206 lines
6.6 KiB
C++
206 lines
6.6 KiB
C++
// Copyright (c) 2005, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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/// @file ass_dialogue.h
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/// @see ass_dialogue.cpp
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/// @ingroup subs_storage
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///
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#ifndef AGI_PRE
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#include <vector>
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#endif
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#include "ass_entry.h"
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#include "ass_time.h"
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#include <libaegisub/exception.h>
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enum AssBlockType {
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BLOCK_BASE,
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BLOCK_PLAIN,
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BLOCK_OVERRIDE,
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BLOCK_DRAWING
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};
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class AssOverrideParameter;
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class AssOverrideTag;
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/// @class AssDialogueBlock
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/// @brief AssDialogue Blocks
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///
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/// A block is each group in the text field of an AssDialogue
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/// @verbatim
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/// Yes, I {\i1}am{\i0} here.
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///
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/// Gets split in five blocks:
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/// "Yes, I " (Plain)
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/// "\\i1" (Override)
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/// "am" (Plain)
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/// "\\i0" (Override)
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/// " here." (Plain)
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///
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/// Also note how {}s are discarded.
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/// Override blocks are further divided in AssOverrideTags.
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///
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/// The GetText() method generates a new value for the "text" field from
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/// the other fields in the specific class, and returns the new value.
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/// @endverbatim
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class AssDialogueBlock {
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protected:
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/// Text of this block
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wxString text;
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public:
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AssDialogueBlock(wxString const& text) : text(text) { }
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virtual ~AssDialogueBlock() { }
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virtual AssBlockType GetType() const = 0;
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virtual wxString GetText() { return text; }
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};
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class AssDialogueBlockPlain : public AssDialogueBlock {
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public:
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AssBlockType GetType() const { return BLOCK_PLAIN; }
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AssDialogueBlockPlain(wxString const& text = wxString()) : AssDialogueBlock(text) { }
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};
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class AssDialogueBlockDrawing : public AssDialogueBlock {
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public:
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int Scale;
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AssBlockType GetType() const { return BLOCK_DRAWING; }
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AssDialogueBlockDrawing(wxString const& text, int scale) : AssDialogueBlock(text), Scale(scale) { }
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void TransformCoords(int trans_x,int trans_y,double mult_x,double mult_y);
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};
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class AssDialogueBlockOverride : public AssDialogueBlock {
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public:
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AssDialogueBlockOverride(wxString const& text = wxString()) : AssDialogueBlock(text) { }
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~AssDialogueBlockOverride();
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std::vector<AssOverrideTag*> Tags;
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AssBlockType GetType() const { return BLOCK_OVERRIDE; }
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wxString GetText();
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void ParseTags();
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void AddTag(wxString const& tag);
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/// Type of callback function passed to ProcessParameters
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typedef void (*ProcessParametersCallback)(wxString,int,AssOverrideParameter*,void *);
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/// @brief Process parameters via callback
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/// @param callback The callback function to call per tag paramer
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/// @param userData User data to pass to callback function
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void ProcessParameters(ProcessParametersCallback callback,void *userData);
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};
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class AssDialogue : public AssEntry {
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wxString GetData(bool ssa) const;
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public:
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/// Contains information about each block of text
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std::vector<AssDialogueBlock*> Blocks;
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/// Is this a comment line?
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bool Comment;
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/// Layer number
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int Layer;
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/// Margins: 0 = Left, 1 = Right, 2 = Top (Vertical)
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int Margin[3];
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/// Starting time
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AssTime Start;
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/// Ending time
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AssTime End;
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/// Style name
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wxString Style;
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/// Actor name
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wxString Actor;
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/// Effect name
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wxString Effect;
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/// Raw text data
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wxString Text;
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AssEntryType GetType() const { return ENTRY_DIALOGUE; }
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/// @brief Parse raw ASS data into everything else
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/// @param data ASS line
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/// @return Did it successfully parse?
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bool Parse(wxString const& data);
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/// Parse text as ASS to generate block information
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void ParseAssTags();
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/// Parse text as ASS and return block information
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std::vector<AssDialogueBlock*> ParseTags() const;
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/// Clear all blocks, ALWAYS call this after you're done processing tags
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void ClearBlocks();
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/// @brief Process parameters via callback
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/// @param callback The callback function to call per tag parameter
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/// @param userData User data to pass to callback function
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void ProcessParameters(AssDialogueBlockOverride::ProcessParametersCallback callback,void *userData=nullptr);
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/// Strip all ASS tags from the text
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void StripTags();
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/// Strip a specific ASS tag from the text
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void StripTag(wxString tagName);
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/// Get text without tags
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wxString GetStrippedText() const;
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/// If blocks have been parsed, update the text from their current value
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void UpdateText();
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const wxString GetEntryData() const;
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/// Do nothing
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void SetEntryData(wxString const&) { }
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template<int which>
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void SetMarginString(wxString const& value) { SetMarginString(value, which);}
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/// @brief Set a margin
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/// @param value New value of the margin
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/// @param which 0 = left, 1 = right, 2 = vertical
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void SetMarginString(wxString const& value, int which);
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/// @brief Get a margin
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/// @param which 0 = left, 1 = right, 2 = vertical
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/// @param pad Pad the number to four digits
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wxString GetMarginString(int which, bool pad=true) const;
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/// Get the line as SSA rather than ASS
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wxString GetSSAText() const;
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/// Does this line collide with the passed line?
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bool CollidesWith(const AssDialogue *target) const;
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AssEntry *Clone() const;
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AssDialogue();
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AssDialogue(AssDialogue const&);
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AssDialogue(wxString const& data);
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~AssDialogue();
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};
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class InvalidMarginIdError : public agi::InternalError {
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public:
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InvalidMarginIdError() : InternalError("Invalid margin id", 0) { }
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const char *GetName() const { return "internal_error/invalid_margin_id"; }
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};
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