Aegisub/aegisub/src/base_grid.h

200 lines
5.2 KiB
C++

// Copyright (c) 2006, Rodrigo Braz Monteiro
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of the Aegisub Group nor the names of its contributors
// may be used to endorse or promote products derived from this software
// without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Aegisub Project http://www.aegisub.org/
//
// $Id$
/// @file base_grid.h
/// @see base_grid.cpp
/// @ingroup main_ui
///
#pragma once
#ifndef AGI_PRE
#include <list>
#include <vector>
#include <wx/grid.h>
#include <wx/scrolbar.h>
#endif
#include "selection_controller.h"
class AssEntry;
class AssDialogue;
class SubsEditBox;
class FrameMain;
class VideoContext;
/// DOCME
typedef std::list<AssEntry*>::iterator entryIter;
typedef SelectionController<AssDialogue> SubtitleSelectionController;
typedef SelectionListener<AssDialogue> SubtitleSelectionListener;
/// DOCME
/// @class BaseGrid
/// @brief DOCME
///
/// DOCME
class BaseGrid : public wxWindow, public BaseSelectionController<AssDialogue> {
/// DOCME
int lineHeight;
/// DOCME
int colWidth[16];
/// DOCME
int lastRow;
/// DOCME
int extendRow;
/// DOCME
bool holding;
/// DOCME
wxFont font;
/// DOCME
wxScrollBar *scrollBar;
/// DOCME
wxBitmap *bmp;
void OnPaint(wxPaintEvent &event);
void OnSize(wxSizeEvent &event);
void OnScroll(wxScrollEvent &event);
void OnMouseEvent(wxMouseEvent &event);
void OnKeyPress(wxKeyEvent &event);
void DrawImage(wxDC &dc);
Selection selection;
AssDialogue *active_line;
std::vector<AssDialogue*> index_line_map;
std::map<AssDialogue*,int> line_index_map;
int batch_level;
bool batch_active_line_changed;
Selection batch_selection_added;
Selection batch_selection_removed;
protected:
/// DOCME
FrameMain *parentFrame;
VideoContext *context;
/// DOCME
static const int columns = 10;
bool showCol[columns];
/// @brief DOCME
/// @param alternate
///
virtual void OnPopupMenu(bool alternate=false) {}
void ScrollTo(int y);
/// DOCME
int yPos;
// Re-implement functions from BaseSelectionController to add batching
void AnnounceActiveLineChanged(AssDialogue *new_line);
void AnnounceSelectedSetChanged(const Selection &lines_added, const Selection &lines_removed);
public:
// SelectionController implementation
virtual void SetActiveLine(AssDialogue *new_line);
virtual AssDialogue * GetActiveLine() const { return active_line; }
virtual void SetSelectedSet(const Selection &new_selection);
virtual void GetSelectedSet(Selection &res) const { res = selection; }
virtual Selection GetSelectedSet() const { return selection; }
virtual void NextLine();
virtual void PrevLine();
public:
/// DOCME
SubsEditBox *editBox;
/// DOCME
bool byFrame;
void AdjustScrollbar();
void SetColumnWidths();
void BeginBatch();
void EndBatch();
void SetByFrame (bool state);
void SelectRow(int row, bool addToSelected = false, bool select=true);
void ClearSelection();
bool IsInSelection(int row, int col=0) const;
static bool IsDisplayed(AssDialogue *line);
int GetNumberSelection() const;
int GetFirstSelRow() const;
int GetLastSelRow() const;
void SelectVisible();
wxArrayInt GetSelection(bool *continuous=NULL) const;
void ClearMaps();
/// @brief Update the row <-> AssDialogue mappings
/// @param preserve_selected_rows Try to keep the same rows selected rather
/// rather than the same lines
void UpdateMaps(bool preserve_selected_rows = false);
void UpdateStyle();
int GetRows() const;
wxArrayInt GetRangeArray(int n1,int n2) const;
void MakeCellVisible(int row, int col,bool center=true);
AssDialogue *GetDialogue(int n) const;
int GetDialogueIndex(AssDialogue *diag) const;
BaseGrid(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxWANTS_CHARS, const wxString& name = wxPanelNameStr);
~BaseGrid();
DECLARE_EVENT_TABLE()
};
///////
// IDs
enum {
/// DOCME
GRID_SCROLLBAR = 1730
};