156885b56d
Originally committed to SVN as r5616.
502 lines
14 KiB
C++
502 lines
14 KiB
C++
// Copyright (c) 2010, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file audio_timing_dialogue.cpp
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/// @brief Default timing mode for dialogue subtitles
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/// @ingroup audio_ui
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#ifndef AGI_PRE
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#include <stdint.h>
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#include <wx/pen.h>
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#endif
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#include "ass_dialogue.h"
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#include "ass_file.h"
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#include "ass_time.h"
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#include "audio_controller.h"
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#include "audio_timing.h"
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#include "include/aegisub/context.h"
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#include "main.h"
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#include "selection_controller.h"
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#include "utils.h"
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/// @class AudioMarkerDialogueTiming
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/// @brief AudioMarker implementation for AudioTimingControllerDialogue
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///
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/// Audio marker intended to live in pairs of two, taking styles depending
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/// on which marker in the pair is to the left and which is to the right.
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class AudioMarkerDialogueTiming : public AudioMarker {
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/// The other marker for the dialogue line's pair
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AudioMarkerDialogueTiming *other;
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/// Current sample position of this marker
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int64_t position;
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/// Draw style for the marker
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wxPen style;
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/// Foot style for the marker
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FeetStyle feet;
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public:
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// AudioMarker interface
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int64_t GetPosition() const { return position; }
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wxPen GetStyle() const { return style; }
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FeetStyle GetFeet() const { return feet; }
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bool CanSnap() const { return true; }
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public:
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// Specific interface
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/// @brief Move the marker to a new position
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/// @param new_position The position to move the marker to, in audio samples
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///
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/// If the marker moves to the opposite side of the other marker in the pair,
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/// the styles of the two markers will be changed to match the new start/end
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/// relationship of them.
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void SetPosition(int64_t new_position);
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/// @brief Constructor
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///
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/// Initialises the fields to default values.
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AudioMarkerDialogueTiming();
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/// @brief Initialise a pair of dialogue markers to be a pair
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/// @param marker1 The first marker in the pair to make
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/// @param marker2 The second marker in the pair to make
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///
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/// This checks that the markers aren't already part of a pair, and then
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/// sets their "other" field. Positions and styles aren't affected.
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static void InitPair(AudioMarkerDialogueTiming *marker1, AudioMarkerDialogueTiming *marker2);
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};
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/// @class AudioTimingControllerDialogue
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/// @brief Default timing mode for dialogue subtitles
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///
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/// Displays a start and end marker for an active subtitle line, and allows
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/// for those markers to be dragged. Dragging the start/end markers changes
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/// the audio selection.
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///
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/// When the audio rendering code is expanded to support it, inactive lines
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/// will also be shown as shaded lines that cannot be changed.
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///
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/// Another later expansion will be to affect the timing of multiple selected
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/// lines at the same time, if they e.g. have end1==start2.
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class AudioTimingControllerDialogue : public AudioTimingController, private SelectionListener<AssDialogue> {
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/// Start and end markers for the active line
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AudioMarkerDialogueTiming markers[2];
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/// Has the timing been modified by the user?
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/// If auto commit is enabled this will only be true very briefly following
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/// changes
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bool timing_modified;
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/// Commit id for coalescing purposes when in auto commit mode
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int commit_id;
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/// Get the leftmost of the markers
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AudioMarkerDialogueTiming *GetLeftMarker();
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const AudioMarkerDialogueTiming *GetLeftMarker() const;
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/// Get the rightmost of the markers
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AudioMarkerDialogueTiming *GetRightMarker();
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const AudioMarkerDialogueTiming *GetRightMarker() const;
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/// The owning project context
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agi::Context *context;
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/// Update the audio controller's selection
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void UpdateSelection();
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/// @brief Set the position of a marker and announce the change to the world
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/// @param marker Marker to move
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/// @param sample New position of the marker
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void SetMarker(AudioMarkerDialogueTiming *marker, int64_t sample);
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/// Autocommit option
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const agi::OptionValue *auto_commit;
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agi::signal::Connection commit_slot;
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agi::signal::Connection audio_open_slot;
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// SubtitleSelectionListener interface
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void OnActiveLineChanged(AssDialogue *new_line);
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void OnSelectedSetChanged(const Selection &lines_added, const Selection &lines_removed);
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// AssFile events
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void OnFileChanged(int type);
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public:
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// AudioMarkerProvider interface
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void GetMarkers(const SampleRange &range, AudioMarkerVector &out_markers) const;
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// AudioTimingController interface
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wxString GetWarningMessage() const;
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SampleRange GetIdealVisibleSampleRange() const;
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SampleRange GetPrimaryPlaybackRange() const;
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bool HasLabels() const { return false; }
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void GetLabels(SampleRange const& range, std::vector<AudioLabel> &out) const { }
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void Next();
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void Prev();
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void Commit();
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void Revert();
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bool IsNearbyMarker(int64_t sample, int sensitivity) const;
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AudioMarker * OnLeftClick(int64_t sample, int sensitivity);
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AudioMarker * OnRightClick(int64_t sample, int sensitivity);
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void OnMarkerDrag(AudioMarker *marker, int64_t new_position);
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public:
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// Specific interface
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/// @brief Constructor
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AudioTimingControllerDialogue(agi::Context *c);
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~AudioTimingControllerDialogue();
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};
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AudioTimingController *CreateDialogueTimingController(agi::Context *c)
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{
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return new AudioTimingControllerDialogue(c);
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}
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// AudioMarkerDialogueTiming
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void AudioMarkerDialogueTiming::SetPosition(int64_t new_position)
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{
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position = new_position;
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if (other)
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{
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/// @todo Make this depend on configuration
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wxPen style_left = wxPen(*wxRED, 2);
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wxPen style_right = wxPen(*wxBLUE, 2);
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if (position < other->position)
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{
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feet = Feet_Right;
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other->feet = Feet_Left;
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style = style_left;
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other->style = style_right;
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}
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else if (position > other->position)
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{
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feet = Feet_Left;
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other->feet = Feet_Right;
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style = style_right;
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other->style = style_left;
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}
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}
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}
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AudioMarkerDialogueTiming::AudioMarkerDialogueTiming()
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: other(0)
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, position(0)
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, style(*wxTRANSPARENT_PEN)
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, feet(Feet_None)
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{
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// Nothing more to do
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}
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void AudioMarkerDialogueTiming::InitPair(AudioMarkerDialogueTiming *marker1, AudioMarkerDialogueTiming *marker2)
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{
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assert(marker1->other == 0);
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assert(marker2->other == 0);
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marker1->other = marker2;
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marker2->other = marker1;
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}
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// AudioTimingControllerDialogue
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AudioTimingControllerDialogue::AudioTimingControllerDialogue(agi::Context *c)
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: timing_modified(false)
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, commit_id(-1)
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, context(c)
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, auto_commit(OPT_GET("Audio/Auto/Commit"))
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{
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assert(c->audioController != 0);
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AudioMarkerDialogueTiming::InitPair(&markers[0], &markers[1]);
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if (c->audioController->IsAudioOpen())
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Revert();
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c->selectionController->AddSelectionListener(this);
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commit_slot = c->ass->AddCommitListener(&AudioTimingControllerDialogue::OnFileChanged, this);
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audio_open_slot = c->audioController->AddAudioOpenListener(&AudioTimingControllerDialogue::Revert, this);
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}
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AudioTimingControllerDialogue::~AudioTimingControllerDialogue()
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{
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context->selectionController->RemoveSelectionListener(this);
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}
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AudioMarkerDialogueTiming *AudioTimingControllerDialogue::GetLeftMarker()
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{
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return markers[0].GetPosition() < markers[1].GetPosition() ? &markers[0] : &markers[1];
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}
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const AudioMarkerDialogueTiming *AudioTimingControllerDialogue::GetLeftMarker() const
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{
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return markers[0].GetPosition() < markers[1].GetPosition() ? &markers[0] : &markers[1];
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}
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AudioMarkerDialogueTiming *AudioTimingControllerDialogue::GetRightMarker()
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{
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return markers[0].GetPosition() < markers[1].GetPosition() ? &markers[1] : &markers[0];
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}
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const AudioMarkerDialogueTiming *AudioTimingControllerDialogue::GetRightMarker() const
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{
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return markers[0].GetPosition() < markers[1].GetPosition() ? &markers[1] : &markers[0];
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}
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void AudioTimingControllerDialogue::GetMarkers(const SampleRange &range, AudioMarkerVector &out_markers) const
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{
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if (range.contains(markers[0].GetPosition()))
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out_markers.push_back(&markers[0]);
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if (range.contains(markers[1].GetPosition()))
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out_markers.push_back(&markers[1]);
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}
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void AudioTimingControllerDialogue::OnActiveLineChanged(AssDialogue *new_line)
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{
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if (context->audioController->IsAudioOpen())
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Revert();
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}
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void AudioTimingControllerDialogue::OnSelectedSetChanged(const Selection &lines_added, const Selection &lines_removed)
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{
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/// @todo Create new passive markers, perhaps
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}
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void AudioTimingControllerDialogue::OnFileChanged(int type) {
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if (type & AssFile::COMMIT_DIAG_TIME)
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{
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Revert();
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}
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}
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wxString AudioTimingControllerDialogue::GetWarningMessage() const
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{
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// We have no warning messages currently, maybe add the old "Modified" message back later?
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return wxString();
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}
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SampleRange AudioTimingControllerDialogue::GetIdealVisibleSampleRange() const
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{
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return GetPrimaryPlaybackRange();
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}
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SampleRange AudioTimingControllerDialogue::GetPrimaryPlaybackRange() const
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{
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return SampleRange(
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GetLeftMarker()->GetPosition(),
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GetRightMarker()->GetPosition());
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}
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void AudioTimingControllerDialogue::Next()
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{
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context->selectionController->NextLine();
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}
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void AudioTimingControllerDialogue::Prev()
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{
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context->selectionController->PrevLine();
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}
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void AudioTimingControllerDialogue::Commit()
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{
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int new_start_ms = context->audioController->MillisecondsFromSamples(GetLeftMarker()->GetPosition());
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int new_end_ms = context->audioController->MillisecondsFromSamples(GetRightMarker()->GetPosition());
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// If auto committing is enabled, timing_modified will be true iif it is an
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// auto commit, as there is never pending changes to commit when the button
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// is clicked
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bool user_triggered = !(timing_modified && auto_commit->GetBool());
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// Store back new times
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if (timing_modified)
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{
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Selection sel;
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context->selectionController->GetSelectedSet(sel);
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for (Selection::iterator sub = sel.begin(); sub != sel.end(); ++sub)
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{
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(*sub)->Start.SetMS(new_start_ms);
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(*sub)->End.SetMS(new_end_ms);
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}
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commit_slot.Block();
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if (user_triggered)
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{
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context->ass->Commit(_("timing"), AssFile::COMMIT_DIAG_TIME);
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commit_id = -1; // never coalesce with a manually triggered commit
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}
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else
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commit_id = context->ass->Commit(_("timing"), AssFile::COMMIT_DIAG_TIME, commit_id, context->selectionController->GetActiveLine());
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commit_slot.Unblock();
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timing_modified = false;
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}
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if (user_triggered && OPT_GET("Audio/Next Line on Commit")->GetBool())
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{
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/// @todo Old audio display created a new line if there was no next,
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/// like the edit box, so maybe add a way to do that which both
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/// this and the edit box can use
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Next();
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if (context->selectionController->GetActiveLine()->End.GetMS() == 0) {
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const int default_duration = OPT_GET("Timing/Default Duration")->GetInt();
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markers[0].SetPosition(context->audioController->SamplesFromMilliseconds(new_end_ms));
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markers[1].SetPosition(context->audioController->SamplesFromMilliseconds(new_end_ms + default_duration));
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timing_modified = true;
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UpdateSelection();
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}
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}
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}
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void AudioTimingControllerDialogue::Revert()
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{
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if (AssDialogue *line = context->selectionController->GetActiveLine())
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{
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AssTime new_start = line->Start;
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AssTime new_end = line->End;
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if (new_start.GetMS() != 0 || new_end.GetMS() != 0)
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{
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markers[0].SetPosition(context->audioController->SamplesFromMilliseconds(new_start.GetMS()));
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markers[1].SetPosition(context->audioController->SamplesFromMilliseconds(new_end.GetMS()));
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timing_modified = false;
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UpdateSelection();
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}
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}
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}
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bool AudioTimingControllerDialogue::IsNearbyMarker(int64_t sample, int sensitivity) const
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{
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SampleRange range(sample-sensitivity, sample+sensitivity);
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return range.contains(markers[0].GetPosition()) || range.contains(markers[1].GetPosition());
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}
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AudioMarker * AudioTimingControllerDialogue::OnLeftClick(int64_t sample, int sensitivity)
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{
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assert(sensitivity >= 0);
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int64_t dist_l, dist_r;
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AudioMarkerDialogueTiming *left = GetLeftMarker();
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AudioMarkerDialogueTiming *right = GetRightMarker();
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dist_l = tabs(left->GetPosition() - sample);
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dist_r = tabs(right->GetPosition() - sample);
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if (dist_l < dist_r && dist_l <= sensitivity)
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{
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// Clicked near the left marker:
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// Insta-move it and start dragging it
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SetMarker(left, sample);
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return left;
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}
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if (dist_r < dist_l && dist_r <= sensitivity)
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{
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// Clicked near the right marker:
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// Only drag it. For insta-move, the user must right-click.
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return right;
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}
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// Clicked far from either marker:
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// Insta-set the left marker to the clicked position and return the right as the dragged one,
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// such that if the user does start dragging, he will create a new selection from scratch
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SetMarker(left, sample);
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return right;
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}
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AudioMarker * AudioTimingControllerDialogue::OnRightClick(int64_t sample, int sensitivity)
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{
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AudioMarkerDialogueTiming *right = GetRightMarker();
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SetMarker(right, sample);
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return right;
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}
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void AudioTimingControllerDialogue::OnMarkerDrag(AudioMarker *marker, int64_t new_position)
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{
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assert(marker == &markers[0] || marker == &markers[1]);
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SetMarker(static_cast<AudioMarkerDialogueTiming*>(marker), new_position);
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}
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void AudioTimingControllerDialogue::UpdateSelection()
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{
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AnnounceUpdatedPrimaryRange();
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}
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void AudioTimingControllerDialogue::SetMarker(AudioMarkerDialogueTiming *marker, int64_t sample)
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{
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marker->SetPosition(sample);
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timing_modified = true;
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if (auto_commit->GetBool()) Commit();
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UpdateSelection();
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}
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