d348b4e33e
* Wrapping all headers that are in agi_pre.h with AGI_PRE. * Sorting alphabetically. Originally committed to SVN as r3515.
271 lines
4.9 KiB
C++
271 lines
4.9 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file vector2d.cpp
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/// @brief 2D mathematical vector used in visual typesetting
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/// @ingroup utility visual_ts
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///
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///////////
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// Headers
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#include "config.h"
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#ifndef AGI_PRE
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#include <math.h>
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#endif
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#include "vector2d.h"
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/// @brief Null constructor
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///
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Vector2D::Vector2D () {
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x = y = 0;
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}
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/// @brief Standard constructor
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/// @param _x
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/// @param _y
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///
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Vector2D::Vector2D (float _x,float _y) {
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x = _x;
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y = _y;
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}
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/// @brief Construction from another vector
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/// @param vec
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///
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Vector2D::Vector2D (const Vector2D &vec) {
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x = vec.x;
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y = vec.y;
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}
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/// @brief Assignment
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/// @param param
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///
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void Vector2D::operator = (const Vector2D param) {
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x = param.x;
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y = param.y;
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}
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/// @brief Comparison
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/// @param param
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/// @return
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///
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bool Vector2D::operator == (const Vector2D param) const {
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return ((x == param.x) && (y == param.y));
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}
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/// @brief DOCME
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/// @param param
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/// @return
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///
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bool Vector2D::operator != (const Vector2D param) const {
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return ((x != param.x) || (y == param.y));
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}
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/// @brief Adition
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/// @param param
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/// @return
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///
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Vector2D Vector2D::operator + (const Vector2D param) const {
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return Vector2D(x + param.x,y + param.y);
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}
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/// @brief DOCME
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/// @param param
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/// @return
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///
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Vector2D Vector2D::operator += (const Vector2D param) {
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x += param.x;
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y += param.y;
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return *this;
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}
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/// @brief Subtraction
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/// @param param
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/// @return
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///
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Vector2D Vector2D::operator - (const Vector2D param) const {
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return Vector2D(x - param.x,y - param.y);
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}
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/// @brief DOCME
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/// @param param
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/// @return
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///
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Vector2D Vector2D::operator -= (const Vector2D param) {
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x -= param.x;
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y -= param.y;
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return *this;
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}
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/// @brief Negate
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/// @return
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///
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Vector2D Vector2D::operator - () const {
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return Vector2D(-x,-y);
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}
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/// @brief Multiplication by scalar
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/// @param param
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/// @return
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///
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Vector2D Vector2D::operator * (float param) const {
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return Vector2D(x * param,y * param);
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}
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/// @brief DOCME
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/// @param param
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/// @return
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///
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Vector2D Vector2D::operator *= (float param) {
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x *= param;
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y *= param;
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return *this;
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}
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/// @brief DOCME
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/// @param f
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/// @param v
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/// @return
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///
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Vector2D operator * (float f,const Vector2D &v) {
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return Vector2D(v.x * f,v.y * f);
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}
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/// @brief Division by scalar
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/// @param param
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/// @return
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///
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Vector2D Vector2D::operator / (float param) const {
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return Vector2D(x / param,y / param);
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}
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/// @brief DOCME
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/// @param param
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/// @return
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///
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Vector2D Vector2D::operator /= (float param) {
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x /= param;
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y /= param;
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return *this;
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}
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/// @brief DOCME
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/// @param f
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/// @param v
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/// @return
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///
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Vector2D operator / (float f,const Vector2D &v) {
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return Vector2D(v.x / f,v.y / f);
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}
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/// @brief Cross product
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/// @param param
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/// @return
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///
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float Vector2D::Cross (const Vector2D param) const {
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return x * param.y - y * param.x;
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}
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/// @brief Dot product
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/// @param param
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/// @return
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///
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float Vector2D::Dot (const Vector2D param) const {
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return (x * param.x) + (y * param.y);
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}
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/// @brief Length
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/// @return
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///
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float Vector2D::Len () const {
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return sqrt(x*x + y*y);
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}
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/// @brief Squared Length
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/// @return
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///
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float Vector2D::SquareLen () const {
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return x*x + y*y;
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}
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/// @brief Unitary
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///
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Vector2D Vector2D::Unit () const {
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float l = Len();
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if (l != 0) {
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Vector2D temp;
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temp.x = x;
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temp.y = y;
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return temp / l;
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}
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else return Vector2D(0,0);
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}
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