4c88449e4c
And remove the unused comparison functionality.
112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
/**********************************************
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License: BSD
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Project Webpage: http://cajun-jsonapi.sourceforge.net/
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Author: Terry Caton
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***********************************************/
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#include "libaegisub/cajun/elements.h"
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#include "libaegisub/cajun/visitor.h"
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#include <utility>
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namespace {
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using namespace json;
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class CastVisitorBase : public Visitor {
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void Visit(Array&) override { }
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void Visit(Object&) override { }
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void Visit(Integer&) override { }
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void Visit(Double&) override { }
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void Visit(String&) override { }
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void Visit(Boolean&) override { }
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void Visit(Null&) override { is_null = true; }
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public:
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bool is_null = false;
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};
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template<typename T>
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struct CastVisitor final : public CastVisitorBase {
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T *element = nullptr;
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void Visit(T& ele) override { element = &ele; }
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};
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}
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namespace json {
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class UnknownElement::Imp {
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public:
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virtual ~Imp() {}
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virtual void Accept(ConstVisitor& visitor) const = 0;
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virtual void Accept(Visitor& visitor) = 0;
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};
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}
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namespace {
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template <typename ElementTypeT>
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class Imp_T final : public UnknownElement::Imp {
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ElementTypeT m_Element;
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public:
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Imp_T(ElementTypeT element) : m_Element(std::move(element)) { }
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void Accept(ConstVisitor& visitor) const { visitor.Visit(m_Element); }
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void Accept(Visitor& visitor) { visitor.Visit(m_Element); }
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};
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}
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namespace json {
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UnknownElement::UnknownElement() : m_pImp(new Imp_T<Null>(Null())) {}
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UnknownElement::UnknownElement(UnknownElement&& unknown) : m_pImp(std::move(unknown.m_pImp)) {}
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UnknownElement::UnknownElement(int number) : m_pImp(new Imp_T<Integer>(number)) {}
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UnknownElement::UnknownElement(const char *string) : m_pImp(new Imp_T<String>(string)) {}
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UnknownElement::~UnknownElement() { }
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#define DEFINE_UE_TYPE(Type) \
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UnknownElement::UnknownElement(Type val) : m_pImp(new Imp_T<Type>(std::move(val))) { } \
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UnknownElement::operator Type const&() const { return CastTo<Type>(); } \
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UnknownElement::operator Type&() { return CastTo<Type>(); }
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DEFINE_UE_TYPE(Object)
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DEFINE_UE_TYPE(Array)
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DEFINE_UE_TYPE(Integer)
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DEFINE_UE_TYPE(Double)
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DEFINE_UE_TYPE(Boolean)
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DEFINE_UE_TYPE(String)
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DEFINE_UE_TYPE(Null)
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UnknownElement& UnknownElement::operator=(UnknownElement&& unknown) {
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m_pImp = std::move(unknown.m_pImp);
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return *this;
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}
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template <typename ElementTypeT>
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ElementTypeT const& UnknownElement::CastTo() const {
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CastVisitor<ElementTypeT> castVisitor;
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const_cast<UnknownElement *>(this)->Accept(castVisitor);
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if (!castVisitor.element)
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throw Exception("Bad cast");
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return *castVisitor.element;
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}
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template <typename ElementTypeT>
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ElementTypeT& UnknownElement::CastTo() {
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CastVisitor<ElementTypeT> castVisitor;
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Accept(castVisitor);
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// If this element is uninitialized, implicitly convert it to the desired type
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if (castVisitor.is_null) {
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*this = ElementTypeT();
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return *this;
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}
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// Otherwise throw an exception
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if (!castVisitor.element)
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throw Exception("Bad cast");
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return *castVisitor.element;
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}
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void UnknownElement::Accept(ConstVisitor& visitor) const { m_pImp->Accept(visitor); }
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void UnknownElement::Accept(Visitor& visitor) { m_pImp->Accept(visitor); }
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}
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