Aegisub/src/dialog_style_editor.h

108 lines
3.7 KiB
C++

// Copyright(c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
#include <memory>
#include <string>
#include <wx/dialog.h>
class AssStyle;
class AssStyleStorage;
class PersistLocation;
class SubtitlesPreview;
class wxArrayString;
class wxCheckBox;
class wxChildFocusEvent;
class wxComboBox;
class wxCommandEvent;
class wxRadioBox;
class wxSpinCtrl;
class wxTextCtrl;
class wxThreadEvent;
class wxWindow;
namespace agi { struct Context; struct Color; }
template<typename T> class ValueEvent;
class DialogStyleEditor final : public wxDialog {
agi::Context *c;
std::unique_ptr<PersistLocation> persist;
/// If true, the style was just created and so the user should not be
/// asked if they want to change any existing lines should they rename
/// the style
bool is_new = false;
bool updating = false;
/// The style currently being edited
AssStyle *style;
/// Copy of style passed to the subtitles preview to avoid making changes
/// before Apply is clicked
std::unique_ptr<AssStyle> work;
/// The style storage style is in, if applicable
AssStyleStorage *store;
wxTextCtrl *StyleName;
wxComboBox *FontName;
wxCheckBox *BoxBold;
wxCheckBox *BoxItalic;
wxCheckBox *BoxUnderline;
wxCheckBox *BoxStrikeout;
wxSpinCtrl *margin[3];
wxRadioBox *Alignment;
wxCheckBox *OutlineType;
wxComboBox *Encoding;
wxTextCtrl *PreviewText;
SubtitlesPreview *SubsPreview;
void SetBitmapColor(int n,wxColour color);
int AlignToControl(int n);
int ControlToAlign(int n);
void UpdateWorkStyle();
void OnChildFocus(wxChildFocusEvent &event);
void OnCommandPreviewUpdate(wxCommandEvent &event);
void OnPreviewTextChange(wxCommandEvent &event);
void OnPreviewColourChange(ValueEvent<agi::Color> &event);
/// @brief Maybe apply changes and maybe close the dialog
/// @param apply Should changes be applied?
/// @param close Should the dialog be closed?
void Apply(bool apply,bool close);
/// @brief Sets color for one of the four color buttons
void OnSetColor(ValueEvent<agi::Color>& evt);
public:
DialogStyleEditor(wxWindow *parent, AssStyle *style, agi::Context *c, AssStyleStorage *store, std::string const& new_name, wxArrayString const& font_list);
~DialogStyleEditor();
std::string GetStyleName() const;
};