check_stack(0); }
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};
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#else
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struct LuaStackcheck {
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void check_stack(int additional) { }
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void dump() { }
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LuaStackcheck(lua_State*) { }
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};
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#endif
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namespace Automation4 {
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// LuaScript
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LuaScript::LuaScript(wxString const& filename)
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: Script(filename)
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, L(0)
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{
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Create();
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}
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LuaScript::~LuaScript()
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{
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Destroy();
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}
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void LuaScript::Create()
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{
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Destroy();
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try {
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// create lua environment
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L = lua_open();
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LuaStackcheck _stackcheck(L);
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// register standard libs
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lua_pushcfunction(L, luaopen_base); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_package); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_string); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_table); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_math); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_io); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_os); lua_call(L, 0, 0);
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_stackcheck.check_stack(0);
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// dofile and loadfile are replaced with include
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lua_pushnil(L);
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lua_setglobal(L, "dofile");
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lua_pushnil(L);
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lua_setglobal(L, "loadfile");
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lua_pushcfunction(L, LuaInclude);
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lua_setglobal(L, "include");
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// add include_path to the module load path
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lua_getglobal(L, "package");
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lua_pushstring(L, "path");
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lua_pushstring(L, "path");
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lua_gettable(L, -3);
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for (size_t i = 0; i < include_path.size(); ++i) {
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wxCharBuffer p = include_path[i].utf8_str();
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lua_pushfstring(L, ";%s/?.lua;%s/?/init.lua", p.data(), p.data());
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lua_concat(L, 2);
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}
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lua_settable(L, -3);
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// Replace the default lua module loader with our unicode compatible one
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lua_getfield(L, -1, "loaders");
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lua_pushcfunction(L, LuaModuleLoader);
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lua_rawseti(L, -2, 2);
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lua_pop(L, 2);
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_stackcheck.check_stack(0);
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// prepare stuff in the registry
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// store the script's filename
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lua_pushstring(L, wxFileName(GetFilename()).GetName().utf8_str().data());
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lua_setfield(L, LUA_REGISTRYINDEX, "filename");
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_stackcheck.check_stack(0);
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// reference to the script object
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lua_pushlightuserdata(L, this);
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lua_setfield(L, LUA_REGISTRYINDEX, "aegisub");
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_stackcheck.check_stack(0);
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// make "aegisub" table
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lua_pushstring(L, "aegisub");
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lua_newtable(L);
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set_field(L, "register_macro", LuaCommand::LuaRegister);
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set_field(L, "register_filter", LuaExportFilter::LuaRegister);
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set_field(L, "text_extents", LuaTextExtents);
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set_field(L, "frame_from_ms", LuaFrameFromMs);
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set_field(L, "ms_from_frame", LuaMsFromFrame);
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set_field(L, "video_size", LuaVideoSize);
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set_field(L, "lua_automation_version", 4);
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// store aegisub table to globals
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lua_settable(L, LUA_GLOBALSINDEX);
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_stackcheck.check_stack(0);
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// load user script
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LuaScriptReader script_reader(GetFilename());
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if (lua_load(L, script_reader.reader_func, &script_reader, GetPrettyFilename().utf8_str())) {
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wxString err = wxString::Format("Error loading Lua script \"%s\":\n\n%s", GetPrettyFilename(), get_wxstring(L, -1));
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throw ScriptLoadError(STD_STR(err));
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}
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_stackcheck.check_stack(1);
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// and execute it
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// this is where features are registered
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// don't thread this, as there's no point in it and it seems to break on wx 2.8.3, for some reason
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if (lua_pcall(L, 0, 0, 0)) {
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// error occurred, assumed to be on top of Lua stack
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wxString err = wxString::Format("Error initialising Lua script \"%s\":\n\n%s", GetPrettyFilename(), get_wxstring(L, -1));
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throw ScriptLoadError(STD_STR(err));
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}
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_stackcheck.check_stack(0);
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lua_getglobal(L, "version");
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if (lua_isnumber(L, -1) && lua_tointeger(L, -1) == 3) {
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lua_pop(L, 1); // just to avoid tripping the stackcheck in debug
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throw ScriptLoadError("Attempted to load an Automation 3 script as an Automation 4 Lua script. Automation 3 is no longer supported.");
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}
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name = get_global_string(L, "script_name");
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description = get_global_string(L, "script_description");
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author = get_global_string(L, "script_author");
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version = get_global_string(L, "script_version");
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if (name.empty())
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name = GetPrettyFilename();
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lua_pop(L, 1);
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// if we got this far, the script should be ready
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_stackcheck.check_stack(0);
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}
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catch (agi::Exception const& e) {
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Destroy();
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name = GetPrettyFilename();
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description = e.GetChainedMessage();
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}
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}
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void LuaScript::Destroy()
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{
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// Assume the script object is clean if there's no Lua state
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if (!L) return;
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// loops backwards because commands remove themselves from macros when
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// they're unregistered
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for (int i = macros.size() - 1; i >= 0; --i)
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cmd::unreg(macros[i]->name());
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delete_clear(filters);
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lua_close(L);
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L = 0;
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}
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void LuaScript::Reload()
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{
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Create();
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}
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void LuaScript::RegisterCommand(LuaCommand *command)
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{
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for (size_t i = 0; i < macros.size(); ++i) {
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if (macros[i]->name() == command->name()) {
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luaL_error(L,
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"A macro named '%s' is already defined in script '%s'",
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command->StrDisplay(0).utf8_str().data(), name.utf8_str().data());
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}
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}
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macros.push_back(command);
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}
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void LuaScript::UnregisterCommand(LuaCommand *command)
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{
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macros.erase(remove(macros.begin(), macros.end(), command), macros.end());
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}
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void LuaScript::RegisterFilter(LuaExportFilter *filter)
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{
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filters.push_back(filter);
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}
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LuaScript* LuaScript::GetScriptObject(lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, "aegisub");
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void *ptr = lua_touserdata(L, -1);
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lua_pop(L, 1);
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return (LuaScript*)ptr;
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}
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int LuaScript::LuaTextExtents(lua_State *L)
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{
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luaL_argcheck(L, lua_istable(L, 1), 1, "");
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luaL_argcheck(L, lua_isstring(L, 2), 2, "");
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lua_pushvalue(L, 1);
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agi::scoped_ptr<AssEntry> et(LuaAssFile::LuaToAssEntry(L));
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AssStyle *st = dynamic_cast<AssStyle*>(et.get());
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lua_pop(L, 1);
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if (!st)
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return luaL_error(L, "Not a style entry");
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double width, height, descent, extlead;
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if (!CalculateTextExtents(st, check_wxstring(L, 2), width, height, descent, extlead))
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return luaL_error(L, "Some internal error occurred calculating text_extents");
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lua_pushnumber(L, width);
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lua_pushnumber(L, height);
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lua_pushnumber(L, descent);
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lua_pushnumber(L, extlead);
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return 4;
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}
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/// @brief Module loader which uses our include rather than Lua's, for unicode file support
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/// @param L The Lua state
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/// @return Always 1 per loader_Lua?
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int LuaScript::LuaModuleLoader(lua_State *L)
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{
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int pretop = lua_gettop(L);
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wxString module(get_wxstring(L, -1));
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module.Replace(".", LUA_DIRSEP);
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// Get the lua package include path (which the user may have modified)
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lua_getglobal(L, "package");
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lua_pushstring(L, "path");
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lua_gettable(L, -2);
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wxString package_paths(get_wxstring(L, -1));
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lua_pop(L, 2);
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wxStringTokenizer toker(package_paths, ";", wxTOKEN_STRTOK);
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while (toker.HasMoreTokens()) {
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wxString filename = toker.GetNextToken();
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filename.Replace("?", module);
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try {
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LuaScriptReader script_reader(filename);
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if (lua_load(L, script_reader.reader_func, &script_reader, filename.utf8_str())) {
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return luaL_error(L, "Error loading Lua module \"%s\":\n\n%s", filename.utf8_str().data(), lua_tostring(L, -1));
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}
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break;
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}
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catch (agi::acs::AcsNotFound const&) {
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// Not an error so swallow and continue on
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}
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catch (agi::acs::AcsNotAFile const&) {
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// Not an error so swallow and continue on
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}
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catch (agi::Exception const& e) {
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return luaL_error(L, "Error loading Lua module \"%s\":\n\n%s", filename.utf8_str().data(), e.GetChainedMessage().c_str());
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}
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}
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return lua_gettop(L) - pretop;
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}
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int LuaScript::LuaInclude(lua_State *L)
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{
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LuaScript *s = GetScriptObject(L);
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wxString fnames(check_wxstring(L, 1));
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wxFileName fname(fnames);
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if (fname.GetDirCount() == 0) {
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// filename only
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fname = s->include_path.FindAbsoluteValidPath(fnames);
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} else if (fname.IsRelative()) {
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// relative path
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wxFileName sfname(s->GetFilename());
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fname.MakeAbsolute(sfname.GetPath(true));
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} else {
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// absolute path, do nothing
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}
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if (!fname.IsOk() || !fname.FileExists())
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return luaL_error(L, "Lua include not found: %s", fnames.utf8_str().data());
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LuaScriptReader script_reader(fname.GetFullPath());
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if (lua_load(L, script_reader.reader_func, &script_reader, fname.GetFullName().utf8_str()))
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return luaL_error(L, "Error loading Lua include \"%s\":\n\n%s", fname.GetFullPath().utf8_str().data(), lua_tostring(L, -1));
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int pretop = lua_gettop(L) - 1; // don't count the function value itself
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lua_call(L, 0, LUA_MULTRET);
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return lua_gettop(L) - pretop;
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}
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int LuaScript::LuaFrameFromMs(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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int ms = lua_tointeger(L, -1);
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lua_pop(L, 1);
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if (c->videoController->TimecodesLoaded())
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lua_pushnumber(L, c->videoController->FrameAtTime(ms, agi::vfr::START));
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else
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lua_pushnil(L);
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return 1;
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}
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int LuaScript::LuaMsFromFrame(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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int frame = lua_tointeger(L, -1);
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lua_pop(L, 1);
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if (c->videoController->TimecodesLoaded())
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lua_pushnumber(L, c->videoController->TimeAtFrame(frame, agi::vfr::START));
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else
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lua_pushnil(L);
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return 1;
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}
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int LuaScript::LuaVideoSize(lua_State *L)
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{
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const agi::Context *c = get_context(L);
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if (c->videoController->IsLoaded()) {
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lua_pushnumber(L, c->videoController->GetWidth());
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lua_pushnumber(L, c->videoController->GetHeight());
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lua_pushnumber(L, c->videoController->GetAspectRatioValue());
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lua_pushnumber(L, c->videoController->GetAspectRatioType());
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return 4;
|
|
}
|
|
else {
|
|
lua_pushnil(L);
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
static void lua_threaded_call(ProgressSink *ps, lua_State *L, int nargs, int nresults, bool can_open_config, bool *failed)
|
|
{
|
|
LuaProgressSink lps(L, ps, can_open_config);
|
|
|
|
if (lua_pcall(L, nargs, nresults, 0)) {
|
|
// if the call failed, log the error here
|
|
ps->Log("\n\nLua reported a runtime error:\n");
|
|
ps->Log(lua_tostring(L, -1));
|
|
lua_pop(L, 1);
|
|
*failed = true;
|
|
}
|
|
|
|
lua_gc(L, LUA_GCCOLLECT, 0);
|
|
}
|
|
|
|
void LuaThreadedCall(lua_State *L, int nargs, int nresults, wxString const& title, wxWindow *parent, bool can_open_config)
|
|
{
|
|
bool failed = false;
|
|
BackgroundScriptRunner bsr(parent, title);
|
|
bsr.Run(bind(lua_threaded_call, std::tr1::placeholders::_1, L, nargs, nresults, can_open_config, &failed));
|
|
if (failed)
|
|
throw agi::UserCancelException("Script threw an error");
|
|
}
|
|
|
|
// LuaFeature
|
|
LuaFeature::LuaFeature(lua_State *L)
|
|
: L(L)
|
|
{
|
|
}
|
|
|
|
void LuaFeature::RegisterFeature()
|
|
{
|
|
myid = luaL_ref(L, LUA_REGISTRYINDEX);
|
|
}
|
|
|
|
void LuaFeature::UnregisterFeature()
|
|
{
|
|
luaL_unref(L, LUA_REGISTRYINDEX, myid);
|
|
}
|
|
|
|
void LuaFeature::GetFeatureFunction(const char *function)
|
|
{
|
|
// get this feature's function pointers
|
|
lua_rawgeti(L, LUA_REGISTRYINDEX, myid);
|
|
// get pointer for validation function
|
|
lua_pushstring(L, function);
|
|
lua_rawget(L, -2);
|
|
// remove the function table
|
|
lua_remove(L, -2);
|
|
assert(lua_isfunction(L, -1));
|
|
}
|
|
|
|
// LuaFeatureMacro
|
|
int LuaCommand::LuaRegister(lua_State *L)
|
|
{
|
|
cmd::reg(new LuaCommand(L));
|
|
return 0;
|
|
}
|
|
|
|
LuaCommand::LuaCommand(lua_State *L)
|
|
: LuaFeature(L)
|
|
, display(check_wxstring(L, 1))
|
|
, help(get_wxstring(L, 2))
|
|
, cmd_type(cmd::COMMAND_NORMAL)
|
|
{
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "filename");
|
|
cmd_name = STD_STR(wxString::Format("automation/lua/%s/%s", get_wxstring(L, -1), check_wxstring(L, 1)));
|
|
|
|
if (!lua_isfunction(L, 3))
|
|
luaL_error(L, "The macro processing function must be a function");
|
|
|
|
if (lua_isfunction(L, 4))
|
|
cmd_type |= cmd::COMMAND_VALIDATE;
|
|
|
|
if (lua_isfunction(L, 5))
|
|
cmd_type |= cmd::COMMAND_TOGGLE;
|
|
|
|
// new table for containing the functions for this feature
|
|
lua_newtable(L);
|
|
|
|
// store processing function
|
|
lua_pushstring(L, "run");
|
|
lua_pushvalue(L, 3);
|
|
lua_rawset(L, -3);
|
|
|
|
// store validation function
|
|
lua_pushstring(L, "validate");
|
|
lua_pushvalue(L, 4);
|
|
lua_rawset(L, -3);
|
|
|
|
// store active function
|
|
lua_pushstring(L, "isactive");
|
|
lua_pushvalue(L, 5);
|
|
lua_rawset(L, -3);
|
|
|
|
// store the table in the registry
|
|
RegisterFeature();
|
|
|
|
LuaScript::GetScriptObject(L)->RegisterCommand(this);
|
|
}
|
|
|
|
LuaCommand::~LuaCommand()
|
|
{
|
|
UnregisterFeature();
|
|
LuaScript::GetScriptObject(L)->UnregisterCommand(this);
|
|
}
|
|
|
|
static int transform_selection(lua_State *L, const agi::Context *c)
|
|
{
|
|
std::set<AssDialogue*> sel = c->selectionController->GetSelectedSet();
|
|
AssDialogue *active_line = c->selectionController->GetActiveLine();
|
|
|
|
lua_newtable(L);
|
|
int active_idx = -1;
|
|
|
|
int row = 1;
|
|
int idx = 1;
|
|
for (entryIter it = c->ass->Line.begin(); it != c->ass->Line.end(); ++it, ++row) {
|
|
AssDialogue *diag = dynamic_cast<AssDialogue*>(*it);
|
|
if (!diag) continue;
|
|
|
|
if (diag == active_line) active_idx = row;
|
|
if (sel.count(diag)) {
|
|
lua_pushinteger(L, row);
|
|
lua_rawseti(L, -2, idx++);
|
|
}
|
|
}
|
|
|
|
return active_idx;
|
|
}
|
|
|
|
bool LuaCommand::Validate(const agi::Context *c)
|
|
{
|
|
if (!(cmd_type & cmd::COMMAND_VALIDATE)) return true;
|
|
|
|
set_context(L, c);
|
|
|
|
GetFeatureFunction("validate");
|
|
LuaAssFile *subsobj = new LuaAssFile(L, c->ass);
|
|
lua_pushinteger(L, transform_selection(L, c));
|
|
|
|
int err = lua_pcall(L, 3, 1, 0);
|
|
|
|
subsobj->ProcessingComplete();
|
|
|
|
bool result = false;
|
|
if (err)
|
|
wxLogWarning("Runtime error in Lua macro validation function:\n%s", get_wxstring(L, -1));
|
|
else
|
|
result = !!lua_toboolean(L, -1);
|
|
|
|
// clean up stack (result or error message)
|
|
lua_pop(L, 1);
|
|
|
|
return result;
|
|
}
|
|
|
|
void LuaCommand::operator()(agi::Context *c)
|
|
{
|
|
set_context(L, c);
|
|
|
|
GetFeatureFunction("run");
|
|
LuaAssFile *subsobj = new LuaAssFile(L, c->ass, true, true);
|
|
lua_pushinteger(L, transform_selection(L, c));
|
|
|
|
try {
|
|
LuaThreadedCall(L, 3, 1, StrDisplay(c), c->parent, true);
|
|
|
|
subsobj->ProcessingComplete(StrDisplay(c));
|
|
|
|
// top of stack will be selected lines array, if any was returned
|
|
if (lua_istable(L, -1)) {
|
|
std::set<AssDialogue*> sel;
|
|
entryIter it = c->ass->Line.begin();
|
|
int last_idx = 1;
|
|
lua_pushnil(L);
|
|
while (lua_next(L, -2)) {
|
|
if (lua_isnumber(L, -1)) {
|
|
int cur = lua_tointeger(L, -1);
|
|
if (cur < 1 || cur > (int)c->ass->Line.size()) {
|
|
wxLogError("Selected row %d is out of bounds (must be 1-%u)", cur, c->ass->Line.size());
|
|
break;
|
|
}
|
|
|
|
advance(it, cur - last_idx);
|
|
|
|
AssDialogue *diag = dynamic_cast<AssDialogue*>(*it);
|
|
if (!diag) {
|
|
wxLogError("Selected row %d is not a dialogue line", cur);
|
|
break;
|
|
}
|
|
|
|
sel.insert(diag);
|
|
last_idx = cur;
|
|
}
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
c->selectionController->SetSelectedSet(sel);
|
|
}
|
|
}
|
|
catch (agi::UserCancelException const&) {
|
|
subsobj->Cancel();
|
|
}
|
|
|
|
// either way, there will be something on the stack
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
bool LuaCommand::IsActive(const agi::Context *c)
|
|
{
|
|
if (!(cmd_type & cmd::COMMAND_TOGGLE)) return false;
|
|
|
|
set_context(L, c);
|
|
|
|
GetFeatureFunction("isactive");
|
|
LuaAssFile *subsobj = new LuaAssFile(L, c->ass);
|
|
lua_pushinteger(L, transform_selection(L, c));
|
|
|
|
int err = lua_pcall(L, 3, 1, 0);
|
|
subsobj->ProcessingComplete();
|
|
|
|
bool result = false;
|
|
if (err)
|
|
wxLogWarning("Runtime error in Lua macro IsActive function:\n%s", get_wxstring(L, -1));
|
|
else
|
|
result = !!lua_toboolean(L, -1);
|
|
|
|
// clean up stack (result or error message)
|
|
lua_pop(L, 1);
|
|
|
|
return result;
|
|
}
|
|
|
|
// LuaFeatureFilter
|
|
LuaExportFilter::LuaExportFilter(lua_State *L)
|
|
: ExportFilter(check_wxstring(L, 1), get_wxstring(L, 2), lua_tointeger(L, 3))
|
|
, LuaFeature(L)
|
|
{
|
|
if (!lua_isfunction(L, 4))
|
|
luaL_error(L, "The filter processing function must be a function");
|
|
|
|
// new table for containing the functions for this feature
|
|
lua_newtable(L);
|
|
|
|
// store processing function
|
|
lua_pushstring(L, "run");
|
|
lua_pushvalue(L, 4);
|
|
lua_rawset(L, -3);
|
|
|
|
// store config function
|
|
lua_pushstring(L, "config");
|
|
lua_pushvalue(L, 5);
|
|
has_config = lua_isfunction(L, -1);
|
|
lua_rawset(L, -3);
|
|
|
|
// store the table in the registry
|
|
RegisterFeature();
|
|
|
|
LuaScript::GetScriptObject(L)->RegisterFilter(this);
|
|
}
|
|
|
|
int LuaExportFilter::LuaRegister(lua_State *L)
|
|
{
|
|
(void)new LuaExportFilter(L);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void LuaExportFilter::ProcessSubs(AssFile *subs, wxWindow *export_dialog)
|
|
{
|
|
LuaStackcheck stackcheck(L);
|
|
|
|
GetFeatureFunction("run");
|
|
stackcheck.check_stack(1);
|
|
|
|
// The entire point of an export filter is to modify the file, but
|
|
// setting undo points makes no sense
|
|
LuaAssFile *subsobj = new LuaAssFile(L, subs, true);
|
|
assert(lua_isuserdata(L, -1));
|
|
stackcheck.check_stack(2);
|
|
|
|
// config
|
|
if (has_config && config_dialog) {
|
|
int results_produced = config_dialog->LuaReadBack(L);
|
|
assert(results_produced == 1);
|
|
(void) results_produced; // avoid warning on release builds
|
|
// TODO, write back stored options here
|
|
} else {
|
|
// no config so put an empty table instead
|
|
lua_newtable(L);
|
|
}
|
|
assert(lua_istable(L, -1));
|
|
stackcheck.check_stack(3);
|
|
|
|
try {
|
|
LuaThreadedCall(L, 2, 0, GetName(), export_dialog, false);
|
|
stackcheck.check_stack(0);
|
|
subsobj->ProcessingComplete();
|
|
}
|
|
catch (agi::UserCancelException const&) {
|
|
subsobj->Cancel();
|
|
throw;
|
|
}
|
|
}
|
|
|
|
ScriptDialog* LuaExportFilter::GenerateConfigDialog(wxWindow *parent, agi::Context *c)
|
|
{
|
|
if (!has_config)
|
|
return 0;
|
|
|
|
set_context(L, c);
|
|
|
|
GetFeatureFunction("config");
|
|
|
|
// prepare function call
|
|
LuaAssFile *subsobj = new LuaAssFile(L, c->ass);
|
|
// stored options
|
|
lua_newtable(L); // TODO, nothing for now
|
|
|
|
// do call
|
|
int err = lua_pcall(L, 2, 1, 0);
|
|
subsobj->ProcessingComplete();
|
|
|
|
if (err) {
|
|
wxLogWarning("Runtime error in Lua config dialog function:\n%s", get_wxstring(L, -1));
|
|
lua_pop(L, 1); // remove error message
|
|
} else {
|
|
// Create config dialogue from table on top of stack
|
|
config_dialog = new LuaDialog(L, false);
|
|
}
|
|
|
|
return config_dialog;
|
|
}
|
|
|
|
LuaScriptFactory::LuaScriptFactory()
|
|
: ScriptFactory("Lua", "*.lua")
|
|
{
|
|
Register(this);
|
|
}
|
|
|
|
Script* LuaScriptFactory::Produce(const wxString &filename) const
|
|
{
|
|
// Just check if file extension is .lua
|
|
// Reject anything else
|
|
if (filename.Right(4).Lower() == ".lua") {
|
|
return new LuaScript(filename);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // WITH_AUTO4_LUA
|