43841c24b8
Originally committed to SVN as r736.
141 lines
4.2 KiB
C++
141 lines
4.2 KiB
C++
// Copyright (c) 2005, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#include <wx/string.h>
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#include <wx/datetime.h>
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#include "version.h"
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#ifdef __WINDOWS__
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// This include is generated by build/make-svn-rev-header.py
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// That script should be run before every build is initiated
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#include "build/svn-revision.h"
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// Either create a build/build-credit.h file defining BUILD_CREDIT,
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// or define it during compilation of this file
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#ifndef BUILD_CREDIT
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#include "build/build-credit.h"
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#endif
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#else
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#ifndef BUILD_SVN_REVISION
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#define BUILD_SVN_REVISION 0
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#endif
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#endif
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#define _T_rec(X) _T(X)
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#define BUILD_TIMESTAMP _T_rec(__DATE__) _T(" ") _T_rec(__TIME__)
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// If the BUILD_SVN_REVISION happens to be negative, the build is assumed to be a public-release build (ie. not prerel)
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// So manually edit build/svn-revision.h to match that, when doing such a build, or add some other magic to do that.
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struct VersionInfoStruct {
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// Some raw data
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wxChar *VersionNumber;
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bool IsDebug;
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bool IsRelease;
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int SvnRev;
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wxChar *BuildTime;
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wxChar *BuildCredit;
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// Nice strings for display
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wxString LongVersionString;
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wxString ShortVersionString;
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// Generate the above data
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VersionInfoStruct() {
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wxString SCMStr, VersionStr;
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// Update this whenever a new version is released
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VersionNumber = _T("v2.00");
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#ifdef _DEBUG
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IsDebug = true;
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#else
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IsDebug = false;
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#endif
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SvnRev = BUILD_SVN_REVISION;
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BuildTime = BUILD_TIMESTAMP;
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BuildCredit = _T_rec(BUILD_CREDIT);
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if (SvnRev > 0)
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SCMStr = wxString::Format(_T("SVN r%d"), SvnRev);
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#ifdef BUILD_DARCS
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else
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SCMStr = _T("darcs");
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#endif
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IsRelease = SvnRev < 0;
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VersionStr = wxString::Format(_T("%s%s"), VersionNumber, IsRelease ? _T("") : _T(" PRE-RELEASE"));
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LongVersionString = wxString::Format(_T("%s (%s%s, %s)"), VersionStr.c_str(), IsDebug ? _T("debug, ") : _T(""), SCMStr.c_str(), BuildCredit);
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ShortVersionString = wxString::Format(_T("%s %s%s"), VersionStr.c_str(), SCMStr.c_str(), IsDebug ? _T(" debug") : _T(""));
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if (IsRelease && !IsDebug)
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ShortVersionString = LongVersionString = VersionStr;
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}
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};
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VersionInfoStruct versioninfo;
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wxString GetAegisubLongVersionString() {
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return versioninfo.LongVersionString;
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}
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wxString GetAegisubShortVersionString() {
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return versioninfo.ShortVersionString;
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}
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wxString GetAegisubBuildTime() {
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return versioninfo.BuildTime;
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}
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wxString GetAegisubBuildCredit() {
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return versioninfo.BuildCredit;
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}
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bool GetIsOfficialRelease() {
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return versioninfo.IsRelease;
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}
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wxString GetVersionNumber() {
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return versioninfo.VersionNumber;
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}
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int GetSVNRevision() {
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return versioninfo.SvnRev;
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}
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