902bc68b85
Originally committed to SVN as r346.
179 lines
4.6 KiB
C++
179 lines
4.6 KiB
C++
// Copyright (c) 2005-2006, Rodrigo Braz Monteiro, Fredrik Mellbin
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:zeratul@cellosoft.com
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//
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///////////
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// Headers
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#include <wx/wxprec.h>
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#ifdef __WINDOWS__
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#include <wx/filename.h>
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#include <Mmreg.h>
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#include "avisynth_wrap.h"
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#include "utils.h"
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#include "audio_provider_avs.h"
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#include "options.h"
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//////////////
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// Constructor
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AvisynthAudioProvider::AvisynthAudioProvider(wxString _filename) {
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filename = _filename;
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try {
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OpenAVSAudio();
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}
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catch (...) {
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Unload();
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throw;
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}
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}
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//////////////
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// Destructor
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AvisynthAudioProvider::~AvisynthAudioProvider() {
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Unload();
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}
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////////////////
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// Unload audio
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void AvisynthAudioProvider::Unload() {
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// Clean up avisynth
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clip = NULL;
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}
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////////////////////////////
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// Load audio from avisynth
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void AvisynthAudioProvider::OpenAVSAudio() {
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// Set variables
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AVSValue script;
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// Prepare avisynth
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wxMutexLocker lock(AviSynthMutex);
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try {
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const char * argnames[3] = { 0, "video", "audio" };
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AVSValue args[3] = { env->SaveString(filename.mb_str(wxConvLocal)), false, true };
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script = env->Invoke("DirectShowSource", AVSValue(args,3),argnames);
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LoadFromClip(script);
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}
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catch (AvisynthError &err) {
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throw wxString::Format(_T("AviSynth error: %s"), wxString(err.msg,wxConvLocal));
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}
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}
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/////////////////////////
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// Read from environment
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void AvisynthAudioProvider::LoadFromClip(AVSValue _clip) {
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// Prepare avisynth
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AVSValue script;
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// Check if it has audio
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VideoInfo vi = _clip.AsClip()->GetVideoInfo();
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if (!vi.HasAudio()) throw wxString(_T("No audio found."));
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// Convert to one channel
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char buffer[1024];
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strcpy(buffer,Options.AsText(_T("Audio Downmixer")).mb_str(wxConvLocal));
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script = env->Invoke(buffer, _clip);
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// Convert to 16 bits per sample
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script = env->Invoke("ConvertAudioTo16bit", script);
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// Convert sample rate
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int setsample = Options.AsInt(_T("Audio Sample Rate"));
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if (setsample != 0) {
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AVSValue args[2] = { script, setsample };
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script = env->Invoke("ResampleAudio", AVSValue(args,2));
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}
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// Set clip
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PClip tempclip = script.AsClip();
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vi = tempclip->GetVideoInfo();
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// Read properties
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channels = vi.AudioChannels();
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num_samples = vi.num_audio_samples;
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sample_rate = vi.SamplesPerSecond();
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bytes_per_sample = vi.BytesPerAudioSample();
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// Set
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clip = tempclip;
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}
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////////////////
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// Get filename
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wxString AvisynthAudioProvider::GetFilename() {
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return filename;
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}
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/////////////
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// Get audio
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void AvisynthAudioProvider::GetAudio(void *buf, __int64 start, __int64 count) {
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// Requested beyond the length of audio
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if (start+count > num_samples) {
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__int64 oldcount = count;
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count = num_samples-start;
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if (count < 0) count = 0;
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// Fill beyond with zero
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if (bytes_per_sample == 1) {
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char *temp = (char *) buf;
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for (int i=count;i<oldcount;i++) {
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temp[i] = 0;
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}
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}
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if (bytes_per_sample == 2) {
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short *temp = (short *) buf;
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for (int i=count;i<oldcount;i++) {
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temp[i] = 0;
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}
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}
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}
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if (count) {
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clip->GetAudio(buf,start,count,env);
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}
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}
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#endif
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