72145e8fa8
Originally committed to SVN as r2046.
399 lines
9.5 KiB
C++
399 lines
9.5 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include <wx/tokenzr.h>
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#include "spline.h"
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#include "utils.h"
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//////////////////////
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// Spline constructor
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Spline::Spline() {
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}
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/////////////////
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// Encode to ASS
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wxString Spline::EncodeToASS() {
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wxString result;
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char lastCommand = 0;
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// At least one element?
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bool isFirst = true;
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// Insert each element
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for (std::list<SplineCurve>::iterator cur=curves.begin();cur!=curves.end();cur++) {
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// Start of spline
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if (isFirst) {
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result = wxString::Format(_T("m %i %i "),(int)cur->p1.x,(int)cur->p1.y);
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lastCommand = 'm';
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isFirst = false;
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}
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// Each curve
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switch (cur->type) {
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case CURVE_LINE:
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if (lastCommand != 'l') {
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result += _T("l ");
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lastCommand = 'l';
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}
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result += wxString::Format(_T("%i %i "),(int)cur->p2.x,(int)cur->p2.y);
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break;
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case CURVE_BICUBIC:
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if (lastCommand != 'b') {
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result += _T("b ");
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lastCommand = 'b';
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}
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result += wxString::Format(_T("%i %i %i %i %i %i "),(int)cur->p2.x,(int)cur->p2.y,(int)cur->p3.x,(int)cur->p3.y,(int)cur->p4.x,(int)cur->p4.y);
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break;
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default: break;
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}
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}
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return result;
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}
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///////////////////
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// Decode from ASS
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void Spline::DecodeFromASS(wxString str) {
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// Clear current
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curves.clear();
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std::vector<int> stack;
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// Prepare
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char lastCommand = 'm';
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int x = 0;
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int y = 0;
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bool coordsSet = false;
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// Tokenize the string
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wxStringTokenizer tkn(str,_T(" "));
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while (tkn.HasMoreTokens()) {
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wxString token = tkn.GetNextToken();
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// Got a number
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if (token.IsNumber()) {
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long n;
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token.ToLong(&n);
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stack.push_back(n);
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// Move
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if (stack.size() == 2 && lastCommand == 'm') {
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x = stack[0];
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y = stack[1];
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coordsSet = true;
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stack.clear();
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}
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// Line
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if (stack.size() == 2 && lastCommand == 'l') {
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SplineCurve curve;
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curve.p1.x = x;
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curve.p1.y = y;
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curve.p2.x = stack[0];
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curve.p2.y = stack[1];
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curve.type = CURVE_LINE;
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x = (int)curve.p2.x;
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y = (int)curve.p2.y;
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stack.clear();
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AppendCurve(curve);
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}
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// Bicubic
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else if (stack.size() == 6 && lastCommand == 'b') {
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SplineCurve curve;
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curve.p1.x = x;
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curve.p1.y = y;
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curve.p2.x = stack[0];
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curve.p2.y = stack[1];
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curve.p3.x = stack[2];
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curve.p3.y = stack[3];
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curve.p4.x = stack[4];
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curve.p4.y = stack[5];
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curve.type = CURVE_BICUBIC;
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x = (int)curve.p4.x;
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y = (int)curve.p4.y;
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stack.clear();
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AppendCurve(curve);
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}
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// Close
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else if (lastCommand == 'c') {
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stack.clear();
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}
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}
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// Got something else
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else {
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if (token == _T("m")) lastCommand = 'm';
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else if (token == _T("l")) lastCommand = 'l';
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else if (token == _T("b")) lastCommand = 'b';
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else if (token == _T("n")) lastCommand = 'n';
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else if (token == _T("s")) lastCommand = 's';
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else if (token == _T("c")) lastCommand = 'c';
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}
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}
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// Got coordinates, but list is empty
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if (curves.size() == 0 && coordsSet) {
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SplineCurve curve;
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curve.p1.x = x;
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curve.p1.y = y;
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curve.type = CURVE_POINT;
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AppendCurve(curve);
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}
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}
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////////////////////////////////
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// Insert a curve to the spline
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void Spline::InsertCurve(SplineCurve &curve,int index) {
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if (index == -1) curves.push_back(curve);
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else {
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std::list<SplineCurve>::iterator cur;
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int i=0;
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for (cur=curves.begin();cur!=curves.end() && i < index;cur++,i++);
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curves.insert(cur,curve);
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}
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}
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////////////////////////
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// Get a specific curve
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SplineCurve *Spline::GetCurve(int index) {
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int i=0;
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for (std::list<SplineCurve>::iterator cur=curves.begin();cur!=curves.end() && i <= index;cur++,i++) {
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if (i==index) return &(*cur);
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}
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return NULL;
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}
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////////////////////////////////////////
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// Moves a specific point in the spline
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void Spline::MovePoint(int curveIndex,int point,wxPoint pos) {
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// Curves
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int i = 0;
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SplineCurve *c0 = NULL;
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SplineCurve *c1 = NULL;
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SplineCurve *c2 = NULL;
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// Indices
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//int size = curves.size();
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int i0 = curveIndex-1;
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int i1 = curveIndex;
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int i2 = curveIndex+1;
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//if (i0 < 0) i0 = size-1;
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//if (i2 >= size) i2 = 0;
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// Get the curves
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for (std::list<SplineCurve>::iterator cur = curves.begin();cur!=curves.end();cur++) {
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if (i == i0) c0 = &(*cur);
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if (i == i1) c1 = &(*cur);
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if (i == i2) c2 = &(*cur);
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i++;
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}
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// Modify
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if (point == 0) {
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c1->p1.x = pos.x;
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c1->p1.y = pos.y;
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if (c0) {
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if (c0->type == CURVE_BICUBIC) {
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c0->p4.x = pos.x;
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c0->p4.y = pos.y;
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}
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else {
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c0->p2.x = pos.x;
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c0->p2.y = pos.y;
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}
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}
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}
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else if (point == 1) {
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c1->p2.x = pos.x;
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c1->p2.y = pos.y;
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if (c2 && c1->type != CURVE_BICUBIC) {
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c2->p1.x = pos.x;
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c2->p1.y = pos.y;
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}
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}
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else if (point == 2) {
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c1->p3.x = pos.x;
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c1->p3.y = pos.y;
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}
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else if (point == 3) {
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c1->p4.x = pos.x;
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c1->p4.y = pos.y;
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if (c2 && c1->type == CURVE_BICUBIC) {
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c2->p1.x = pos.x;
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c2->p1.y = pos.y;
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}
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}
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}
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//////////////////////////////////////
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// Gets a list of points in the curve
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void Spline::GetPointList(std::vector<Vector2D> &points,std::vector<int> &pointCurve) {
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// Prepare
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points.clear();
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pointCurve.clear();
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Vector2D pt;
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bool isFirst = true;
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int curve = 0;
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// Generate points for each curve
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for (std::list<SplineCurve>::iterator cur = curves.begin();cur!=curves.end();cur++,curve++) {
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// First point
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if (isFirst) {
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points.push_back(cur->p1);
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pointCurve.push_back(curve);
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}
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// Line
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if (cur->type == CURVE_LINE) {
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points.push_back(cur->p2);
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pointCurve.push_back(curve);
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}
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// Bicubic
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else if (cur->type == CURVE_BICUBIC) {
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// Get the control points
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Vector2D p1 = cur->p1;
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Vector2D p2 = cur->p2;
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Vector2D p3 = cur->p3;
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Vector2D p4 = cur->p4;
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// Find number of steps
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int len = (int)((p2-p1).Len() + (p3-p2).Len() + (p4-p3).Len());
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int steps = len/8;
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// Render curve
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for (int i=1;i<=steps;i++) {
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// Get t and t-1 (u)
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float t = float(i)/float(steps);
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points.push_back(cur->GetPoint(t));
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pointCurve.push_back(curve);
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}
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}
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}
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// Insert a copy of the first point at the end
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if (points.size()) {
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points.push_back(points[0]);
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pointCurve.push_back(curve);
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}
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}
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///////////////////////////////////////////////////////
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// t value and curve of the point closest to reference
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void Spline::GetClosestParametricPoint(Vector2D reference,int &curve,float &t,Vector2D &pt) {
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// Has at least one curve?
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curve = -1;
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t = 0.0f;
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if (curves.size() == 0) return;
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// Close the shape
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SplineCurve pad;
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pad.p1 = curves.back().GetEndPoint();
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pad.p2 = curves.front().p1;
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pad.type = CURVE_LINE;
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curves.push_back(pad);
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// Prepare
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float closest = 8000000.0f;
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int i = 0;
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for (std::list<SplineCurve>::iterator cur = curves.begin();cur!=curves.end();cur++,i++) {
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float param = cur->GetClosestParam(reference);
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Vector2D p1 = cur->GetPoint(param);
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float dist = (p1-reference).Len();
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if (dist < closest) {
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closest = dist;
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t = param;
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curve = i;
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pt = p1;
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}
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}
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// Remove closing and return
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curves.pop_back();
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}
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//////////////////////////////
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// Point closest to reference
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Vector2D Spline::GetClosestPoint(Vector2D reference) {
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int curve;
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float t;
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Vector2D point;
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GetClosestParametricPoint(reference,curve,t,point);
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return point;
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}
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//////////////////////////////////////
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// Control point closest to reference
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Vector2D Spline::GetClosestControlPoint(Vector2D reference) {
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// TODO
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return Vector2D(-1,-1);
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}
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///////////////////////
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// Smoothes the spline
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void Spline::Smooth(float smooth) {
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// See if there are enough curves
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if (curves.size() < 3) return;
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// Smooth curve
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SplineCurve *curve0 = NULL;
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SplineCurve *curve1 = &curves.back();
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SplineCurve *curve2 = NULL;
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for (std::list<SplineCurve>::iterator cur=curves.begin();cur!=curves.end();) {
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// Get curves
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curve0 = curve1;
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curve1 = &(*cur);
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cur++;
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if (cur == curves.end()) curve2 = &curves.front();
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else curve2 = &(*cur);
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// Smooth curve
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curve1->Smooth(curve0->p1,curve2->p2,smooth);
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}
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}
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