98ce168b31
Originally committed to SVN as r860.
212 lines
5.1 KiB
C++
212 lines
5.1 KiB
C++
// Copyright (c) 2007, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include "video_frame.h"
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///////////////
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// Constructor
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AegiVideoFrame::AegiVideoFrame() {
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for (int i=0;i<4;i++) {
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data[i] = NULL;
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pitch[i] = 0;
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memSize[i] = 0;
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}
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w = 0;
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h = 0;
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format = FORMAT_RGB24;
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flipped = false;
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cppAlloc = true;
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invertChannels = true;
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}
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//////////////////
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// Create default
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AegiVideoFrame::AegiVideoFrame(int width,int height,VideoFrameFormat fmt) {
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AegiVideoFrame();
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format = fmt;
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w = width;
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h = height;
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pitch[0] = w;
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Allocate();
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for (int i=0;i<4;i++) {
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int height = h;
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if (format == FORMAT_YV12 && i > 0) height/=2;
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int size = pitch[i]*height;
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memset(data[0],0,size);
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}
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}
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////////////
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// Allocate
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void AegiVideoFrame::Allocate() {
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for (int i=0;i<4;i++) {
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// Get size
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int height = h;
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if (format == FORMAT_YV12 && i > 0) height/=2;
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int size = pitch[i]*height;
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// Reallocate, if necessary
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if (memSize[i] != size) {
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if (cppAlloc) delete[] data[i];
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else free(data[i]);
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data[i] = new unsigned char[size];
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memSize[i] = size;
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}
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}
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cppAlloc = true;
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}
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/////////
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// Clear
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void AegiVideoFrame::Clear() {
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for (int i=0;i<4;i++) {
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if (data[i]) {
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if (cppAlloc) delete[] data[i];
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else free(data[i]);
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data[i] = NULL;
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}
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pitch[i] = 0;
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}
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w = 0;
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h = 0;
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format = FORMAT_RGB24;
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flipped = false;
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cppAlloc = true;
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invertChannels = true;
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}
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///////////////
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// Create copy
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void AegiVideoFrame::CopyFrom(const AegiVideoFrame &source) {
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w = source.w;
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h = source.h;
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format = source.format;
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for (int i=0;i<4;i++) pitch[i] = source.pitch[i];
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Allocate();
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for (int i=0;i<4;i++) {
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memcpy(data[i],source.data[i],memSize[i]);
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}
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flipped = source.flipped;
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invertChannels = source.invertChannels;
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}
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///////////////
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// Get wxImage
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// ------
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// This function is only used on screenshots, so it doesn't have to be fast
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wxImage AegiVideoFrame::GetImage() const {
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if (format == FORMAT_RGB32 || format == FORMAT_RGB24) {
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// Create
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unsigned char *buf = (unsigned char*)malloc(w*h*3);
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const unsigned char *src = data[0];
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unsigned char *dst = buf;
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// Bytes per pixel
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int Bpp = GetBpp();
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// Convert
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for (unsigned int y=0;y<h;y++) {
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dst = buf + y*w*3;
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if (flipped) src = data[0] + (h-y-1)*pitch[0];
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else src = data[0] + y*pitch[0];
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for (unsigned int x=0;x<w;x++) {
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*dst++ = *(src+2);
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*dst++ = *(src+1);
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*dst++ = *(src);
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src += Bpp;
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}
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}
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// Make image
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wxImage img(w,h);
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img.SetData(buf);
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return img;
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}
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else {
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return wxImage(w,h);
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}
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}
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/////////////////////////////
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// Get float luminosity data
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void AegiVideoFrame::GetFloat(float *buffer) const {
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int Bpp = GetBpp();
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const unsigned char *src = data[0];
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float *dst = buffer;
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float temp;
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// Convert
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if (format == FORMAT_RGB32 || format == FORMAT_RGB24) {
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int delta = 4-Bpp;
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for (unsigned int y=0;y<h;y++) {
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dst = buffer + y*w;
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if (flipped) src = data[0] + (h-y-1)*pitch[0]; // I think that it requires flipped data - amz
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else src = data[0] + y*pitch[0];
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for (unsigned int x=0;x<w;x++) {
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temp = (*src++)*0.3 + (*src++)*0.4 + (*src++)*0.3;
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src += delta;
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*dst++ = temp;
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}
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}
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}
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}
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///////////////////////
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// Get Bytes per Pixel
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int AegiVideoFrame::GetBpp(int plane) const {
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switch (format) {
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case FORMAT_RGB32: return 4;
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case FORMAT_RGB24: return 3;
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case FORMAT_YUY2: return 2;
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case FORMAT_YV12:
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if (plane == 0) return 1;
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else return 0;
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default: return 0;
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}
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}
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