a32bbab0b6
Originally committed to SVN as r4677.
200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
// Copyright (c) 2006, Rodrigo Braz Monteiro
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// * Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright notice,
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// this list of conditions and the following disclaimer in the documentation
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// and/or other materials provided with the distribution.
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// * Neither the name of the Aegisub Group nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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// Aegisub Project http://www.aegisub.org/
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//
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// $Id$
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/// @file base_grid.h
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/// @see base_grid.cpp
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/// @ingroup main_ui
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///
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#pragma once
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#ifndef AGI_PRE
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#include <list>
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#include <vector>
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#include <wx/grid.h>
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#include <wx/scrolbar.h>
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#endif
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#include "selection_controller.h"
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class AssEntry;
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class AssDialogue;
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class SubsEditBox;
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class FrameMain;
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class VideoContext;
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/// DOCME
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typedef std::list<AssEntry*>::iterator entryIter;
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typedef SelectionController<AssDialogue> SubtitleSelectionController;
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typedef SelectionListener<AssDialogue> SubtitleSelectionListener;
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/// DOCME
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/// @class BaseGrid
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/// @brief DOCME
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///
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/// DOCME
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class BaseGrid : public wxWindow, public BaseSelectionController<AssDialogue> {
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/// DOCME
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int lineHeight;
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/// DOCME
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int colWidth[16];
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/// DOCME
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int lastRow;
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/// DOCME
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int extendRow;
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/// DOCME
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bool holding;
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/// DOCME
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wxFont font;
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/// DOCME
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wxScrollBar *scrollBar;
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/// DOCME
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wxBitmap *bmp;
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void OnPaint(wxPaintEvent &event);
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void OnSize(wxSizeEvent &event);
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void OnScroll(wxScrollEvent &event);
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void OnMouseEvent(wxMouseEvent &event);
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void OnKeyPress(wxKeyEvent &event);
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void DrawImage(wxDC &dc);
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Selection selection;
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AssDialogue *active_line;
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std::vector<AssDialogue*> index_line_map;
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std::map<AssDialogue*,int> line_index_map;
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int batch_level;
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bool batch_active_line_changed;
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Selection batch_selection_added;
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Selection batch_selection_removed;
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protected:
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/// DOCME
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FrameMain *parentFrame;
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VideoContext *context;
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/// DOCME
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static const int columns = 10;
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bool showCol[columns];
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/// @brief DOCME
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/// @param alternate
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///
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virtual void OnPopupMenu(bool alternate=false) {}
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void ScrollTo(int y);
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/// DOCME
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int yPos;
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// Re-implement functions from BaseSelectionController to add batching
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void AnnounceActiveLineChanged(AssDialogue *new_line);
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void AnnounceSelectedSetChanged(const Selection &lines_added, const Selection &lines_removed);
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public:
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// SelectionController implementation
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virtual void SetActiveLine(AssDialogue *new_line);
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virtual AssDialogue * GetActiveLine() const { return active_line; }
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virtual void SetSelectedSet(const Selection &new_selection);
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virtual void GetSelectedSet(Selection &res) const { res = selection; }
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virtual Selection GetSelectedSet() const { return selection; }
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virtual void NextLine();
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virtual void PrevLine();
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public:
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/// DOCME
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SubsEditBox *editBox;
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/// DOCME
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bool byFrame;
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void AdjustScrollbar();
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void SetColumnWidths();
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void BeginBatch();
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void EndBatch();
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void SetByFrame (bool state);
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void SelectRow(int row, bool addToSelected = false, bool select=true);
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void ClearSelection();
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bool IsInSelection(int row, int col=0) const;
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static bool IsDisplayed(AssDialogue *line);
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int GetNumberSelection() const;
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int GetFirstSelRow() const;
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int GetLastSelRow() const;
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void SelectVisible();
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wxArrayInt GetSelection(bool *continuous=NULL) const;
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void ClearMaps();
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/// @brief Update the row <-> AssDialogue mappings
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/// @param preserve_selected_rows Try to keep the same rows selected rather
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/// rather than the same lines
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void UpdateMaps(bool preserve_selected_rows = false);
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void UpdateStyle();
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int GetRows() const;
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wxArrayInt GetRangeArray(int n1,int n2) const;
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void MakeCellVisible(int row, int col,bool center=true);
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AssDialogue *GetDialogue(int n) const;
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int GetDialogueIndex(AssDialogue *diag) const;
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BaseGrid(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxWANTS_CHARS, const wxString& name = wxPanelNameStr);
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~BaseGrid();
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DECLARE_EVENT_TABLE()
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};
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///////
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// IDs
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enum {
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/// DOCME
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GRID_SCROLLBAR = 1730
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};
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