96cf5ea7ed
They don't actually improve compilation performance and make it more annoying to modify what things are in the precompiled header.
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
|
|
// All rights reserved.
|
|
//
|
|
// Redistribution and use in source and binary forms, with or without
|
|
// modification, are permitted provided that the following conditions are met:
|
|
//
|
|
// * Redistributions of source code must retain the above copyright notice,
|
|
// this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above copyright notice,
|
|
// this list of conditions and the following disclaimer in the documentation
|
|
// and/or other materials provided with the distribution.
|
|
// * Neither the name of the Aegisub Group nor the names of its contributors
|
|
// may be used to endorse or promote products derived from this software
|
|
// without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
// POSSIBILITY OF SUCH DAMAGE.
|
|
//
|
|
// Aegisub Project http://www.aegisub.org/
|
|
|
|
/// @file colour_button.cpp
|
|
/// @brief Push-button that displays a colour for label, and brings up colour selection dialogue when pressed
|
|
/// @ingroup custom_control
|
|
///
|
|
|
|
#include "config.h"
|
|
|
|
#include <wx/dcmemory.h>
|
|
|
|
#include "colour_button.h"
|
|
|
|
#include "compat.h"
|
|
#include "dialog_colorpicker.h"
|
|
|
|
ColourButton::ColourButton(wxWindow* parent, wxWindowID id, const wxSize& size, agi::Color col)
|
|
: wxBitmapButton(parent, id, wxBitmap(size), wxDefaultPosition, wxSize(size.GetWidth() + 6, size.GetHeight() + 6))
|
|
, bmp(GetBitmapLabel())
|
|
, colour(col)
|
|
{
|
|
Paint();
|
|
SetBitmapLabel(bmp);
|
|
Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ColourButton::OnClick, this);
|
|
}
|
|
|
|
void ColourButton::Paint() {
|
|
wxMemoryDC dc;
|
|
dc.SelectObject(bmp);
|
|
dc.SetBrush(wxBrush(to_wx(colour)));
|
|
dc.DrawRectangle(0,0,bmp.GetWidth(),bmp.GetHeight());
|
|
}
|
|
|
|
/// @brief Callback for the color picker dialog
|
|
/// @param col New color
|
|
void ColourButton::SetColour(agi::Color col) {
|
|
colour = col;
|
|
|
|
// Draw colour
|
|
Paint();
|
|
SetBitmapLabel(bmp);
|
|
|
|
// Trigger a click event on this as some stuff relies on that to know
|
|
// when the color has changed
|
|
wxCommandEvent evt(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
|
|
evt.SetClientData(this);
|
|
evt.SetEventObject(this);
|
|
AddPendingEvent(evt);
|
|
}
|
|
|
|
agi::Color ColourButton::GetColor() {
|
|
return colour;
|
|
}
|
|
|
|
void ColourButton::OnClick(wxCommandEvent &event) {
|
|
if (event.GetClientData() == this)
|
|
event.Skip();
|
|
else {
|
|
GetColorFromUser<ColourButton, &ColourButton::SetColour>(GetParent(), colour, this);
|
|
}
|
|
}
|