Aegisub/aegisub/src/aegisublocale.cpp
Thomas Goyne e120bec4f0 Clean up AegisubLocale a bit
Don't let the user cancel the language selection dialog on first
startup, and don't bother with the dialog at all if there's only one
language available.

Originally committed to SVN as r6602.
2012-03-25 04:05:25 +00:00

172 lines
4.9 KiB
C++

// Copyright (c) 2005, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file aegisublocale.cpp
/// @brief Enumerate available locales for picking translation on Windows
/// @ingroup utility
///
#include "config.h"
#ifndef AGI_PRE
#include <locale.h>
#include <wx/dir.h>
#include <wx/filename.h>
#include <wx/intl.h>
#include <wx/stdpaths.h>
#include <wx/choicdlg.h> // Keep this last so wxUSE_CHOICEDLG is set.
#endif
#include "aegisublocale.h"
#include "standard_paths.h"
AegisubLocale::~AegisubLocale() {
}
void AegisubLocale::Init(int language) {
if (language == -1)
language = wxLANGUAGE_ENGLISH;
if (!wxLocale::IsAvailable(language))
language = wxLANGUAGE_UNKNOWN;
locale.reset(new wxLocale(language));
#ifdef __WINDOWS__
locale->AddCatalogLookupPathPrefix(StandardPaths::DecodePath("?data/locale/"));
locale->AddCatalog("aegisub");
#else
locale->AddCatalog(GETTEXT_PACKAGE);
#endif
locale->AddCatalog("wxstd");
setlocale(LC_NUMERIC, "C");
setlocale(LC_CTYPE, "C");
}
int AegisubLocale::PickLanguage() {
wxArrayInt langs = GetAvailableLanguages();
// Check if english is in it, else add it
if (langs.Index(wxLANGUAGE_ENGLISH) == wxNOT_FOUND) {
langs.Insert(wxLANGUAGE_ENGLISH, 0);
}
// Check if user local language is available, if so, make it first
int user = wxLocale::GetSystemLanguage();
if (langs.Index(user) != wxNOT_FOUND) {
langs.Remove(user);
langs.Insert(user, 0);
}
// Nothing to pick
if (langs.empty()) return -1;
// Only one language, so don't bother asking the user
if (langs.size() == 1 && !locale)
return langs[0];
// Generate names
wxArrayString langNames;
for (size_t i = 0; i < langs.size(); ++i)
langNames.Add(wxLocale::GetLanguageName(langs[i]));
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxOK | wxCENTRE;
if (locale)
style |= wxCANCEL;
wxSingleChoiceDialog dialog(NULL, "Please choose a language:", "Language", langNames, 0, style);
if (dialog.ShowModal() == wxID_OK) {
int picked = dialog.GetSelection();
if (locale && langs[picked] == locale->GetLanguage())
return -1;
return langs[picked];
}
return -1;
}
wxArrayInt AegisubLocale::GetAvailableLanguages() {
wxArrayInt final;
#ifdef __WINDOWS__
// Open directory
wxString folder = StandardPaths::DecodePath("?data/locale/");
wxDir dir;
if (!dir.Exists(folder)) return final;
if (!dir.Open(folder)) return final;
// Enumerate folders
wxString temp1;
for (bool cont = dir.GetFirst(&temp1, "", wxDIR_DIRS); cont; cont = dir.GetNext(&temp1)) {
// Check if .so exists inside folder
if (wxFileName::FileExists(folder + temp1 + "/aegisub.mo")) {
const wxLanguageInfo *lang = wxLocale::FindLanguageInfo(temp1);
if (lang) {
final.Add(lang->Language);
}
}
}
#else
const char* langs[] = {
"ca",
"cs",
"da",
"de",
"el",
"es",
"fi",
"fr_FR",
"hu",
"it",
"ja",
"ko",
"pt_BR",
"ru",
"vi",
"zh_CN",
"zh_TW"
};
size_t len = sizeof(langs)/sizeof(char*);
for (size_t i=0; i<len; i++) {
const wxLanguageInfo *lang = wxLocale::FindLanguageInfo(langs[i]);
// If the locale file doesn't exist then don't list it as an option.
wxString locDir = wxStandardPaths::Get().GetLocalizedResourcesDir(langs[i], wxStandardPathsBase::ResourceCat_Messages);
wxFileName file(wxString::Format("%s/%s.mo", locDir, GETTEXT_PACKAGE));
if (lang && file.FileExists()) final.Add(lang->Language);
}
#endif
return final;
}