Aegisub/src/ass_style.cpp
2014-12-28 20:31:33 -08:00

244 lines
6.7 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
/// @file ass_style.cpp
/// @brief Class for style definitions in subtitles
/// @ingroup subs_storage
///
#include "ass_style.h"
#include "subtitle_format.h"
#include "utils.h"
#include <libaegisub/format.h>
#include <libaegisub/split.h>
#include <boost/algorithm/string/trim.hpp>
#include <boost/lexical_cast.hpp>
#include <wx/intl.h>
AssStyle::AssStyle() {
std::fill(Margin.begin(), Margin.end(), 10);
UpdateData();
}
AssEntryGroup AssStyle::Group() const { return AssEntryGroup::STYLE; }
namespace {
class parser {
boost::split_iterator<agi::StringRange::const_iterator> pos;
std::string next_tok() {
if (pos.eof())
throw SubtitleFormatParseError("Malformed style: not enough fields");
return agi::str(trim_copy(*pos++));
}
public:
parser(std::string const& str) {
auto colon = find(str.begin(), str.end(), ':');
if (colon != str.end())
pos = agi::Split(agi::StringRange(colon + 1, str.end()), ',');
}
void check_done() const {
if (!pos.eof())
throw SubtitleFormatParseError("Malformed style: too many fields");
}
std::string next_str() { return next_tok(); }
agi::Color next_color() { return next_tok(); }
int next_int() {
try {
return boost::lexical_cast<int>(next_tok());
}
catch (boost::bad_lexical_cast const&) {
throw SubtitleFormatParseError("Malformed style: bad int field");
}
}
double next_double() {
try {
return boost::lexical_cast<double>(next_tok());
}
catch (boost::bad_lexical_cast const&) {
throw SubtitleFormatParseError("Malformed style: bad double field");
}
}
void skip_token() {
if (!pos.eof())
++pos;
}
};
}
AssStyle::AssStyle(std::string const& str, int version) {
parser p(str);
name = p.next_str();
font = p.next_str();
fontsize = p.next_double();
if (version != 0) {
primary = p.next_color();
secondary = p.next_color();
outline = p.next_color();
shadow = p.next_color();
}
else {
primary = p.next_color();
secondary = p.next_color();
// Skip tertiary color
p.skip_token();
// Read shadow/outline color
outline = p.next_color();
shadow = outline;
}
bold = !!p.next_int();
italic = !!p.next_int();
if (version != 0) {
underline = !!p.next_int();
strikeout = !!p.next_int();
scalex = p.next_double();
scaley = p.next_double();
spacing = p.next_double();
angle = p.next_double();
}
else {
// SSA defaults
underline = false;
strikeout = false;
scalex = 100;
scaley = 100;
spacing = 0;
angle = 0.0;
}
borderstyle = p.next_int();
outline_w = p.next_double();
shadow_w = p.next_double();
alignment = p.next_int();
if (version == 0)
alignment = SsaToAss(alignment);
Margin[0] = mid(0, p.next_int(), 9999);
Margin[1] = mid(0, p.next_int(), 9999);
Margin[2] = mid(0, p.next_int(), 9999);
// Skip alpha level
if (version == 0)
p.skip_token();
encoding = p.next_int();
p.check_done();
UpdateData();
}
void AssStyle::UpdateData() {
replace(name.begin(), name.end(), ',', ';');
replace(font.begin(), font.end(), ',', ';');
data = agi::format("Style: %s,%s,%g,%s,%s,%s,%s,%d,%d,%d,%d,%g,%g,%g,%g,%d,%g,%g,%i,%i,%i,%i,%i",
name, font, fontsize,
primary.GetAssStyleFormatted(),
secondary.GetAssStyleFormatted(),
outline.GetAssStyleFormatted(),
shadow.GetAssStyleFormatted(),
(bold? -1 : 0), (italic ? -1 : 0),
(underline ? -1 : 0), (strikeout ? -1 : 0),
scalex, scaley, spacing, angle,
borderstyle, outline_w, shadow_w, alignment,
Margin[0], Margin[1], Margin[2], encoding);
}
void AssStyle::GetEncodings(wxArrayString &encodingStrings) {
encodingStrings.Clear();
encodingStrings.Add(wxString("0 - ") + _("ANSI"));
encodingStrings.Add(wxString("1 - ") + _("Default"));
encodingStrings.Add(wxString("2 - ") + _("Symbol"));
encodingStrings.Add(wxString("77 - ") + _("Mac"));
encodingStrings.Add(wxString("128 - ") + _("Shift_JIS"));
encodingStrings.Add(wxString("129 - ") + _("Hangeul"));
encodingStrings.Add(wxString("130 - ") + _("Johab"));
encodingStrings.Add(wxString("134 - ") + _("GB2312"));
encodingStrings.Add(wxString("136 - ") + _("Chinese BIG5"));
encodingStrings.Add(wxString("161 - ") + _("Greek"));
encodingStrings.Add(wxString("162 - ") + _("Turkish"));
encodingStrings.Add(wxString("163 - ") + _("Vietnamese"));
encodingStrings.Add(wxString("177 - ") + _("Hebrew"));
encodingStrings.Add(wxString("178 - ") + _("Arabic"));
encodingStrings.Add(wxString("186 - ") + _("Baltic"));
encodingStrings.Add(wxString("204 - ") + _("Russian"));
encodingStrings.Add(wxString("222 - ") + _("Thai"));
encodingStrings.Add(wxString("238 - ") + _("East European"));
encodingStrings.Add(wxString("255 - ") + _("OEM"));
}
int AssStyle::AssToSsa(int ass_align) {
switch (ass_align) {
case 1: return 1;
case 2: return 2;
case 3: return 3;
case 4: return 9;
case 5: return 10;
case 6: return 11;
case 7: return 5;
case 8: return 6;
case 9: return 7;
default: return 2;
}
}
int AssStyle::SsaToAss(int ssa_align) {
switch(ssa_align) {
case 1: return 1;
case 2: return 2;
case 3: return 3;
case 5: return 7;
case 6: return 8;
case 7: return 9;
case 9: return 4;
case 10: return 5;
case 11: return 6;
default: return 2;
}
}