c04af51c86
Originally committed to SVN as r5831.
188 lines
5.5 KiB
C++
188 lines
5.5 KiB
C++
// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file auto4_lua_progresssink.cpp
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/// @brief Lua 5.1-based scripting engine
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/// @ingroup scripting
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///
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#include "config.h"
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#ifdef WITH_AUTO4_LUA
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#include "auto4_lua.h"
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#ifdef __WINDOWS__
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#include "../../contrib/lua51/src/lua.h"
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#else
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#include <lua.hpp>
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#endif
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namespace {
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void set_field_to_closure(lua_State *L, const char *name, lua_CFunction fn, int ps_idx = -3)
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{
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lua_pushvalue(L, ps_idx);
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lua_pushcclosure(L, fn, 1);
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lua_setfield(L, -2, name);
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}
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void set_field_to_nil(lua_State *L, int idx, const char *name)
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{
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lua_pushnil(L);
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lua_setfield(L, idx, name);
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}
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}
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namespace Automation4 {
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LuaProgressSink::LuaProgressSink(lua_State *L, ProgressSink *ps, bool allow_config_dialog)
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: L(L)
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{
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ProgressSink **ud = (ProgressSink**)lua_newuserdata(L, sizeof(ProgressSink*));
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*ud = ps;
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// register progress reporting stuff
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lua_getglobal(L, "aegisub");
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// Create aegisub.progress table
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lua_newtable(L);
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set_field_to_closure(L, "set", LuaSetProgress);
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set_field_to_closure(L, "task", LuaSetTask);
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set_field_to_closure(L, "title", LuaSetTitle);
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set_field_to_closure(L, "is_cancelled", LuaGetCancelled);
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lua_setfield(L, -2, "progress");
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// Create aegisub.debug table
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lua_newtable(L);
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set_field_to_closure(L, "out", LuaDebugOut);
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lua_setfield(L, -2, "debug");
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// Set aegisub.log
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set_field_to_closure(L, "log", LuaDebugOut, -2);
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if (allow_config_dialog) {
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lua_newtable(L);
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set_field_to_closure(L, "display", LuaDisplayDialog);
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lua_setfield(L, -2, "dialog");
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}
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// reference so other objects can also find the progress sink
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lua_pushvalue(L, -2);
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lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
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lua_pop(L, 2);
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}
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LuaProgressSink::~LuaProgressSink()
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{
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// remove progress reporting stuff
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lua_getglobal(L, "aegisub");
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set_field_to_nil(L, -2, "progress");
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set_field_to_nil(L, -2, "debug");
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lua_pop(L, 1);
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set_field_to_nil(L, LUA_REGISTRYINDEX, "progress_sink");
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}
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ProgressSink* LuaProgressSink::GetObjPointer(lua_State *L, int idx)
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{
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assert(lua_type(L, idx) == LUA_TUSERDATA);
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return *((ProgressSink**)lua_touserdata(L, idx));
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}
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int LuaProgressSink::LuaSetProgress(lua_State *L)
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{
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GetObjPointer(L, lua_upvalueindex(1))->SetProgress(lua_tonumber(L, 1), 100);
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return 0;
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}
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int LuaProgressSink::LuaSetTask(lua_State *L)
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{
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GetObjPointer(L, lua_upvalueindex(1))->SetMessage(lua_tostring(L, 1));
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return 0;
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}
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int LuaProgressSink::LuaSetTitle(lua_State *L)
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{
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GetObjPointer(L, lua_upvalueindex(1))->SetTitle(lua_tostring(L, 1));
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return 0;
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}
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int LuaProgressSink::LuaGetCancelled(lua_State *L)
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{
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lua_pushboolean(L, GetObjPointer(L, lua_upvalueindex(1))->IsCancelled());
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return 1;
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}
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int LuaProgressSink::LuaDebugOut(lua_State *L)
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{
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ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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// Check trace level
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if (lua_isnumber(L, 1)) {
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if (lua_tointeger(L, 1) > ps->GetTraceLevel())
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return 0;
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// remove trace level
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lua_remove(L, 1);
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}
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// Only do format-string handling if there's more than one argument left
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// (If there's more than one argument left, assume first is a format string and rest are format arguments)
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if (lua_gettop(L) > 1) {
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// Format the string
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lua_getglobal(L, "string");
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lua_getfield(L, -1, "format");
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// Here stack contains format string, format arguments, 'string' table, format function
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// remove 'string' table
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lua_remove(L, -2);
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// put the format function into place
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lua_insert(L, 1);
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// call format function
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lua_call(L, lua_gettop(L)-1, 1);
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}
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// Top of stack is now a string to output
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ps->Log(lua_tostring(L, 1));
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return 0;
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}
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int LuaProgressSink::LuaDisplayDialog(lua_State *L)
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{
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ProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
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LuaDialog dlg(L, true); // magically creates the config dialog structure etc
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ps->ShowDialog(&dlg);
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// more magic: puts two values on stack: button pushed and table with control results
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return dlg.LuaReadBack(L);
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}
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}
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#endif
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