99 lines
3.2 KiB
C++
99 lines
3.2 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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#include <wx/defs.h>
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#include <wx/sashwin.h>
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#include <libaegisub/signal.h>
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namespace agi {
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struct Context;
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class OptionValue;
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}
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class AudioController;
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class AudioDisplay;
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class wxBitmapToggleButton;
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class wxButton;
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class wxCommandEvent;
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class wxPanel;
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class wxScrollEvent;
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class wxSizer;
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class wxSlider;
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/// @class AudioBox
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/// @brief Panel with audio playback and timing controls, also containing an AudioDisplay
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class AudioBox final : public wxSashWindow {
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/// The controller controlling this audio box
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AudioController *controller;
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/// Project context this operates on
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agi::Context *context;
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agi::signal::Connection audio_open_connection;
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/// Panel containing the children
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wxPanel *panel;
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/// The audio display in the box
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AudioDisplay *audioDisplay;
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wxSlider *HorizontalZoom;
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wxSlider *VerticalZoom;
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wxSlider *VolumeBar;
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// Mouse wheel zoom accumulator
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int mouse_zoom_accum = 0;
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void SetHorizontalZoom(int new_zoom);
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void OnAudioOpen();
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void OnHorizontalZoom(wxScrollEvent &event);
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void OnMouseWheel(wxMouseEvent &evt);
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void OnSashDrag(wxSashEvent &event);
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void OnVerticalLink(agi::OptionValue const& opt);
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void OnVerticalZoom(wxScrollEvent &event);
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void OnVolume(wxScrollEvent &event);
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public:
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AudioBox(wxWindow *parent, agi::Context *context);
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void ShowKaraokeBar(bool show);
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/// @brief Scroll the audio display
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/// @param pixel_amount Number of pixels to scroll the view
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///
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/// A positive amount moves the display to the right, making later parts of the audio visible.
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void ScrollAudioBy(int pixel_amount);
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/// Make the currently active line visible in the audio display
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void ScrollToActiveLine();
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DECLARE_EVENT_TABLE()
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};
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