cf2d2ff5d4
Also removed absolute dependency on hunspell, Aegisub should just build without spellchecking support now. Finally removed requirement to have built with at least one spellchecker. (That was stupid.) Originally committed to SVN as r1112.
950 lines
25 KiB
C++
950 lines
25 KiB
C++
// Copyright (c) 2006, 2007, Niels Martin Hansen
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------------
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//
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// AEGISUB
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//
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// Website: http://aegisub.cellosoft.com
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// Contact: mailto:jiifurusu@gmail.com
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//
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#include "auto4_lua.h"
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#include "auto4_auto3.h"
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#include "ass_dialogue.h"
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#include "ass_style.h"
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#include "ass_file.h"
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#include "ass_override.h"
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#include "text_file_reader.h"
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#include "options.h"
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#include "vfr.h"
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#include "../lua51/src/lualib.h"
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#include "../lua51/src/lauxlib.h"
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#include <wx/msgdlg.h>
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#include <wx/filename.h>
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#include <wx/filefn.h>
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#include <wx/window.h>
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#include <assert.h>
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#include <algorithm>
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namespace Automation4 {
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// LuaStackcheck
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//#ifdef _DEBUG
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#if 0
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struct LuaStackcheck {
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lua_State *L;
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int startstack;
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void check(int additional)
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{
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int top = lua_gettop(L);
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if (top - additional != startstack) {
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wxLogDebug(_T("Lua stack size mismatch."));
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dump();
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assert(top - additional == startstack);
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}
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}
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void dump()
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{
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int top = lua_gettop(L);
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wxLogDebug(_T("Dumping Lua stack..."));
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for (int i = top; i > 0; i--) {
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lua_pushvalue(L, i);
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wxString type(lua_typename(L, lua_type(L, -1)), wxConvUTF8);
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if (lua_isstring(L, i)) {
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wxLogDebug(type + _T(": ") + wxString(lua_tostring(L, -1), wxConvUTF8));
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} else {
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wxLogDebug(type);
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}
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lua_pop(L, 1);
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}
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wxLogDebug(_T("--- end dump"));
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}
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LuaStackcheck(lua_State *_L) : L(_L) { startstack = lua_gettop(L); }
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~LuaStackcheck() { check(0); }
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};
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#else
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struct LuaStackcheck {
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void check(int additional) { }
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void dump() { }
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LuaStackcheck(lua_State *L) { }
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~LuaStackcheck() { }
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};
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#endif
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// LuaScriptReader
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LuaScriptReader::LuaScriptReader(const wxString &filename)
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{
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#ifdef WIN32
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f = _tfopen(filename.c_str(), _T("rb"));
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#else
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f = fopen(filename.fn_str(), "rb");
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#endif
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first = true;
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databuf = new char[bufsize];
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}
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LuaScriptReader::~LuaScriptReader()
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{
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if (databuf)
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delete databuf;
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fclose(f);
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}
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const char* LuaScriptReader::reader_func(lua_State *L, void *data, size_t *size)
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{
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LuaScriptReader *self = (LuaScriptReader*)(data);
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unsigned char *b = (unsigned char *)self->databuf;
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FILE *f = self->f;
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if (feof(f)) {
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*size = 0;
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return 0;
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}
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if (self->first) {
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// check if file is sensible and maybe skip bom
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if ((*size = fread(b, 1, 4, f)) == 4) {
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if (b[0] == 0xEF && b[1] == 0xBB && b[2] == 0xBF) {
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// got an utf8 file with bom
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// nothing further to do, already skipped the bom
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fseek(f, -1, SEEK_CUR);
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} else {
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// oops, not utf8 with bom
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// check if there is some other BOM in place and complain if there is...
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if ((b[0] == 0xFF && b[1] == 0xFE && b[2] == 0x00 && b[3] == 0x00) || // utf32be
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(b[0] == 0x00 && b[1] == 0x00 && b[2] == 0xFE && b[3] == 0xFF) || // utf32le
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(b[0] == 0xFF && b[1] == 0xFE) || // utf16be
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(b[0] == 0xFE && b[1] == 0xFF) || // utf16le
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(b[0] == 0x2B && b[1] == 0x2F && b[2] == 0x76) || // utf7
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(b[0] == 0x00 && b[2] == 0x00) || // looks like utf16be
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(b[1] == 0x00 && b[3] == 0x00)) { // looks like utf16le
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throw _T("The script file uses an unsupported character set. Only UTF-8 is supported.");
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}
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// assume utf8 without bom, and rewind file
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fseek(f, 0, SEEK_SET);
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}
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} else {
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// hmm, rather short file this...
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// doesn't have a bom, assume it's just ascii/utf8 without bom
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return self->databuf; // *size is already set
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}
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self->first = false;
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}
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*size = fread(b, 1, bufsize, f);
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return self->databuf;
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}
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// LuaScript
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LuaScript::LuaScript(const wxString &filename)
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: Script(filename)
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, L(0)
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{
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Create();
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}
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LuaScript::~LuaScript()
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{
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if (L) Destroy();
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}
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void LuaScript::Create()
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{
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Destroy();
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loaded = true;
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try {
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// create lua environment
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L = lua_open();
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LuaStackcheck _stackcheck(L);
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// register standard libs
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lua_pushcfunction(L, luaopen_base); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_package); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_string); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_table); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_math); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_io); lua_call(L, 0, 0);
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lua_pushcfunction(L, luaopen_os); lua_call(L, 0, 0);
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_stackcheck.check(0);
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// dofile and loadfile are replaced with include
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lua_pushnil(L);
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lua_setglobal(L, "dofile");
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lua_pushnil(L);
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lua_setglobal(L, "loadfile");
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lua_pushcfunction(L, LuaInclude);
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lua_setglobal(L, "include");
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// prepare stuff in the registry
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// reference to the script object
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lua_pushlightuserdata(L, this);
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lua_setfield(L, LUA_REGISTRYINDEX, "aegisub");
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// the "feature" table
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// integer indexed, using same indexes as "features" vector in the base Script class
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lua_newtable(L);
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lua_setfield(L, LUA_REGISTRYINDEX, "features");
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_stackcheck.check(0);
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// make "aegisub" table
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lua_pushstring(L, "aegisub");
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lua_newtable(L);
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// aegisub.register_macro
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lua_pushcfunction(L, LuaFeatureMacro::LuaRegister);
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lua_setfield(L, -2, "register_macro");
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// aegisub.register_filter
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lua_pushcfunction(L, LuaFeatureFilter::LuaRegister);
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lua_setfield(L, -2, "register_filter");
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// aegisub.text_extents
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lua_pushcfunction(L, LuaTextExtents);
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lua_setfield(L, -2, "text_extents");
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// VFR handling
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lua_pushcfunction(L, LuaFrameFromMs);
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lua_setfield(L, -2, "frame_from_ms");
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lua_pushcfunction(L, LuaMsFromFrame);
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lua_setfield(L, -2, "ms_from_frame");
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// aegisub.lua_automation_version
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lua_pushinteger(L, 4);
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lua_setfield(L, -2, "lua_automation_version");
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// store aegisub table to globals
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lua_settable(L, LUA_GLOBALSINDEX);
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_stackcheck.check(0);
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// load user script
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LuaScriptReader script_reader(GetFilename());
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if (lua_load(L, script_reader.reader_func, &script_reader, GetPrettyFilename().mb_str(wxConvUTF8))) {
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wxString *err = new wxString(lua_tostring(L, -1), wxConvUTF8);
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err->Prepend(_T("Error loading Lua script \"") + GetPrettyFilename() + _T("\":\n\n"));
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throw err->c_str();
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}
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_stackcheck.check(1);
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// and execute it
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// this is where features are registered
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// don't thread this, as there's no point in it and it seems to break on wx 2.8.3, for some reason
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if (lua_pcall(L, 0, 0, 0)) {
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// error occurred, assumed to be on top of Lua stack
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wxString *err = new wxString(lua_tostring(L, -1), wxConvUTF8);
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err->Prepend(_T("Error initialising Lua script \"") + GetPrettyFilename() + _T("\":\n\n"));
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throw err->c_str();
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}
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_stackcheck.check(0);
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lua_getglobal(L, "version");
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if (lua_isnumber(L, -1)) {
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if (lua_tointeger(L, -1) == 3) {
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lua_pop(L, 1); // just to avoid tripping the stackcheck in debug
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// So this is an auto3 script...
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// Throw it as an exception, the script factory manager will catch this and use the auto3 script instead of this script object
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throw new Auto3Script(GetFilename());
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}
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}
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lua_getglobal(L, "script_name");
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if (lua_isstring(L, -1)) {
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name = wxString(lua_tostring(L, -1), wxConvUTF8);
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} else {
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name = GetPrettyFilename();
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}
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lua_getglobal(L, "script_description");
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if (lua_isstring(L, -1)) {
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description = wxString(lua_tostring(L, -1), wxConvUTF8);
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}
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lua_getglobal(L, "script_author");
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if (lua_isstring(L, -1)) {
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author = wxString(lua_tostring(L, -1), wxConvUTF8);
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}
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lua_getglobal(L, "script_version");
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if (lua_isstring(L, -1)) {
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version = wxString(lua_tostring(L, -1), wxConvUTF8);
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}
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lua_pop(L, 5);
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// if we got this far, the script should be ready
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_stackcheck.check(0);
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}
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catch (const char *e) {
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Destroy();
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loaded = false;
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name = GetPrettyFilename();
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description = wxString(e, wxConvUTF8);
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}
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catch (const wchar_t *e) {
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Destroy();
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loaded = false;
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name = GetPrettyFilename();
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description = e;
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}
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catch (...) {
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Destroy();
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loaded = false;
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name = GetPrettyFilename();
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description = _T("Unknown error initialising Lua script");
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}
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}
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void LuaScript::Destroy()
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{
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// Assume the script object is clean if there's no Lua state
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if (!L) return;
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// remove features
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for (int i = 0; i < (int)features.size(); i++) {
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Feature *f = features[i];
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delete f;
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}
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features.clear();
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// delete environment
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lua_close(L);
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L = 0;
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loaded = false;
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}
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void LuaScript::Reload()
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{
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Destroy();
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Create();
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}
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LuaScript* LuaScript::GetScriptObject(lua_State *L)
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{
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lua_getfield(L, LUA_REGISTRYINDEX, "aegisub");
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void *ptr = lua_touserdata(L, -1);
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lua_pop(L, 1);
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return (LuaScript*)ptr;
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}
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int LuaScript::LuaTextExtents(lua_State *L)
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{
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if (!lua_istable(L, 1)) {
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lua_pushstring(L, "First argument to text_extents must be a table");
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lua_error(L);
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}
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if (!lua_isstring(L, 2)) {
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lua_pushstring(L, "Second argument to text_extents must be a string");
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lua_error(L);
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}
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lua_pushvalue(L, 1);
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AssEntry *et = LuaAssFile::LuaToAssEntry(L);
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AssStyle *st = dynamic_cast<AssStyle*>(et);
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lua_pop(L, 1);
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if (!st) {
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delete et; // Make sure to delete the "live" pointer
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lua_pushstring(L, "Not a style entry");
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lua_error(L);
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}
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wxString text(lua_tostring(L, 2), wxConvUTF8);
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double width, height, descent, extlead;
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if (!CalculateTextExtents(st, text, width, height, descent, extlead)) {
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delete st;
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lua_pushstring(L, "Some internal error occurred calculating text_extents");
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lua_error(L);
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}
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delete st;
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lua_pushnumber(L, width);
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lua_pushnumber(L, height);
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lua_pushnumber(L, descent);
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lua_pushnumber(L, extlead);
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return 4;
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}
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int LuaScript::LuaInclude(lua_State *L)
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{
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LuaScript *s = GetScriptObject(L);
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if (!lua_isstring(L, 1)) {
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lua_pushstring(L, "Argument to include must be a string");
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lua_error(L);
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return 0;
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}
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wxString fnames(lua_tostring(L, 1), wxConvUTF8);
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wxFileName fname(fnames);
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if (fname.GetDirCount() == 0) {
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// filename only
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fname = s->include_path.FindAbsoluteValidPath(fnames);
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} else if (fname.IsRelative()) {
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// relative path
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wxFileName sfname(s->GetFilename());
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fname.MakeAbsolute(sfname.GetPath(true));
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} else {
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// absolute path, do nothing
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}
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if (!fname.IsOk() || !fname.FileExists()) {
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lua_pushfstring(L, "Lua include not found: %s", fnames.mb_str(wxConvUTF8).data());
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lua_error(L);
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}
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LuaScriptReader script_reader(fname.GetFullPath());
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if (lua_load(L, script_reader.reader_func, &script_reader, fname.GetFullName().mb_str(wxConvUTF8))) {
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lua_pushfstring(L, "Error loading Lua include \"%s\":\n\n%s", fname.GetFullPath().mb_str(wxConvUTF8).data(), lua_tostring(L, -1));
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lua_error(L);
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return 0;
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}
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int pretop = lua_gettop(L) - 1; // don't count the function value itself
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lua_call(L, 0, LUA_MULTRET);
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return lua_gettop(L) - pretop;
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}
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int LuaScript::LuaFrameFromMs(lua_State *L)
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{
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int ms = (int)lua_tonumber(L, -1);
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lua_pop(L, 1);
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if (VFR_Output.IsLoaded()) {
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lua_pushnumber(L, VFR_Output.GetFrameAtTime(ms, true));
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return 1;
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} else {
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lua_pushnil(L);
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return 1;
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}
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}
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int LuaScript::LuaMsFromFrame(lua_State *L)
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{
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int frame = (int)lua_tonumber(L, -1);
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lua_pop(L, 1);
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if (VFR_Output.IsLoaded()) {
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lua_pushnumber(L, VFR_Output.GetTimeAtFrame(frame, true));
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return 1;
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} else {
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lua_pushnil(L);
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return 1;
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}
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}
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// LuaThreadedCall
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LuaThreadedCall::LuaThreadedCall(lua_State *_L, int _nargs, int _nresults)
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: wxThread(wxTHREAD_JOINABLE)
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, L(_L)
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, nargs(_nargs)
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, nresults(_nresults)
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{
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int prio = Options.AsInt(_T("Automation Thread Priority"));
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if (prio == 0) prio = 50; // normal
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else if (prio == 1) prio = 30; // below normal
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else if (prio == 2) prio = 10; // lowest
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else prio = 50; // fallback normal
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Create();
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SetPriority(prio);
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Run();
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}
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wxThread::ExitCode LuaThreadedCall::Entry()
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{
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int result = lua_pcall(L, nargs, nresults, 0);
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// see if there's a progress sink window to close
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lua_getfield(L, LUA_REGISTRYINDEX, "progress_sink");
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if (lua_isuserdata(L, -1)) {
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LuaProgressSink *ps = LuaProgressSink::GetObjPointer(L, -1);
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if (result) {
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// if the call failed, log the error here
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wxString errmsg(lua_tostring(L, -2), wxConvUTF8);
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ps->AddDebugOutput(_T("\n\nLua reported a runtime error:\n"));
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ps->AddDebugOutput(errmsg);
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lua_pop(L, 1);
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}
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// don't bother protecting this with a mutex, it should be safe enough like this
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ps->script_finished = true;
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// tell wx to run its idle-events now, just to make the progress window notice earlier that we're done
|
|
wxWakeUpIdle();
|
|
}
|
|
lua_pop(L, 1);
|
|
|
|
lua_gc(L, LUA_GCCOLLECT, 0);
|
|
return (wxThread::ExitCode)result;
|
|
}
|
|
|
|
|
|
// LuaFeature
|
|
|
|
LuaFeature::LuaFeature(lua_State *_L, ScriptFeatureClass _featureclass, const wxString &_name)
|
|
: Feature(_featureclass, _name)
|
|
, L(_L)
|
|
{
|
|
}
|
|
|
|
void LuaFeature::RegisterFeature()
|
|
{
|
|
// get the LuaScript objects
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "aegisub");
|
|
LuaScript *s = (LuaScript*)lua_touserdata(L, -1);
|
|
lua_pop(L, 1);
|
|
|
|
// add the Feature object
|
|
s->features.push_back(this);
|
|
|
|
// get the index+1 it was pushed into
|
|
myid = (int)s->features.size()-1;
|
|
|
|
// create table with the functions
|
|
// get features table
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "features");
|
|
lua_pushvalue(L, -2);
|
|
lua_rawseti(L, -2, myid);
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
void LuaFeature::GetFeatureFunction(int functionid)
|
|
{
|
|
// get feature table
|
|
lua_getfield(L, LUA_REGISTRYINDEX, "features");
|
|
// get this feature's function pointers
|
|
lua_rawgeti(L, -1, myid);
|
|
// get pointer for validation function
|
|
lua_rawgeti(L, -1, functionid);
|
|
lua_remove(L, -2);
|
|
lua_remove(L, -2);
|
|
}
|
|
|
|
void LuaFeature::CreateIntegerArray(const std::vector<int> &ints)
|
|
{
|
|
// create an array-style table with an integer vector in it
|
|
// leave the new table on top of the stack
|
|
lua_newtable(L);
|
|
for (size_t i = 0; i != ints.size(); ++i) {
|
|
lua_pushinteger(L, ints[i]+1);
|
|
lua_rawseti(L, -2, i+1);
|
|
}
|
|
}
|
|
|
|
void LuaFeature::ThrowError()
|
|
{
|
|
wxString err(lua_tostring(L, -1), wxConvUTF8);
|
|
lua_pop(L, 1);
|
|
wxLogError(err);
|
|
}
|
|
|
|
|
|
// LuaFeatureMacro
|
|
|
|
int LuaFeatureMacro::LuaRegister(lua_State *L)
|
|
{
|
|
wxString _name(lua_tostring(L, 1), wxConvUTF8);
|
|
wxString _description(lua_tostring(L, 2), wxConvUTF8);
|
|
|
|
LuaFeatureMacro *macro = new LuaFeatureMacro(_name, _description, L);
|
|
(void)macro;
|
|
|
|
return 0;
|
|
}
|
|
|
|
LuaFeatureMacro::LuaFeatureMacro(const wxString &_name, const wxString &_description, lua_State *_L)
|
|
: Feature(SCRIPTFEATURE_MACRO, _name)
|
|
, FeatureMacro(_name, _description)
|
|
, LuaFeature(_L, SCRIPTFEATURE_MACRO, _name)
|
|
{
|
|
// new table for containing the functions for this feature
|
|
lua_newtable(L);
|
|
// store processing function
|
|
if (!lua_isfunction(L, 3)) {
|
|
lua_pushstring(L, "The macro processing function must be a function");
|
|
lua_error(L);
|
|
}
|
|
lua_pushvalue(L, 3);
|
|
lua_rawseti(L, -2, 1);
|
|
// and validation function
|
|
lua_pushvalue(L, 4);
|
|
no_validate = !lua_isfunction(L, -1);
|
|
lua_rawseti(L, -2, 2);
|
|
// make the feature known
|
|
RegisterFeature();
|
|
// and remove the feature function table again
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
bool LuaFeatureMacro::Validate(AssFile *subs, const std::vector<int> &selected, int active)
|
|
{
|
|
if (no_validate)
|
|
return true;
|
|
|
|
GetFeatureFunction(2); // 2 = validation function
|
|
|
|
// prepare function call
|
|
LuaAssFile *subsobj = new LuaAssFile(L, subs, false, false);
|
|
(void) subsobj;
|
|
CreateIntegerArray(selected); // selected items
|
|
lua_pushinteger(L, -1); // active line
|
|
|
|
// do call
|
|
LuaThreadedCall call(L, 3, 1);
|
|
wxThread::ExitCode code = call.Wait();
|
|
(void) code;
|
|
// get result
|
|
bool result = !!lua_toboolean(L, -1);
|
|
|
|
// clean up stack
|
|
lua_pop(L, 1);
|
|
|
|
return result;
|
|
}
|
|
|
|
void LuaFeatureMacro::Process(AssFile *subs, const std::vector<int> &selected, int active, wxWindow * const progress_parent)
|
|
{
|
|
GetFeatureFunction(1); // 1 = processing function
|
|
|
|
// prepare function call
|
|
LuaAssFile *subsobj = new LuaAssFile(L, subs, true, true);
|
|
(void) subsobj;
|
|
CreateIntegerArray(selected); // selected items
|
|
lua_pushinteger(L, -1); // active line
|
|
|
|
LuaProgressSink *ps = new LuaProgressSink(L, progress_parent);
|
|
ps->SetTitle(GetName());
|
|
|
|
// do call
|
|
LuaThreadedCall call(L, 3, 0);
|
|
|
|
ps->ShowModal();
|
|
wxThread::ExitCode code = call.Wait();
|
|
(void) code;
|
|
//if (code) ThrowError();
|
|
|
|
delete ps;
|
|
}
|
|
|
|
|
|
// LuaFeatureFilter
|
|
|
|
LuaFeatureFilter::LuaFeatureFilter(const wxString &_name, const wxString &_description, int merit, lua_State *_L)
|
|
: Feature(SCRIPTFEATURE_FILTER, _name)
|
|
, FeatureFilter(_name, _description, merit)
|
|
, LuaFeature(_L, SCRIPTFEATURE_FILTER, _name)
|
|
{
|
|
// Works the same as in LuaFeatureMacro
|
|
lua_newtable(L);
|
|
if (!lua_isfunction(L, 4)) {
|
|
lua_pushstring(L, "The filter processing function must be a function");
|
|
lua_error(L);
|
|
}
|
|
lua_pushvalue(L, 4);
|
|
lua_rawseti(L, -2, 1);
|
|
lua_pushvalue(L, 5);
|
|
has_config = lua_isfunction(L, -1);
|
|
lua_rawseti(L, -2, 2);
|
|
RegisterFeature();
|
|
lua_pop(L, 1);
|
|
}
|
|
|
|
void LuaFeatureFilter::Init()
|
|
{
|
|
// Don't think there's anything to do here... (empty in auto3)
|
|
}
|
|
|
|
int LuaFeatureFilter::LuaRegister(lua_State *L)
|
|
{
|
|
wxString _name(lua_tostring(L, 1), wxConvUTF8);
|
|
wxString _description(lua_tostring(L, 2), wxConvUTF8);
|
|
int _merit = lua_tointeger(L, 3);
|
|
|
|
LuaFeatureFilter *filter = new LuaFeatureFilter(_name, _description, _merit, L);
|
|
(void) filter;
|
|
|
|
return 0;
|
|
}
|
|
|
|
void LuaFeatureFilter::ProcessSubs(AssFile *subs, wxWindow *export_dialog)
|
|
{
|
|
GetFeatureFunction(1); // 1 = processing function
|
|
assert(lua_isfunction(L, -1));
|
|
|
|
// prepare function call
|
|
// subtitles (undo doesn't make sense in exported subs, in fact it'll totally break the undo system)
|
|
LuaAssFile *subsobj = new LuaAssFile(L, subs, true/*allow modifications*/, false/*disallow undo*/);
|
|
(void) subsobj;
|
|
// config
|
|
if (has_config && config_dialog) {
|
|
assert(config_dialog->LuaReadBack(L) == 1);
|
|
// TODO, write back stored options here
|
|
} else {
|
|
// no config so put an empty table instead
|
|
lua_newtable(L);
|
|
}
|
|
|
|
LuaProgressSink *ps = new LuaProgressSink(L, export_dialog, false);
|
|
ps->SetTitle(GetName());
|
|
|
|
// do call
|
|
LuaThreadedCall call(L, 2, 0);
|
|
|
|
ps->ShowModal();
|
|
wxThread::ExitCode code = call.Wait();
|
|
(void) code;
|
|
//if (code) ThrowError();
|
|
|
|
delete ps;
|
|
}
|
|
|
|
ScriptConfigDialog* LuaFeatureFilter::GenerateConfigDialog(wxWindow *parent)
|
|
{
|
|
if (!has_config)
|
|
return 0;
|
|
|
|
GetFeatureFunction(2); // 2 = config dialog function
|
|
|
|
// prepare function call
|
|
// subtitles (don't allow any modifications during dialog creation, ideally the subs aren't even accessed)
|
|
LuaAssFile *subsobj = new LuaAssFile(L, AssFile::top, false/*allow modifications*/, false/*disallow undo*/);
|
|
(void) subsobj;
|
|
// stored options
|
|
lua_newtable(L); // TODO, nothing for now
|
|
|
|
LuaProgressSink *ps = new LuaProgressSink(L, 0, false);
|
|
ps->SetTitle(GetName());
|
|
|
|
// do call
|
|
LuaThreadedCall call(L, 2, 1);
|
|
|
|
ps->ShowModal();
|
|
wxThread::ExitCode code = call.Wait();
|
|
|
|
delete ps;
|
|
|
|
|
|
if (!code) {
|
|
// The config dialog table should now be on stack as LuaConfigDialog constructor expects
|
|
return config_dialog = new LuaConfigDialog(L, false);
|
|
} else {
|
|
return config_dialog = 0;
|
|
}
|
|
}
|
|
|
|
|
|
// LuaProgressSink
|
|
|
|
LuaProgressSink::LuaProgressSink(lua_State *_L, wxWindow *parent, bool allow_config_dialog)
|
|
: ProgressSink(parent)
|
|
, L(_L)
|
|
{
|
|
LuaProgressSink **ud = (LuaProgressSink**)lua_newuserdata(L, sizeof(LuaProgressSink*));
|
|
*ud = this;
|
|
|
|
// register progress reporting stuff
|
|
lua_getglobal(L, "aegisub");
|
|
lua_newtable(L);
|
|
|
|
lua_pushvalue(L, -3);
|
|
lua_pushcclosure(L, LuaSetProgress, 1);
|
|
lua_setfield(L, -2, "set");
|
|
|
|
lua_pushvalue(L, -3);
|
|
lua_pushcclosure(L, LuaSetTask, 1);
|
|
lua_setfield(L, -2, "task");
|
|
|
|
lua_pushvalue(L, -3);
|
|
lua_pushcclosure(L, LuaSetTitle, 1);
|
|
lua_setfield(L, -2, "title");
|
|
|
|
lua_pushvalue(L, -3);
|
|
lua_pushcclosure(L, LuaGetCancelled, 1);
|
|
lua_setfield(L, -2, "is_cancelled");
|
|
|
|
lua_setfield(L, -2, "progress");
|
|
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -3);
|
|
lua_pushcclosure(L, LuaDebugOut, 1);
|
|
lua_setfield(L, -2, "out");
|
|
lua_setfield(L, -2, "debug");
|
|
lua_pushvalue(L, -2);
|
|
lua_pushcclosure(L, LuaDebugOut, 1);
|
|
lua_setfield(L, -2, "log");
|
|
|
|
if (allow_config_dialog) {
|
|
lua_newtable(L);
|
|
lua_pushvalue(L, -3);
|
|
lua_pushcclosure(L, LuaDisplayDialog, 1);
|
|
lua_setfield(L, -2, "display");
|
|
lua_setfield(L, -2, "dialog");
|
|
}
|
|
|
|
// reference so other objects can also find the progress sink
|
|
lua_pushvalue(L, -2);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
|
|
|
|
lua_pop(L, 2);
|
|
}
|
|
|
|
LuaProgressSink::~LuaProgressSink()
|
|
{
|
|
// remove progress reporting stuff
|
|
lua_getglobal(L, "aegisub");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "progress");
|
|
lua_pushnil(L);
|
|
lua_setfield(L, -2, "debug");
|
|
lua_pop(L, 1);
|
|
lua_pushnil(L);
|
|
lua_setfield(L, LUA_REGISTRYINDEX, "progress_sink");
|
|
}
|
|
|
|
LuaProgressSink* LuaProgressSink::GetObjPointer(lua_State *L, int idx)
|
|
{
|
|
assert(lua_type(L, idx) == LUA_TUSERDATA);
|
|
void *ud = lua_touserdata(L, idx);
|
|
return *((LuaProgressSink**)ud);
|
|
}
|
|
|
|
int LuaProgressSink::LuaSetProgress(lua_State *L)
|
|
{
|
|
LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
|
|
float progress = lua_tonumber(L, 1);
|
|
ps->SetProgress(progress);
|
|
return 0;
|
|
}
|
|
|
|
int LuaProgressSink::LuaSetTask(lua_State *L)
|
|
{
|
|
LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
|
|
wxString task(lua_tostring(L, 1), wxConvUTF8);
|
|
ps->SetTask(task);
|
|
return 0;
|
|
}
|
|
|
|
int LuaProgressSink::LuaSetTitle(lua_State *L)
|
|
{
|
|
LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
|
|
wxString title(lua_tostring(L, 1), wxConvUTF8);
|
|
ps->SetTitle(title);
|
|
return 0;
|
|
}
|
|
|
|
int LuaProgressSink::LuaGetCancelled(lua_State *L)
|
|
{
|
|
LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
|
|
lua_pushboolean(L, ps->cancelled);
|
|
return 1;
|
|
}
|
|
|
|
int LuaProgressSink::LuaDebugOut(lua_State *L)
|
|
{
|
|
LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
|
|
|
|
// Check trace level
|
|
if (lua_isnumber(L, 1)) {
|
|
int level = lua_tointeger(L, 1);
|
|
if (level > ps->trace_level)
|
|
return 0;
|
|
// remove trace level
|
|
lua_remove(L, 1);
|
|
}
|
|
|
|
// Only do format-string handling if there's more than one argument left
|
|
// (If there's more than one argument left, assume first is a format string and rest are format arguments)
|
|
if (lua_gettop(L) > 1) {
|
|
// Format the string
|
|
lua_getglobal(L, "string");
|
|
lua_getfield(L, -1, "format");
|
|
// Here stack contains format string, format arguments, 'string' table, format function
|
|
// remove 'string' table
|
|
lua_remove(L, -2);
|
|
// put the format function into place
|
|
lua_insert(L, 1);
|
|
// call format function
|
|
lua_call(L, lua_gettop(L)-1, 1);
|
|
}
|
|
|
|
// Top of stack is now a string to output
|
|
wxString msg(lua_tostring(L, 1), wxConvUTF8);
|
|
ps->AddDebugOutput(msg);
|
|
return 0;
|
|
}
|
|
|
|
int LuaProgressSink::LuaDisplayDialog(lua_State *L)
|
|
{
|
|
LuaProgressSink *ps = GetObjPointer(L, lua_upvalueindex(1));
|
|
|
|
// Check that two arguments were actually given
|
|
// If only one, add another empty table for buttons
|
|
if (lua_gettop(L) == 1) {
|
|
lua_newtable(L);
|
|
}
|
|
// If more than two, remove the excess
|
|
if (lua_gettop(L) > 2) {
|
|
lua_settop(L, 2);
|
|
}
|
|
|
|
// Send the "show dialog" event
|
|
// See comments in auto4_base.h for more info on this synchronisation
|
|
ShowConfigDialogEvent evt;
|
|
|
|
LuaConfigDialog dlg(L, true); // magically creates the config dialog structure etc
|
|
evt.config_dialog = &dlg;
|
|
|
|
wxSemaphore sema(0, 1);
|
|
evt.sync_sema = &sema;
|
|
|
|
ps->AddPendingEvent(evt);
|
|
|
|
sema.Wait();
|
|
|
|
// more magic: puts two values on stack: button pushed and table with control results
|
|
return dlg.LuaReadBack(L);
|
|
}
|
|
|
|
|
|
// Factory class for Lua scripts
|
|
// Not declared in header, since it doesn't need to be accessed from outside
|
|
// except through polymorphism
|
|
class LuaScriptFactory : public ScriptFactory {
|
|
public:
|
|
LuaScriptFactory()
|
|
{
|
|
engine_name = _T("Lua");
|
|
filename_pattern = _T("*.lua");
|
|
Register(this);
|
|
}
|
|
|
|
~LuaScriptFactory() { }
|
|
|
|
virtual Script* Produce(const wxString &filename) const
|
|
{
|
|
// Just check if file extension is .lua
|
|
// Reject anything else
|
|
if (filename.Right(4).Lower() == _T(".lua")) {
|
|
return new LuaScript(filename);
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
};
|
|
LuaScriptFactory _lua_script_factory;
|
|
|
|
};
|